Pixel art maker · describe, don't draw

Pixel Art Maker: Describe It, Get the Sprite

Type a character and name a grid size; a finished pixel sprite comes back — square pixels, few colours, no background.

Raiden Shogun · shrine veranda — The same pixel language one scene out: lanterns, rails and dusk in four value steps.Hori and Miyamura · classroom — Two sprites in one room by the window, so the scale between them is visible.Gojo Satoru · Shibuya crossing — Neon, wet zebra stripes and rain, with the palette still holding.Homelander · Vought boardroom — Cold glass, city lights and one warm lamp — a wide frame with no blur.
✦Pixel art
Make a pixel-art sprite of a lantern-carrying shrine maiden, 32x32
Raiden Shogun · fine pass — A detailed pass: separate hair strands, a patterned obi, lightning at the heel. This is the top end of useful pixel density.
Raiden Shogun · fine pass — A detailed pass: separate hair strands, a patterned obi, lightning at the heel. This is the top end of useful pixel density.
Zhongli · chunky pass — Chunky enough to read at thumbnail size: two tones per material and a one-pixel outline.
Zhongli · chunky pass — Chunky enough to read at thumbnail size: two tones per material and a one-pixel outline.
Hori Kyouko · coarse pass — Asked for a small grid: the face is two dots and a line, the hair one solid shape. Nothing soft survives.
Hori Kyouko · coarse pass — Asked for a small grid: the face is two dots and a line, the hair one solid shape. Nothing soft survives.
Miyamura Izumi · chunky pass — Glasses, earrings and cardigan kept as single square steps instead of strokes.
Miyamura Izumi · chunky pass — Glasses, earrings and cardigan kept as single square steps instead of strokes.
Gojo Satoru · chunky pass — Blindfold, wave and hair spikes read at sprite scale, and the palette stays under 16 colours.
Gojo Satoru · chunky pass — Blindfold, wave and hair spikes read at sprite scale, and the palette stays under 16 colours.
Nobara Kugisaki · chunky pass — Hammer and nail become three-pixel props and still read as weapons, not blobs.
Nobara Kugisaki · chunky pass — Hammer and nail become three-pixel props and still read as weapons, not blobs.
Yuji Itadori · chunky pass — A boxing guard with blocky fists; the scar under the eye is a single light pixel.
Yuji Itadori · chunky pass — A boxing guard with blocky fists; the scar under the eye is a single light pixel.
Homelander · chunky pass — Cape, eagle shoulder and belt buckle at sprite scale, with the flag as a pattern of squares.
Homelander · chunky pass — Cape, eagle shoulder and belt buckle at sprite scale, with the flag as a pattern of squares.
Starlight · chunky pass — White and gold separated by stepped shading rather than a gradient.
Starlight · chunky pass — White and gold separated by stepped shading rather than a gradient.

Where the sprite goes next

Neta Studio is a world you build by talking to it. The sprite lands there as a file you can download, rerun on a different grid, or drop into a scene with the character it belongs to — art and story in one place.

  • A file per sprite. Each run leaves a PNG named after the character, so a whole cast stays in one place.
  • Grid decided first. Grid size, palette and outline are set before the draw, not repaired afterwards with a filter.
  • Scale check. Drop the sprite into a small world and walk it past a doorway before you make the other nineteen.

Questions, answered.

Is this a drawing editor with a pencil and eraser?

No. This is the other half of the job: you describe the character and the sprite comes back already drawn. If you want a blank canvas and a one-pixel pencil, PixilArt or SpritePaint do that well, and this page does not pretend to be them.

What grid size should I pick?

16x16 for icons and pickups, 32x32 for a standard character, 64x64 when the outfit matters. Say the number in your sentence; 32x32 is the default. Decide before you generate, because resampling a finished sprite down destroys its outline.

Does the sprite come back with a transparent background?

When you ask for one, yes. A flat colour behind the character is a choice, not a default, and the PNG keeps alpha so the sprite sits on a tileset without a white box around it.

How many colours does it use?

Aim for 16: three tones per material plus one outline colour. That budget is what makes separate sprites look like they belong to the same game.

Can I get the same character in another pose?

One run per pose. Repeat the description and attach the first sprite as a reference so the face, hair and outfit carry over — the model does not remember between runs.

Can I use the sprites in a game I sell?

The art you generate is yours to use. Do not generate a character you have no rights to, and check the licence of any asset pack you combine it with.

Can I animate it into a walk cycle?

Not on this page. The sprite sheet maker builds an eight-frame cycle from one character; use it once the still sprite is right.

How long does one sprite take?

A couple of minutes, most of it the model drawing. Rerunning on a smaller grid is faster than repairing a 64x64 sprite that should have been 16.

One sentence, one sprite.

Start from the grid, not from a drawing tablet.

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