Scrolling Website Video Generator, Built From a Prompt
One prompt builds a page where scroll position is the playhead — the camera dives into a scene, flies out, and lands in the next with no cut.
Fontaine at night, built for this page in the Genshin Impact world. Scroll inside the frame: three stops, three dives, two joins, one continuous flight.




Powered by the Scroll World skill — the same one that built every frame below.
The Descent
The Descent
The Descent
Scroll of Colossal Things
Scroll of Colossal Things
Scroll of Colossal Things
Cronache di Feira e Airalia
Cronache di Feira e Airalia
Genshin Impact · FontaineSee the work live.
Open the work and use it here.
A page that scrubs video, not a reel that plays.
Studio generates the scenes, the dives and the joins, writes the overlay copy, and publishes the page. What ships is a static site: the video files, one HTML file, a small scrub engine. No framework, no timeline, no export step — open the URL and scroll.
- Scroll is the playhead — Every scroll position maps to a frame. The visitor sets the pace, and stopping halfway holds the camera exactly there.
- One look, three scenes — A master still fixes palette and light; each scene is derived from it, so the harbour in scene one is the same harbour in scene three.
- Copy you can edit — Titles, eyebrows, stat rows and nav labels are HTML in the published page. Change the words without re-rendering a clip.
Questions people ask before building one.
What is a scrolling website video generator?
It builds a page where scroll position sets the playhead of a pre-rendered camera flight. You scroll, the camera moves through generated scenes — there is no play button and no timeline to edit.
Is this a video of my website scrolling?
No. If you want a screen recording of an existing page moving, use a capture tool. This builds the page itself, with the video inside it, and scroll drives the video.
Do I need GSAP, After Effects or a video editor?
No. The run writes plain HTML, CSS and a small JavaScript scrub engine; the clips are generated. The result sits on any static host.
How many scenes can I have?
Three is the default, and roughly 25 MB of video. Each extra scene adds a dive and a connector, about 9 MB more. The Descent on this page runs five.
How long does a build take?
Stills come first, clips last. A three-scene flight usually lands in one to two hours, depending on the video queue — the Fontaine build on this page took about 80 minutes.
Will it work on a phone?
Yes. Touch scrolling scrubs the same engine, and small screens can load a lighter encode so the first scene starts sooner.
Are the seams really invisible?
Each connector starts on the real last frame of the dive before and ends on the real first frame of the dive after. Some builds add a short dissolve as insurance; ask for frame-identical joins if you need a hard match.
Can I use my own IP, art or copy?
Yes. Build inside an existing world so its cast and architecture carry over, or hand the run a reference still. Scene titles, body copy and nav labels stay editable HTML.
Give one place three stops.
The button loads a harbour night market — fish stalls, lantern alley, rooftop shrine. Change the place and the stops in the box; the page comes back scrollable.