Game asset generator

AI Game Asset Generator — Props That Land in Your Scene

One sentence in, a prop standing in your scene — real geometry at the world's scale, with a GLB when you need it.

Tea-house sign — Liyue courtyard · 1,332 trianglesSchool set — Shoe locker · Rooftop tank · Classroom clockShibuya street set — Ramen stall · Traffic barricade · Talisman postBack-lot set — Corner newsstand · Back-lot dumpster · Fire hydrant
✦Game prop
Make a game asset of a hanging tea-house sign for a Liyue courtyard
Tea-house sign — Liyue courtyard · 1,451 triangles
Tea-house sign · Liyue courtyard · 1,451 triangles
Incense burner — Liyue courtyard · 1,424 triangles
Incense burner · Liyue courtyard · 1,424 triangles
Shoe locker — School corridor · 1,306 triangles
Shoe locker · School corridor · 1,306 triangles
Classroom clock — Classroom wall · 923 triangles
Classroom clock · Classroom wall · 923 triangles
Rooftop tank — School rooftop · 1,292 triangles
Rooftop tank · School rooftop · 1,292 triangles
Ramen stall — Shibuya side street · 1,464 triangles
Ramen stall · Shibuya side street · 1,464 triangles
Traffic barricade — Shibuya crossing · 811 triangles
Traffic barricade · Shibuya crossing · 811 triangles
Back-lot dumpster — Back lot · 1,408 triangles
Back-lot dumpster · Back lot · 1,408 triangles
Corner newsstand — Street corner · 1,416 triangles
Corner newsstand · Street corner · 1,416 triangles
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One prop, then the room around it.

Neta Studio is an AI world builder — describe a place and it builds the scene as real geometry you can walk through. A prop is the smallest thing it makes: one sentence gives you a mesh with its origin on the floor, already at the world's scale, in a room you can step into and check from the side.

  • Game-ready by default — faceted low-poly geometry, flat colour, a triangle count read from the file, and a GLB that opens in Blender, Unity or Godot.
  • Placed before it is exported — the prop lands on a floor at the right height, so you judge silhouette and scale before you touch an engine.
  • One palette across a set — ask for three props in one line and they come back sharing colours, which is what makes a street read as a street.

Questions before you trust it with a scene.

What counts as a prop?

Street furniture, signage, furniture, plants, small architecture, set dressing. A character is a different job — a rigged figure needs more than a prop's budget.

Do I get a file I can import?

Yes. Each asset comes with a GLB, its materials, and the triangle count printed next to it. It opens in Blender, Unity with glTFast, Godot, and Unreal's glTF importer.

How many triangles?

Around 900 to 1,600 by default — enough for a readable silhouette at game distance. Ask for a higher budget when the prop is the hero of the shot.

Will it match the rest of my game?

Name the palette and the era in the same sentence — chipped red, brass, concrete — or attach a style reference. A set asked for together shares one palette.

Can I change it after?

Yes. Ask for one change at a time: taller, less rust, a different lid. The same prop comes back, not a new one.

Is it real geometry or a picture of one?

Real geometry. The count beside the model is read from the exported file, and the GLB downloads from the same scene.

What if I need a whole street?

Describe the set instead of the object: three props in one line, one palette, one floor. The grid above is four sets made that way.

Start with the one object that keeps breaking your scene.

The palette, the floor and the GLB come with it. Then ask for the set.

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