GAME WEBSITE BUILDER

Game Website Builder — a Scroll‑Through Site for Your Game

A site for your game, built from one sentence — three chapters, each with its own art and headline, and a camera that moves between them.

Shibuya, After the Rain — chapter 03, the alley: Nobara stands with her hammer raised, a curse silhouette behind her, headline reading The alleys keep the real work.Katagiri, After the Bell — chapter 03, the roof: Hori and Miyamura at the fence, town lights below, headline reading The roof is the only quiet place.Aegis Global, After Midnight — chapter 03, the helipad: a caped figure on the painted H, the tower crown above, headline reading Up here the wind does the talking.Liyue, After Dark — the chapter index section: three stops listed with a line each, then an end card reading The harbour keeps its lights on, with one button.
✦Game site
Build a game website for a cozy fishing game: the dock, the lighthouse, the open sea
Liyue, After Dark — chapter 01, the ninth pier: Zhongli stands at a railing above lantern-lit harbour water, headline reading The harbour keeps its lights on.GENSHIN IMPACT
Ch.01 — The ninth pier — Zhongli at the rail; the copy under the headline names him.
Liyue, After Dark — chapter 02, Lantern Market Street: Hu Tao grins over a skewer, stall smoke and lanterns behind her, headline reading Every stall is a small fire.GENSHIN IMPACT
Ch.02 — Lantern Market Street — Hu Tao, a skewer, and a caption that sets the hour.
Liyue, After Dark — chapter 03, Crane Watch Stair: Zhongli and Lumine seen from behind above the lit harbour, full moon over the water, headline reading Then the town goes quiet.GENSHIN IMPACT
Ch.03 — Crane Watch Stair — Two figures, one moon, and the last chapter of the walk.
Shibuya, After the Rain — chapter 01, the scramble: Yuji and Nobara walk into the crossing under umbrellas and neon, headline reading The crossing never really empties.JUJUTSU KAISEN
Ch.01 — The scramble — Yuji and Nobara walk into the crossing; rain on every umbrella.
Shibuya, After the Rain — chapter 02, the concourse: Gojo walks out of the station tunnel with Yuji behind him, neon on pink tile, headline reading Underground, the city hums.JUJUTSU KAISEN
Ch.02 — The concourse — Gojo takes the long way through the station and the neon follows.
Katagiri, After the Bell — chapter 01, the gate: Hori waits under a lamp and Miyamura stands at the school gate, cherry trees and dusk, headline reading The gate is where the day lets go.HORIMIYA
Ch.01 — The gate — Six o’clock at Katagiri High: Hori under the lamp, Miyamura at the gate.
Katagiri, After the Bell — chapter 02, the classroom: Hori sits on a desk in the last sunlight and Miyamura stands in the door, headline reading Nobody is in a hurry to leave.HORIMIYA
Ch.02 — Third-floor classroom — Last light in the classroom, and neither of them mentions the time.
Aegis Global, After Midnight — chapter 01, the plaza: a lone figure in a cape stands before the lit tower crown, headline reading The building was designed to be looked up at.AEGIS GLOBAL
Ch.01 — The plaza — A tower the site is named after, and one figure on the paving.
Aegis Global, After Midnight — chapter 02, the ninety-ninth floor: a caped man and a woman in a suit walk a glass corridor above the city, headline reading On the top floor, the city is a chart.AEGIS GLOBAL
Ch.02 — The ninety-ninth floor — A man in a cape who does not use the door.
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Liyue, After Dark

Genshin Impact · three chapters down the harbour, Zhongli at the rail.

Liyue, After DarkOpen in new tab

What the builder actually does

You give it a game and three places. Studio writes the chapter copy, generates the three scenes in one art style, and assembles one scrolling page with a progress nav and a closing card. The page is plain HTML in your world: fork it, reword a chapter, or swap a scene for your own screenshot.

  • Chapters, not sections — every stop gets a number, a label, a headline, and two lines of copy that name whoever is standing there.
  • Scroll moves the scene — the art pushes in and settles as you scroll, and the copy rises in behind it. Nothing autoplays, nothing needs a click.
  • A link you can send — you get a published URL and a forkable page. Put it on the store listing, in a press kit, or in the next devlog.

Questions before you build one

What is a game website builder?

A builder that writes the site around your game instead of handing you a template. You describe the game and three places in it; the page comes back with chapters, scene art and copy.

Do I need an engine, a CMS or hosting?

No. The page is generated and published in your world, and it runs in the browser. No plugin, no theme folder, no build step.

How many chapters should I start with?

Three. That reads as a journey and keeps the page light. Add a fourth stop later and the progress nav picks it up.

Can I use my own screenshots or key art?

Yes. Ask for your images instead of generated scenes — the layout does not care where the art came from. That is the usual path for a game that already shipped.

Is the site just a video?

No. The scenes are images and the copy is real text on the page, so headlines are selectable, searchable and editable without re-rendering a frame.

Can I edit the copy afterwards?

Yes. Fork the page and change the words. Chapter labels, headlines and body copy are plain HTML.

What about a game I do not own?

Fan sites are what the examples above are, and they are fine to build for yourself. For a commercial site, use your own art and names.

Does it work on a phone?

Yes. The scene fills the screen and the scroll still drives it; the copy sits low so a thumb is not over it.

Name the game. Get the site.

Three places, three scenes, one page you can send. Start with the Mondstadt night below, or write your own game.

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