GLB viewer · open, inspect, download

GLB Viewer — Open, Inspect & Download .glb

Open a .glb or .gltf in the tab and turn it over — nothing is uploaded, and every number in the panel is read from the file.

Raiden Shogun in the viewer, framed from shoulder to kneeSatoru Gojo turned three-quarters, blindfold and collar lit from the frontKyoko Hori in school uniform seen from the side in the GLB viewerHomelander standing head to boots with his cape spread behind him
✦3D
Make a 3D model of a harbour guard captain in lamellar armour as a .glb I can orbit, inspect in wireframe and download.
Raiden Shogun from Genshin Impact standing in the browser GLB viewer, with the structure panel reading 20,572 triangles and 11.51 MB
Raiden Shogun — Genshin Impact — An 11.5 MB .glb opened in the tab: 20,572 triangles, one mesh, PBR maps, and the panel counting them as it loads.
Raiden Shogun's GLB shown in wireframe, triangle edges visible across the braid, sleeves and skirt
The same file, wireframe on — 20,572 triangles with the wireframe toggled. The braid and the sleeve edges carry the density; the kimono panels stay flat.
Satoru Gojo from Jujutsu Kaisen in the GLB viewer, stats chips reading 20,722 triangles and 7.93 MB
Satoru Gojo — Jujutsu Kaisen — 7.9 MB and 20,722 triangles. Drag to orbit, and the ground grid keeps the scale honest.
Gojo's model with the UV checker applied, the checkerboard squares revealing texel density over the uniform
Gojo under the UV checker — A checker map on the base colour, drawn from the file's own UVs — a stretched island shows up as a smear.
Kyoko Hori from Horimiya in a school uniform, loaded in the GLB viewer with 20,276 triangles listed
Kyoko Hori — Horimiya — 20,276 triangles, 9.9 MB, one material. The plaid on the skirt survives at this size.
Homelander from The Boys in the viewer, full body from hair to boots, cape behind him
Homelander — The Boys — 20,071 triangles and a 2K texture set; cape, boots and eagle pauldrons are one mesh.
The GLB viewer with Homelander loaded and the structure panel showing meshes, vertices, triangles, materials and bounds
The structure panel — Meshes, vertices, triangles, materials, primitives and bounds — counted from the geometry, not typed in.
Homelander's mesh in wireframe, dense edges around the belt buckle, gauntlets and boots
Homelander, wireframe — Same camera, wireframe on: the belt buckle and the boot armour take the edges, the chest stays light.
A generated Liyue stone lantern with the UV checker applied, each flat facet showing a block of the checkerboard
Liyue stone lantern — 1,481 triangles, one material, 2.8 MB — the UV checker makes every flat facet of a generated prop readable.

The tab that builds the model and opens it

Neta Studio is an AI world builder — characters, props, scenes and the viewer that holds them. The .glb in these shots started as one sentence, and the same file drops into a world, a game or your engine.

  • Real geometry, not a render — One textured mesh with a triangle count you can check. Open the file here before you trust a thumbnail.
  • Inspect, then decide — Wireframe for topology, the UV checker for stretched texture, and a panel that counts what the file actually carries.
  • A file you keep — Download the .glb and load it in three.js, Babylon, Unity or Godot. It is the same bytes the viewer read.

Questions? Answered.

Is my file uploaded?

No. The page reads it with your browser's File API and parses it in the tab. Open the network panel while you drag a file in if you want to watch: no request carries the model.

Which files open?

.glb, and .gltf with its .bin and image files. Textures can be PNG, JPEG, WebP or KTX2; Draco- and meshopt-compressed geometry is decoded on load.

Does it compress or convert the file?

No. The download is the same bytes you opened. The panel tells you what to cut — image size, triangle count, material count — and you compress at export or with a tool like glTF-Transform.

Can it play animations?

It reports how many clips the file carries, not how they look. Preview motion in your engine; this viewer is for geometry, materials and scale.

Why does a big file stall on a phone?

Parsing and drawing happen in the tab, and a phone has less memory to give. A 10 MB character is fine on a laptop; a 100 MB scene can get the tab killed on a phone.

What do the numbers mean?

Triangles and vertices are geometry. Meshes are separate draw units, so a dozen props with their own materials cost more than one merged mesh at the same triangle count. Materials counts the slots the file declares.

Do I need an account to open a file?

Not to open one. Drop the file and look. An account matters when you want to keep a model, publish a viewer, or come back to it on another machine. The viewer also runs on its own page. Open the GLB viewer.

Can I get a .glb if I don't have one?

Yes. Describe a character or a prop in the box above. Studio builds it as real geometry and hands you the viewer and the download.

Start with one model you want to turn over.

Describe a character or a prop. It arrives as real geometry with a GLB download, ready to inspect.

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