
AgentCraft RTS
AgentCraft RTS — an experimental real-time strategy demo for the browser, translating Warcraft-style unit control into an interactive web format.
AgentCraft RTS
An experimental real-time strategy demo built for the browser — part of the Warcraft III fan world on Neta Studio. Unit selection, movement, and combat are translated into a web-native interactive format that explores a specific game-design question: can the core feel of an RTS survive outside a dedicated game engine?
About This Template
The RTS demo is an exploration of a focused design question rather than an attempt at a full game. Real-time strategy games are among the most technically demanding genres — they require responsive controls, unit pathfinding, collision detection, and real-time state management across dozens of entities. Translating even a subset of these mechanics into a browser context is a demonstration of what web-native game development can achieve.
The demo focuses on the most essential RTS interactions: select a unit, issue a move command, watch it execute. From this foundation, it adds basic combat — select multiple units, issue attack orders, watch the engagement unfold. The minimalist design keeps the scope deliberately small, proving the concept without attempting the impossible.
How It Works
Click to select a unit (or drag-select multiple). Right-click to issue a move or attack command. Units pathfind across the terrain and engage enemies when ordered. The interface uses a standard RTS control scheme familiar to anyone who has played Warcraft, StarCraft, or Age of Empires, adapted for browser input events.
Who It's For
- RTS fans curious about how the genre translates to browser-based development
- Game developers exploring web-native game mechanics as an alternative to dedicated engines
- Neta Studio creators studying the limits and possibilities of interactive game demos on the platform
- Browser tech enthusiasts interested in how real-time simulation works in a DOM/Canvas context
Highlights
Genre Translation Moving an RTS from engine to browser isn't a port — it's a reimagining of every interaction through a different input model and rendering pipeline.
Focused Scope The demo resists feature creep — it does a few things well rather than attempting to be a full RTS. This restraint makes it a better proof of concept.
Familiar Controls Anyone who has played an RTS will recognize the control scheme immediately — the learning curve is the genre, not the demo.
Genre Fit
Real-Time Strategy · Warcraft · Experimental Game Demo · Web
