Arcane Interactive Map — Piltover and Zaun with 20 Illustrated Locations


A map, not twenty pages
The map is the index. 20 locations sit on one illustrated surface, each with its own detail scene and three points of interest. Nothing here is a static illustration or a wiki entry; every marker opens a place you can pan and read.
Start with Piltover — the upper city of trade, research and civic prestige, where marble terraces and brass domes turn progress into a public performance. Then Zaun — the undercity is a full social world of loyalties, markets, scars and survival codes, not merely the shadow beneath Piltover. The same surface runs on to The Lanes and the rest of Piltover and Zaun.
All 20 locations
- Piltover the upper city of trade, research and civic prestige, where marble terraces and brass domes turn progress into a public performance.
- Zaun the undercity is a full social world of loyalties, markets, scars and survival codes, not merely the shadow beneath Piltover.
- The Lanes a narrow market maze where Zaun becomes legible at human scale: rumor, trade and fragile comfort in the same breath.
- The Last Drop a bar, meeting point, refuge and command room depending on who holds the city and what kind of night it is.
- Stillwater Hold a cold island prison where Piltover stores inconvenient lives while preserving its self-image as lawful and civilized.
- Bridge of Progress the bridge connects the two halves of the city while preserving the fact that one half can cross with greater safety and legitimacy.
- Piltover Academy the Academy is where scientific ambition meets class filtering, and knowledge is never free from patronage.
- Council Chamber Piltover's theater of legitimacy, where decisions about war, trade and the undercity become posture and procedure.
- The Hexgates a location as much as a system: crystalline energy, engineered rings and an almost religious confidence in motion.
- Undercity Larger than any single landmark: a civic field of smoke, labor, fear and improvisation between the city above and the Lanes.
- Firelight Sanctuary a credible alternative to polished neglect and predatory order: resistance that tries to heal instead of only retaliate.
- Shimmer Factory a cramped, toxic industrial site where shimmer production and the sisters' first catastrophe are inseparable.
- Kiramman Estate a tasteful, safe, correct world where privilege is staged as domestic architecture rather than policy.
- Benzo's Pawn Shop a cluttered, watchful shop where worlds become real through trade, talk and mutual testing without ceremony.
- Airship Docks a high, windy civic threshold where trade, aspiration, smuggling and surveillance pass through the same gate.
- Hextech Lab Breakthroughs happen in rooms full of tools, bodies, deadlines and political consequences not yet named.
- Noxus a harsher geopolitical scale where invention, trade and violence are judged by expansion rather than civic taste.
- The Immortal Bastion a monumental, severe, ancient center of gravity behind imperial ambition.
- Viktor's Commune a healed settlement built around one transformed will: a sincere glimpse of relief, order and renewal.
- The River Pilt the river that ties the two cities together: clear over the plateau, poisoned below the falls, and never neutral.
The twenty locations, as map markers
Each location ships as its own asset: a transparent cutout placed on the chart, and a full detail scene behind it. These are the cutouts exactly as they sit on the atlas.




















How to explore it
Pan the map
Drag the atlas, or scroll to zoom. The whole world is one surface.
Open a location
Click any marker. The detail view is a full illustrated scene, not a thumbnail.
Read the points of interest
Each place has three of its own. Click one for its name and what happened there.



Three languages, one map
The atlas ships with an English, Simplified Chinese and Japanese interface. Switching language changes the marker labels, location titles and intros, all sixty point-of-interest names and descriptions, and the controls. The choice is remembered on the next visit.
What makes it different
- One map, not twenty pages.20 locations share one surface, so you can trace a route instead of opening tabs.
- Detail views that open.Each marker leads to a full 16:9 scene with three internal points of interest, not an enlarged icon.
- Illustrated, not traced.Each of the 20 locations is a painted miniature with its own palette and silhouette, then cut out and placed on the chart.
- No install, no account.It is a web page. Open the link and the map is there.
Questions
- Is it canon? The locations and descriptions follow Arcane. The art is an original painted interpretation, not a screenshot or an official map.
- How many places are there? 20 locations, each with three points of interest — 60 in total.
- Does it work offline? The first load needs a connection. After that the page is light: one base map, twenty cutouts and twenty detail images.
- Can I use it on a phone? Yes. The map and detail views are responsive, and the language switch stays reachable without opening a menu.
Start exploring
Open the atlas, or make your own illustrated map for Piltover and Zaun.
Create your own map
Start with a world you love. The atlas skill builds the base map, the location markers and the detail scenes.