Liyue, After Dark
Genshin Impact · three chapters down the harbour, Zhongli at the rail.
A site for your game, built from one sentence — three chapters, each with its own art and headline, and a camera that moves between them.




GENSHIN IMPACT
GENSHIN IMPACT
GENSHIN IMPACT
JUJUTSU KAISEN
JUJUTSU KAISEN
HORIMIYA
HORIMIYA
AEGIS GLOBAL
AEGIS GLOBALGenshin Impact · three chapters down the harbour, Zhongli at the rail.
You give it a game and three places. Studio writes the chapter copy, generates the three scenes in one art style, and assembles one scrolling page with a progress nav and a closing card. The page is plain HTML in your world: fork it, reword a chapter, or swap a scene for your own screenshot.
A builder that writes the site around your game instead of handing you a template. You describe the game and three places in it; the page comes back with chapters, scene art and copy.
No. The page is generated and published in your world, and it runs in the browser. No plugin, no theme folder, no build step.
Three. That reads as a journey and keeps the page light. Add a fourth stop later and the progress nav picks it up.
Yes. Ask for your images instead of generated scenes — the layout does not care where the art came from. That is the usual path for a game that already shipped.
No. The scenes are images and the copy is real text on the page, so headlines are selectable, searchable and editable without re-rendering a frame.
Yes. Fork the page and change the words. Chapter labels, headlines and body copy are plain HTML.
Fan sites are what the examples above are, and they are fine to build for yourself. For a commercial site, use your own art and names.
Yes. The scene fills the screen and the scroll still drives it; the copy sits low so a thumb is not over it.
Three places, three scenes, one page you can send. Start with the Mondstadt night below, or write your own game.