Attack on Titan Interactive Map — the Walls with 20 Illustrated Locations


A map, not twenty pages
The map is the index. 20 locations sit on one illustrated surface, each with its own detail scene and three points of interest. Nothing here is a static illustration or a wiki entry; every marker opens a place you can pan and read.
Start with Marley — the continental empire across the sea: brick factories, railway yards and a marble capital that turns Eldians into soldiers and subjects into… Then Liberio — the internment zone on Marley's coast: crowded brick tenements behind wire, a tram line, and a gate that decides who is allowed to leave. The same surface runs on to Odiha and the rest of the Walls.
All 20 locations
- Marley the continental empire across the sea: brick factories, railway yards and a marble capital that turns Eldians into soldiers and subjects into…
- Liberio the internment zone on Marley's coast: crowded brick tenements behind wire, a tram line, and a gate that decides who is allowed to leave.
- Odiha a Marleyan port city of breakwaters, cranes and an airship mooring mast — the empire's gate to the northern sea.
- Fort Slava a concrete fortress on a bare southern cape, where railway guns, trenches and barbed wire hold the coast for Marley.
- Paradis Island the great island beyond the sea: snow-capped peaks in the north, an endless pine forest, and the walled lands of humanity to the south.
- The Walls Three concentric stone Walls — Maria, Rose and Sina — a hundred metres high and built from the bones of the world's forgotten history.
- Mitras the royal capital at the centre of Wall Sina: white marble halls, formal gardens and a court that prefers not to look south.
- Stohess a wealthy district on Wall Sina's western gate, all cathedrals, terraces and old families who profit from the status quo.
- Orvud District a northern wall district of steep roofs and cold light, watched over by a cathedral that once hid a royal secret.
- Karanese District the eastern gate district of Wall Rose: a rail depot, evacuation docks and the first stop for refugees moving inland.
- Trost District a garrison town at Wall Rose's southern gate, where the first real battle of the new age was fought on the rooftops and in the supply yards.
- Ragako Village a quiet farming village inside Wall Rose — thatched cottages, a well, and a barn where the Titan threat first came home.
- Dauper Village a mountain hunting village in Wall Rose's southwest, where Sasha learned to track, shoot and never waste a shot.
- Utgard Castle a ruined watchtower on a forest ridge, its broken keep the last shelter before the Titans close in.
- Titan Forest a grove of trees taller than cathedrals, their roots wide enough to hide a squad — and the clearing where the Survey Corps set its traps.
- Shiganshina District the southernmost town of Wall Maria, pressed against the outer gate — where the Colossus Titan broke the century of peace.
- The Basement a locked cellar beneath a ruined house in Shiganshina, holding the photographs and journals that turned a war into a history.
- The Ocean and Frontier the southeastern coast of Paradis, where the walled world ends at salt wind, a wooden pier and the impossible blue beyond.
- Hizuru a mountainous eastern nation of terraced fields and shrine gates, the distant ally that still remembers the old alliance.
- The Paths the place beneath everything: a pale tree on an island of sand, where all Subjects of Ymir are connected across time.
The twenty locations, as map markers
Each location ships as its own asset: a transparent cutout placed on the chart, and a full detail scene behind it. These are the cutouts exactly as they sit on the atlas.




















How to explore it
Pan the map
Drag the atlas, or scroll to zoom. The whole world is one surface.
Open a location
Click any marker. The detail view is a full illustrated scene, not a thumbnail.
Read the points of interest
Each place has three of its own. Click one for its name and what happened there.



Three languages, one map
The atlas ships with an English, Simplified Chinese and Japanese interface. Switching language changes the marker labels, location titles and intros, all sixty point-of-interest names and descriptions, and the controls. The choice is remembered on the next visit.


Why a map instead of a list
A list tells you what exists. A map tells you where you are. Attack on Titan is a route before it is a set of places, and the atlas keeps that shape: Marley on one edge, The Paths on the other, with the rest of the Walls between them.
What makes it different
- One map, not twenty pages.20 locations share one surface, so you can trace a route instead of opening tabs.
- Detail views that open.Each marker leads to a full 16:9 scene with three internal points of interest, not an enlarged icon.
- Illustrated, not traced.Each of the 20 locations is a painted miniature with its own palette and silhouette, then cut out and placed on the chart.
- No install, no account.It is a web page. Open the link and the map is there.
Questions
- Is it canon? The locations and descriptions follow Attack on Titan. The art is an original painted interpretation, not a screenshot or an official map.
- How many places are there? 20 locations, each with three points of interest — 60 in total.
- Does it work offline? The first load needs a connection. After that the page is light: one base map, twenty cutouts and twenty detail images.
- Can I use it on a phone? Yes. The map and detail views are responsive, and the language switch stays reachable without opening a menu.
Start exploring
Open the atlas, or make your own illustrated map for the Walls.
Create your own map
Start with a world you love. The atlas skill builds the base map, the location markers and the detail scenes.