Key visual generator · platformer

Cel-Shaded Platformer Key Visual Generator — GPT Image 2

Type a level and get cover-ready game art back — the same hero, the same kingdom, every level after it.

Aerial view of a shrine kingdom on floating islands, Raiden Shogun mid-leap between blocksNahida walking a brick path through a mushroom-roofed village toward a white castleKyouko Hori and Izumi Miyamura crossing floating desks on a school rooftop levelHomelander hovering above billboard platforms on a neon skyline, an airship between towers
✦Try a level
Make a cel-shaded platformer key visual of a shrine kingdom of floating blocks at dawn, a lightning empress mid-leap
Kyouko Hori mid-leap over blocks and warp pipes on a school rooftop level at dusk, a bell tower at the end of the route
Kyouko Hori · the last jump — This page's own prompt, run in the Horimiya world: block route, warp pipes, the hero on the last gap before the bell tower.
Raiden Shogun on a stone block before a vermilion shrine gate, a chain of blocks and a green pipe climbing to a pagoda
Shrine gate · Raiden Shogun — Genshin Impact: a block chain and a warp pipe climbing to the vermilion gate.
Nahida crossing a vine bridge above a glowing seed vault, mossy stone blocks stepping away behind her
Vine bridge · Nahida — Genshin Impact: mossy blocks over the seed vault, light coming up from below.
Zhongli standing on crates above a stone harbour, lantern-lit platforms stepping toward a gold-trimmed tower
Harbour crates · Zhongli — Genshin Impact: crate hops above the water, lanterns marking each landing.
Kyouko Hori leaping between floating classroom desks above a school courtyard at dusk
Rooftop desks · Kyouko Hori — Horimiya: a school roof turned into a desk-to-desk jump at dusk.
Izumi Miyamura crouched on a scaffold platform, lockers and planks forming a route to a bell tower
Scaffold run · Izumi Miyamura — Horimiya: lockers, planks and a water tank along the school wall.
Satoru Gojo leaping between neon sign gantries above a Shibuya crossing, a blue rift as the goal
Neon gantries · Satoru Gojo — Jujutsu Kaisen: sign-to-sign leaps above the crossing, a rift as the goal.
Yuji Itadori running along the roof of a moving train above a flooded street, a red rift over the skyline
Train roofs · Yuji Itadori — Jujutsu Kaisen: carriage hops over a flooded street, sparks behind him.
Homelander hovering above rooftop blocks with a flag platform and a water tower ahead, the city below
Skyline blocks · Homelander — The Boys: a rooftop route with billboard platforms and the city below.

What Studio adds to the prompt

GPT Image 2 draws the frame. The world is what keeps the next one matching: it holds the cast, the landmarks and the art direction, so the next cover starts from the same hero and the same kingdom, not from a blank prompt.

  • A cast that stays on-model — Every character is a material with a cover, so the face, hair and costume come back in the next level.
  • Prompts that name the route — Blocks, pipes, bridges and one landmark — the prompt asks for a level you could actually jump through.
  • A level series, not one poster — Keep the palette and camera in the world, publish each frame as a work, and build the set.

Before you draw

What exactly do I get?

One landscape key visual per prompt: a playable-looking level, a hero on the route, no text. Wide enough for a store page, a thumbnail or a world cover.

Is this a Super Mario or Kirby generator?

No. It draws an original cel-shaded platformer kingdom in that family of art — chunky blocks, pipes, bright toon shading — not a screenshot of a Nintendo game. Name your own world and it stays yours.

Can it draw my own character?

Yes. Name them and the world's cover is used as the identity reference, so the face and costume carry over. Without a reference it designs a hero from your description.

Which model renders it?

GPT Image 2, at 2048×1152. The prompt asks for a 16:9 frame, calm sky at the top and no lettering.

Why cel-shaded?

Hard shadow edges and flat colour keep the level readable at thumbnail size. A painterly render loses the route when it shrinks.

Can I keep one look across a whole set of levels?

Yes. Each level is one prompt; the world keeps the cast, the landmarks and the palette, so the second cover does not restart the style.

Does it add a title or logo?

No. The top strip is left quiet so you can set type in the editor afterwards.

What if the result reads as a portrait, not a level?

The prompt needs a route. Name the blocks, the pipe or the bridge, and where the hero is standing, then run it again. That is the one thing that moves it from splash art to key art.

Draw the first level of your kingdom.

One prompt, a wide frame, a hero on the blocks — published next to the cast it belongs to.

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