3D model generator · prompt in, .glb out

3D Model Generator — Text In, a Textured .glb Out

Describe a character or a prop, get a textured mesh you can turn in the browser.

Zhongli from Genshin Impact, seen from the chest up: dark tailcoat, gold trim, gloved handsKyoko Hori from Horimiya turned three-quarters, navy blazer and pleated skirtLiyue chest from Genshin Impact, close on the carved panels, brass plaques and haspSukuna's cursed finger from Jujutsu Kaisen, close on the long black nail and dried skin

Describe one thing. Get a mesh.

A character or a prop, in your own words. You get the model, its texture and a .glb, with the triangle count next to it.

✦3D model
Make a 3D model of a Liyue treasure chest with iron bands Build it as real geometry, not a picture: one subject, textured, with the triangle count and file size, a wireframe toggle and a .glb download.
Zhongli from Genshin Impact as a textured 3D model, front three-quarter view, dark tailcoat with gold trim
Zhongli — Genshin Impact — One sentence of text: tailcoat, gold trim, gloves, amber-tipped hair. 20,341 triangles after the remesh.
Kyoko Hori from Horimiya as a textured 3D model in a navy school blazer and red ribbon
Kyoko Hori — Horimiya — The uniform came from the words: navy blazer, red ribbon tie, pleated skirt, brown loafers. 20,369 triangles.
A serum vial as a textured 3D model: blue glass, silver-white band, crimped cap
A serum vial — asked for Compound V — The prompt asked for a Compound V vial; the model came back a generic bottle that invented its own label. Text is an interpretation.
Sukuna's cursed finger from Jujutsu Kaisen as a textured 3D model, dried skin and a long black nail
Sukuna's finger — Jujutsu Kaisen — A relic the size of a thumb: dried skin, one long black nail, the talisman wrapped at the base.
A Liyue treasure chest from Genshin Impact as a textured 3D model, carved panels and iron bands
Liyue chest — Genshin Impact — Domed lid, iron bands and carved panels — 17,881 triangles, a prop you could drop straight into a game.
Zhongli as an untextured grey preview mesh, the same prompt still on screen
Same prompt, before the paint — The first pass returns a grey mesh at 763,794 triangles. You see the shape before a single colour is applied.
Kyoko Hori's 20k model in wireframe, triangle count and file size in the corner
Wireframe — where the cost shows — One click strips the materials so you can read the topology of the 20,369-triangle mesh you are shipping.
The serum vial turned to its side, glass and blue liquid lit from the left
The same vial, turned — Orbit to any angle. The glass, the liquid line and the cap hold up from the side.
The Liyue chest in wireframe, polycount and .glb size in the corner
Chest, wireframe — 17,881 triangles and a 14.4 MB .glb, printed while you inspect — no export dialog to guess at.
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Zhongli — Genshin Impact

One sentence of text: tailcoat, gold trim, gloves, amber-tipped hair. 20,341 triangles after the remesh.

Zhongli — Genshin ImpactOpen in new tab
Want your own model?Generate a Model

The tab that turns a sentence into a mesh

Neta Studio generates the model itself, not a picture of it: real geometry with a 2k PBR texture, opened in a viewer you can orbit. The result is a work in your world — a card you can send, download, or keep building on.

  • Geometry, not a render — the .glb is a mesh with real triangles, so the viewer here and your engine later agree on what the object is.
  • Two passes, one subject — text-to-3d lays out the shape, then a texture pass paints it. You see the grey mesh before it is coloured.
  • Out in one click — triangle count, wireframe and a .glb download sit next to the model. No export dialog, no plugin.

Questions, answered.

What can I make with a 3D model generator?

One subject per run: a character, a prop, a relic, a piece of furniture. It works best when you name the parts — silhouette, materials, what the object is made of — instead of describing a scene.

Do I need to upload a reference image?

No. Text alone produces the models on this page. If a face or a product has to match exactly, add a photo in the prompt box and say it is the reference; the model follows the picture more closely than the words.

What file do I get, and where does it open?

A .glb with its texture maps packed in. Blender, Unity, Unreal, Godot and three.js all open it without a plugin, and the work page has a download button next to the model.

How long does one model take?

The grey preview mesh comes back in about a minute; the texture pass takes a couple more. A run is fast enough to try three versions of one character before you commit to a direction.

Is the mesh low-poly enough for a game?

Not out of the box. The refine pass comes out dense — often hundreds of thousands of triangles — and the tiles here show the same models after a 20k remesh. Run a remesh before you import, or ask for the game budget in the prompt.

Why doesn't my character look exactly like the official art?

Text describes a type, not a specific drawing, so the model is an interpretation: the uniform, the palette and the silhouette read, the face is close but not identical. A reference image closes most of that gap.

Can I rig and animate what comes out?

Yes, if it is a textured humanoid with clear limbs and under 300,000 faces. Ask for a rig in the same chat, then a motion; props and vehicles are better left as static assets.

Can I try one of these models?

The proof models on this page were generated from text, textured and opened in the viewer. Open one work to orbit it, flip the wireframe and download the .glb Open the model viewer.

Start with one object you already have in mind.

Name it in a sentence. You get the mesh, the texture and a .glb — inside a world you can keep.

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