AI 3D game maker

AI 3D Game Maker: Describe a World, Play It

One sentence in, a 3D game you can walk through out — a level, a character, three things to find, and an ending that remembers your reply.

Wide shot of Qingce Terrace at night: rice steps, a stone gate and a lit pavilionKatagiri High courtyard in low sun: school block, benches, a chalk courtShibuya back alley at night: neon billboards, vending machines, wet asphaltLoguetown quay at dawn: ship mast, red stalls, crates, the sea behind the rocks

Describe the game. Walk it the same evening.

Say the place, the character and what they are hunting. The build writes the level, the camera and the ending.

✦3D game
Make a 3D game about a lantern-lit rice terrace where an old consultant lost three things
Play the build these frames come from: Three Lost Things — four levels, one link.
Third-person view on Qingce Terrace at night, three lanterns lit, HUD reading 0 / 3
Qingce Terrace, after dark — The character stands on the terrace on load — lanterns lit, three things loose, HUD at 0/3.
Zhongli's dialogue box over Qingce Terrace, two reply choices numbered 1 and 2
Zhongli asks his question — A portrait, one line about what went missing, and two replies. The one you pick changes his closing line.
Ending card on Qingce Terrace listing three finds and a quoted reply
The terrace gives them back — The ending lists the three finds by place and quotes the reply you chose.
Katagiri High courtyard in low sun with the character walking toward the school
Katagiri High, after the bell — Low sun, chalk court, an empty courtyard; the compass points at the bento by the east bench.
Hori's dialogue box in the courtyard with two reply choices
Hori, still here — Two replies — look first, or go and ask. She answers differently depending on which you pick.
Ending card for the Katagiri level listing a bento, a charm and a club key
Last bell, last light — Bento, charm, club key — with the reply you picked printed above her closing line.
Shibuya back alley at night in the rain, neon billboards on both sides, HUD at 0 / 3
Shibuya, 22:10, rain — Neon billboards, wet asphalt, three wards humming in the alley; HUD at 0/3.
Gojo's dialogue box in the Shibuya alley with two reply choices
Gojo in the alley — Do you look for the leftovers, or let the night have them? Two replies, two closing lines.
Ending card for the Shibuya level listing a ward slip, a bone charm and a cursed coin
The alley gives them back — Ending card: three wards, where each was found, and the line you chose.
Built with the Game Maker skill.
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From one sentence to a level you can walk

Neta Studio is an AI world builder: characters, places and playable scenes in one place. The games above start as a paragraph. Studio builds the ground, the landmarks, the character, the camera and the HUD around it, runs its own gameplay checks, then publishes a link that opens in the browser.

Playable on arrival — no title screen. The character stands in the level, the controls are on screen and the first objective is already lit.

A real third-person camera — WASD or arrow keys to move, drag to orbit, shift to run. On a phone, a pad walks and a drag looks.

A loop with an ending — three things to find, one character who answers, and a card that quotes the reply you picked.

Questions before you type

Do I need an engine or any code?

No. You write what the game is; the build writes the scene, the character controller, the camera, the HUD and the ending, then checks the loop before you get the link.

What do I actually type?

A place, a character and one thing to do. “A lantern-lit rice terrace where an old consultant lost three things” is enough — the prompt behind this page adds the camera, controls, the talking character and the ending.

Is this real 3D or a painted backdrop?

Real geometry with a third-person camera. The character walks, the camera orbits, and the landmarks stay where they are when you move around them.

Can I play it on my phone?

Yes. A pad in the corner walks the character, dragging looks around, and talking is a tap.

How long does one game take?

One level with a character, three objectives and an ending is a single session. More cast, more mechanics or several levels take longer — in the same chat, with no separate tool.

Can I change the level after it is built?

Ask in the same chat. Move a landmark, change what you are hunting, rewrite the reply that changes the ending, or add a fourth thing to find.

Can I use characters I already have?

Yes. Point at a world and the build uses its cast, places and art direction — the four levels above are Genshin Impact, Horimiya, Jujutsu Kaisen and One Piece worlds.

Who can play the link?

Anyone you send it to. It opens in the browser with no install and no account for the player.

Make the level you can already see.

One sentence in, one playable link out — the character, the three things to find and the ending come with it.

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