RPG sprite maker · eight frames, one sheet

RPG Sprite Maker — Name a Character, Get a Walk Sheet

Type a character from a game or your own story and get an eight-frame walk sheet, sliced frames, a GIF and a zip you can drop into an RPG.

Paimon's character cover on the left and the first four frames of her walk sheet on the rightSengoku Kakeru's character cover on the left and the first four frames of his walk sheet on the rightKel's character cover on the left and the first four frames of his walk sheet on the rightBoris the Wolf's character cover on the left and the first four frames of his walk sheet on the right
✦Walk sheet
Make a sprite sheet for Boris the Wolf from Bendy and the Ink Machine

Powered by the Spritesheet skill

Eight-frame walk sheet of Raiden Shogun, a woman with a long purple braid and a purple kimono, on a transparent background
Raiden Shogun · Genshin Impact — The page's own CTA run — sliced, packed and placed on a board.
Eight-frame walk sheet of Aether the Traveler, a blond young man in a brown and gold outfit, on a transparent background
Aether · Genshin Impact — A braid, a scarf and a cape that stay put in all eight frames.
Eight-frame walk sheet of Venti the bard in a green outfit, holding a small lyre, on a transparent background
Venti · Genshin Impact — A lyre in one hand the whole way through the cycle.
Eight-frame walk sheet of Paimon, a small white-haired companion in a white and blue dress, on a transparent background
Paimon · Genshin Impact — A small character, scaled to fill her own cell.
Eight-frame walk sheet of Sengoku Kakeru, a brown-haired schoolboy in a grey blazer and blue tie, on a transparent background
Sengoku Kakeru · Horimiya — A school uniform that still reads at sprite scale.
Eight-frame walk sheet of Hori Souta, a young boy in a blue hoodie and dark shorts, on a transparent background
Hori Souta · Horimiya — A kid's proportions, same feet baseline every frame.
Eight-frame walk sheet of Kel, a boy in an orange hoodie with a basketball, on a transparent background
Kel · OMORI — Hoodie, shorts and a basketball that never change shape.
Eight-frame walk sheet of Mari, a girl with long black hair in a purple apron dress carrying a picnic basket, on a transparent background
Mari · OMORI — A basket on one arm, no drift between frames.
Eight-frame walk sheet of Boris the Wolf, a rubber-hose cartoon wolf in red overalls, on a transparent background
Boris the Wolf · Bendy and the Ink Machine — Thick ink outlines, one clean silhouette.
Looping eight-frame walk of Raiden Shogun in a purple kimono, side view, from the page's own CTA run

The page's own CTA run: Raiden Shogun, eight frames at 8 fps, loop seam clean.

A sprite maker that lives where your cast already lives

Neta Studio keeps the character, the sheet and the board in one world. You type a name, the Spritesheet skill takes the pose from its motion catalog, and the agent slices eight even frames while the session runs.

  • One name in, eight frames out — The skill draws a single character from its reference, keeps the outfit and proportions identical in every panel, and puts both feet on one baseline.
  • A bundle, not just an image — Every run ends with spritesheet.png, cover.png, preview.gif, frames/ and assets.zip — the sheet, the loop and each frame are already separate files.
  • Somewhere for the sprite to walk — The same world holds your characters and a board, so the next prompt can drop the sprite into a scene, a HUD or a playable test.

Questions before you name a character

What do I actually get at the end?

Five things in out/: spritesheet.png (a 4×2 grid of eight frames), cover.png, preview.gif, a frames/ folder with each frame as its own PNG, and assets.zip with all of it. The sheet is the source; the frames folder is what most engines want.

Can I make a character that isn't from a game?

Yes. Write a short description instead of a name — "a red-haired knight in silver armour, a torn green cloak and a round shield" works better than "a knight". One character per run, so give it one.

Does it fit RPG Maker's 48×48 grid?

Not cell-for-cell out of the box. The sheet is eight frames in a 4×2 grid at whatever cell size the generation produced (309×562 in the run below). Scale the cells to 48×48 and take three frames per step if you need MV/MZ's walk layout — the frames are already evenly spaced on one baseline, so the re-grid is arithmetic, not redrawing.

Can I get four directions?

One direction per run. Run it again for front, back and both sides, or mirror the side view for the opposite profile. The pose comes from the skill's motion catalog, so the same character can be asked for another view without a new description.

How many frames, and how fast does it loop?

Eight frames, played at 8 fps by default — a full step cycle in about a second. preview.gif uses that timing, and the frames are plain PNGs you can retime in your engine.

Is the background transparent?

The generation asks for a transparent background and the slicer keeps the alpha channel, so the character sits on nothing inside each cell. The run below reported alpha on every frame and zero frames touching a cell edge.

The character came out wrong. What should I change?

Change the description before you rerun. Name the outfit, hair and palette, and drop props that fight for the same twelve pixels. A group shot will not slice into clean frames.

Can I use the sprite in my game?

Yes. PNG frames and a GIF are what engines import; the zip is just the bundle. Keep the sheet as your source of truth and regenerate only the action that is wrong.

Your cast is waiting for legs.

Start with one character. The sheet, the frames, the loop and the zip come back in a single run.

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