AI Visual Novel Creator

AI Visual Novel Creator — Branching and Playable

Type one line about a cast and a problem, and come back to a chapter you can play — painted scenes, cut-out sprites, a dialogue box and endings that depend on what you picked.

Horimiya / All in Favor — Hori Kyouko at the school gate at 7:12 pm, four numbered choices and the WILL meter reading HELD.Genshin Impact / The Weight of Windrise — Fenn and Venti at the camp with three numbered choices and the WEIGHT–LIGHT meter.One Piece / Empress Lash — Boa Hancock in the ship's hold while the narration counts fourteen guards and offers three choices.Horimiya / Signal Failure — four cast portraits above a rain-hit classroom and three numbered choices along the bottom.

Make a visual novel that keeps your choices.

A cast, a place and one problem is enough. What comes back is a playable chapter, not a script.

✦Visual Novel
Make a visual novel about two rivals stuck on the same school festival committee
Horimiya — the first line — Kyouko Hori's class meets the transfer student: a named speaker, a dialogue box and the WILL–STEADY meter already running.
Horimiya — the first line — Kyouko Hori's class meets the transfer student: a named speaker, a dialogue box and the WILL–STEADY meter already running.
Horimiya — the corridor answer — Three options in Hori's own voice, mid-scene. The pick sets a flag the next scene reads.
Horimiya — the corridor answer — Three options in Hori's own voice, mid-scene. The pick sets a flag the next scene reads.
Horimiya — the music room — Miyamura after the confession: a new background, the same cast, three more doors.
Horimiya — the music room — Miyamura after the confession: a new background, the same cast, three more doors.
Genshin Impact — Windrise at dusk — Fenn and Venti share the frame as separate cut-out sprites, with the WEIGHT–LIGHT meter under the sky.
Genshin Impact — Windrise at dusk — Fenn and Venti share the frame as separate cut-out sprites, with the WEIGHT–LIGHT meter under the sky.
Genshin Impact — the rift at the watchtower — Storm, ruins and three choices with the meter loaded — the same chapter, twenty minutes later.
Genshin Impact — the rift at the watchtower — Storm, ruins and three choices with the meter loaded — the same chapter, twenty minutes later.
Genshin Impact — an ending card — “Stay the Supporter” closes the route with a title, a paragraph and a replay button.
Genshin Impact — an ending card — “Stay the Supporter” closes the route with a title, a paragraph and a replay button.
One Piece — the Empress's offer — Boa Hancock in the ship's hold: three written options, a WILL meter and no timer.
One Piece — the Empress's offer — Boa Hancock in the ship's hold: three written options, a WILL meter and no timer.
One Piece — the gilded cabin — Walk through one door and the art changes: a new painted room, a new set of choices.
One Piece — the gilded cabin — Walk through one door and the art changes: a new painted room, a new set of choices.
Horimiya — what a choice changes — Pick “help Ishikawa tape the window” and the scene rewrites around him: a box, an envelope, a name.
Horimiya — what a choice changes — Pick “help Ishikawa tape the window” and the scene rewrites around him: a box, an envelope, a name.

A story first, then a game engine

Studio keeps the cast, the art and the script as one world. The chapter you play is the same data you can open and edit: rewrite a line, swap a sprite, add one more door with three choices, and the build follows. What the grid shows is a world you can keep working in, not a video of one.

  • Sprites cut from the character's own art — one transparent figure per character, so the same face stands in the classroom, the corridor and the storm without drifting.
  • Choices that leave a mark — every pick sets a flag and nudges a mood meter, so later scenes and the ending card read what you did.
  • Endings you can count — routes close on titled ending cards; one chapter in this grid advertises seven of them.

Questions before you build

Do I need Ren'Py, Twine or any code?

No. The chapter builds and runs in the browser. You describe the story; the session writes the scenes, the art and the choices. If you ever want to move it, the world is plain files.

What exactly comes back from one prompt?

A playable chapter: painted backgrounds, a sprite per character, a dialogue box with a named speaker, three choices in every scene, a mood meter and at least one ending card.

Can I use characters I already have?

Yes. Describe them, or upload a reference when the face matters — sprites are cut from that art so the cast stays recognisable.

How long does a chapter take?

The build runs while you watch, a few minutes for a short chapter. Playing the first route takes about as long as reading it.

What do the meters actually do?

They track the pressure of your choices — WILL against STEADY, WEIGHT against LIGHT — and change what the narration says, and often which ending you reach.

Is the art consistent between scenes?

One style per world. Backgrounds and sprites are generated into the same world, so a new room still looks like the same game.

Can I edit what it wrote?

Yes, that is the point. Scenes, sprites, dialogue and choices are parts of the world; rewrite any of them and publish again.

Can I share it, and does it work on a phone?

A published chapter gets a public link that plays in any browser, taps included. No download, no launcher.

Start with one line.

A cast, a place, one problem. The chapter, the choices and the endings come back playable.

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