Arknights / Terra Interactive Map — Terra with 20 Illustrated Locations


A map, not twenty pages
The map is the index. 20 locations sit on one illustrated surface, each with its own detail scene and three points of interest. Nothing here is a static illustration or a wiki entry; every marker opens a place you can pan and read.
Start with Lungmen — a neon-soaked mobile city on Yan's southern frontier, where triad alleys, government towers and harbour cranes share the same rain-slick skyline. Then Yan — an ancient eastern empire of jade terraces, canal markets and imperial ministries, ruled from mobile cities that glide along its endless rivers. The same surface runs on to Ursus and the rest of Terra.
All 20 locations
- Lungmen a neon-soaked mobile city on Yan's southern frontier, where triad alleys, government towers and harbour cranes share the same rain-slick skyline.
- Yan an ancient eastern empire of jade terraces, canal markets and imperial ministries, ruled from mobile cities that glide along its endless rivers.
- Ursus a vast militarised empire of snow, steel and endless railways, where the army is the state and winter is a permanent border.
- Chernobog a ruined Ursus mobile city, its core spire shattered and its streets seeded with originium, remembered as the place where Reunion rose.
- Victoria an industrial kingdom of gothic parliament towers, coal smoke and harbour docks, still arguing over a crown it cannot agree to wear.
- Kazimierz a nation of knightly spectacle, where arenas and sponsors turn honour into a televised industry and the crowd always wants a champion.
- Kjerag a high mountain theocracy of bell shrines and pilgrim stairs, where the snow keeps older gods than any treaty.
- Laterano the white theocratic city of law and firearms, where every citizen is guaranteed a gun and the basilica's bells measure out an unbreakable covenant.
- Leithanien a land of sorcery towers, conservatories and floating orreries, where music is a technical discipline and every academy keeps a dangerous instrument.
- Siracusa a sun-baked peninsula of vineyard terraces and wolf-bannered palazzi, where family, food and feuds are all settled at the same long table.
- Siesta a bright resort island of striped awnings, coral promenades and observatory piers, built to sell the sea to people who can afford to forget it.
- Iberia a storm-battered coastal kingdom of salt cliffs and drowned cathedrals, where the Inquisition still watches a sea that swallowed its greatest cities.
- Sargon a vast desert empire of sun-disc citadels, mirage bazaars and mercenary companies, where water rights are written in blood and sandstone.
- Sami a frozen north of totem rings, antler longhouses and shamans who read the snow, holding a border no empire has ever managed to draw.
- Columbia a frontier republic of research compounds, derrick fields and telescope hills, convinced that the next discovery will excuse the last one.
- Kazdel a wounded homeland of the Sarkaz, its cathedral-fortresses broken and its banners still flying over ground nobody else wants.
- Aegir a drowned civilisation of pearl spires and coral arcades, surfacing only at the shallow shelf where its exiled heirs still keep the tide-gates.
- Higashi an island nation of torii gates, terraced shrines and volcanic ridges, where clans still measure honour in the width of a drawn blade.
- Rim Billiton a red-earth mining nation of bucket-wheel pits, foundry rows and railheads, rich enough to sell the ground and poor enough to keep digging it.
- Bolívar a revolutionary republic of hill forts, rusted statues and rival juntas, where every generation renames the same square after a different hero.
The twenty locations, as map markers
Each location ships as its own asset: a transparent cutout placed on the chart, and a full detail scene behind it. These are the cutouts exactly as they sit on the atlas.




















How to explore it
Pan the map
Drag the atlas, or scroll to zoom. The whole world is one surface.
Open a location
Click any marker. The detail view is a full illustrated scene, not a thumbnail.
Read the points of interest
Each place has three of its own. Click one for its name and what happened there.



Three languages, one map
The atlas ships with an English, Simplified Chinese and Japanese interface. Switching language changes the marker labels, location titles and intros, all sixty point-of-interest names and descriptions, and the controls. The choice is remembered on the next visit.


Why a map instead of a list
A list tells you what exists. A map tells you where you are. Arknights / Terra is a route before it is a set of places, and the atlas keeps that shape: Lungmen on one edge, Bolívar on the other, with the rest of Terra between them.
What makes it different
- One map, not twenty pages.20 locations share one surface, so you can trace a route instead of opening tabs.
- Detail views that open.Each marker leads to a full 16:9 scene with three internal points of interest, not an enlarged icon.
- Illustrated, not traced.Each of the 20 locations is a painted miniature with its own palette and silhouette, then cut out and placed on the chart.
- No install, no account.It is a web page. Open the link and the map is there.
Questions
- Is it canon? The locations and descriptions follow Arknights / Terra. The art is an original painted interpretation, not a screenshot or an official map.
- How many places are there? 20 locations, each with three points of interest — 60 in total.
- Does it work offline? The first load needs a connection. After that the page is light: one base map, twenty cutouts and twenty detail images.
- Can I use it on a phone? Yes. The map and detail views are responsive, and the language switch stays reachable without opening a menu.
Start exploring
Open the atlas, or make your own illustrated map for Terra.
Create your own map
Start with a world you love. The atlas skill builds the base map, the location markers and the detail scenes.