Cel-Shaded Platformer Key Visual Generator — GPT Image 2
Type a level and get cover-ready game art back — the same hero, the same kingdom, every level after it.













What Studio adds to the prompt
GPT Image 2 draws the frame. The world is what keeps the next one matching: it holds the cast, the landmarks and the art direction, so the next cover starts from the same hero and the same kingdom, not from a blank prompt.
- A cast that stays on-model — Every character is a material with a cover, so the face, hair and costume come back in the next level.
- Prompts that name the route — Blocks, pipes, bridges and one landmark — the prompt asks for a level you could actually jump through.
- A level series, not one poster — Keep the palette and camera in the world, publish each frame as a work, and build the set.
Before you draw
What exactly do I get?
One landscape key visual per prompt: a playable-looking level, a hero on the route, no text. Wide enough for a store page, a thumbnail or a world cover.
Is this a Super Mario or Kirby generator?
No. It draws an original cel-shaded platformer kingdom in that family of art — chunky blocks, pipes, bright toon shading — not a screenshot of a Nintendo game. Name your own world and it stays yours.
Can it draw my own character?
Yes. Name them and the world's cover is used as the identity reference, so the face and costume carry over. Without a reference it designs a hero from your description.
Which model renders it?
GPT Image 2, at 2048×1152. The prompt asks for a 16:9 frame, calm sky at the top and no lettering.
Why cel-shaded?
Hard shadow edges and flat colour keep the level readable at thumbnail size. A painterly render loses the route when it shrinks.
Can I keep one look across a whole set of levels?
Yes. Each level is one prompt; the world keeps the cast, the landmarks and the palette, so the second cover does not restart the style.
Does it add a title or logo?
No. The top strip is left quiet so you can set type in the editor afterwards.
What if the result reads as a portrait, not a level?
The prompt needs a route. Name the blocks, the pipe or the bridge, and where the hero is standing, then run it again. That is the one thing that moves it from splash art to key art.
Draw the first level of your kingdom.
One prompt, a wide frame, a hero on the blocks — published next to the cast it belongs to.