Zhongli — Genshin Impact
One sentence of text: tailcoat, gold trim, gloves, amber-tipped hair. 20,341 triangles after the remesh.
Describe a character or a prop, get a textured mesh you can turn in the browser.




A character or a prop, in your own words. You get the model, its texture and a .glb, with the triangle count next to it.









One sentence of text: tailcoat, gold trim, gloves, amber-tipped hair. 20,341 triangles after the remesh.
Neta Studio generates the model itself, not a picture of it: real geometry with a 2k PBR texture, opened in a viewer you can orbit. The result is a work in your world — a card you can send, download, or keep building on.
One subject per run: a character, a prop, a relic, a piece of furniture. It works best when you name the parts — silhouette, materials, what the object is made of — instead of describing a scene.
No. Text alone produces the models on this page. If a face or a product has to match exactly, add a photo in the prompt box and say it is the reference; the model follows the picture more closely than the words.
A .glb with its texture maps packed in. Blender, Unity, Unreal, Godot and three.js all open it without a plugin, and the work page has a download button next to the model.
The grey preview mesh comes back in about a minute; the texture pass takes a couple more. A run is fast enough to try three versions of one character before you commit to a direction.
Not out of the box. The refine pass comes out dense — often hundreds of thousands of triangles — and the tiles here show the same models after a 20k remesh. Run a remesh before you import, or ask for the game budget in the prompt.
Text describes a type, not a specific drawing, so the model is an interpretation: the uniform, the palette and the silhouette read, the face is close but not identical. A reference image closes most of that gap.
Yes, if it is a textured humanoid with clear limbs and under 300,000 faces. Ask for a rig in the same chat, then a motion; props and vehicles are better left as static assets.
The proof models on this page were generated from text, textured and opened in the viewer. Open one work to orbit it, flip the wireframe and download the .glb Open the model viewer.
Name it in a sentence. You get the mesh, the texture and a .glb — inside a world you can keep.