Image to Pixel Art — Upload a Picture, Get Pixel Art
Your picture goes in; pixel art comes back — same face, same frame, chunky square pixels.









What happens inside Studio
You attach a picture and name a grid. The model redraws the picture at that scale, and Studio keeps the result as an image work in your world — beside the cast, the places and everything else you build there. Come back later to push the same character into a scene, a sprite sheet or a game screen.
- The grid you name. 64 for a sprite, 96 for a portrait or a sticker, 128 when the face has to survive, 160 wide for a background. Block size decides everything else.
- A palette you can count. 12, 20, 24. Fewer colours force clearer shapes, because the shading has to be spent on connected regions.
- A place to keep it. Every result lands as an image work next to your characters, so a converted portrait can become a sprite, a scene or a title screen.
Questions people ask before they upload
Is this a pixelation filter or a redraw?
A redraw. A filter blocks up the pixels you already have, so a face turns to mush on a small grid. Here the picture is redrawn at the grid you name, with a palette chosen for that size.
What kind of picture works best?
One clear subject: a portrait, a character card, a game screenshot, a location shot. A group photo loses faces below about 96 cells; a single figure holds up at 64.
Which grid size should I pick?
64×64 for a sprite, 96×96 for a portrait or a sticker, 128×128 when the face matters, 160 across for a game background. The smaller the grid, the more the silhouette has to carry.
How many colours?
12 to 24 is the useful range. Fewer colours make shapes clearer and palettes easier to reuse; past 32 the result starts to look like a small photo rather than pixel art.
Can I use my own palette?
Yes — name it in words. “Four-shade green Game Boy palette” or “the SNES palette of the original” both work. A swatch file is not needed.
Will it still look like the person?
If the face is visible in the picture, yes. Hair shape, eye colour and one accessory carry most of the likeness, and those are the last things to go.
Is my picture uploaded?
Yes. It is sent to the image model as the reference for the redraw and stored with the work in your world. It is not used to train anything — that is the honest difference from a browser converter that never leaves your machine.
Can I use the result in a game?
Yes. Ask for a PNG with a flat or transparent background and you get a texture an engine can scale, or a sprite that drops into a tilemap.
One picture is all it takes.
Attach a photo, a screenshot or a character card, then name the grid. The pixel art comes back in the same world.