
Play Bloodborne's A Corpse, Left Alone — a gothic horror visual novel about Lady Maria of the Astral Clocktower and the sin of the Fishing Hamlet. Climb the Research Hall, weigh Insight, Mercy, and Blood, and speak freely with Lady Maria in a story written live as you hunt.
Final Product: A Corpse, Left Alone





A Corpse, Left Alone is a playable gothic horror visual novel set in the Bloodborne world. You are a Hunter who wakes to Gehrman's warning and climbs the Research Hall toward the Astral Clocktower, where Lady Maria keeps vigil over the sin of the Fishing Hamlet.
Every scene is written for the night you are living: choose Insight, Mercy, or Blood, speak freely to Lady Maria, and watch the story answer in her voice. The corpse was never meant to be disturbed — but you climb anyway.
Play it now: A Corpse, Left Alone →
Game Features
- Live LLM Dialogue — Speak freely with Lady Maria. Connect the LLM and she answers in character, in real time, as the hunt unfolds (deepseek-chat real-time narrative).
- Insight, Mercy & Blood — Three virtues track every choice you make. Insight sharpens the truth, Mercy softens the night, and Blood feeds the beast — your ending is shaped by how you hunt.
- Lady Maria & the Astral Clocktower — Face Gehrman's greatest pupil: a huntress who chose death over duty, now bound to guard a secret that could unmake the city.
- Meaningful Choices — Search the scholar's notes, climb toward the clock, or offer a quiet prayer. Every decision shifts the story and the three virtues that define your Hunter.
- Full Sprite Cast — Five transparent character sprites — Lady Maria in neutral, resolve, and sorrow, Gehrman, and the Hunter — each cut out and ready for any scene.
- Browser Playable — Runs directly in your browser, no download needed. Scripted mode works offline, and live dialogue unlocks with one click.
Character Sprites
Production Process Breakdown
AI receives the prompt "A Bloodborne-inspired gothic horror visual novel about Lady Maria and the sin of the Fishing Hamlet" and generates the Bloodborne world — 29 atom cards: characters (8), locations (6), events (5), factions (4), lore (6).
AI designs the game from the atom cards: writes the story script, designs scene flow, and generates every art asset. Sprites were generated with full-body sprite prompts, then background-removed to transparent PNG via BiRefNet.
Game built and published with one click, instantly shareable online. Scripted mode plays offline, and a live LLM (deepseek-chat) improvises Lady Maria's replies in character as you speak to her.
Scene Backgrounds




Asset Prompts
"Create a gothic horror visual novel title screen key art for Bloodborne-inspired AVG. Scene: moonlit Yharnam clocktower spire above stormy Fishing Hamlet shore, pale corpse of a great sea creature half-visible in fog, blood-red moon, Victorian gothic architecture, rain and mist. Composition: cinematic wide establishing shot, dark negative space at center-bottom for title text overlay. Style: semi-realistic, painterly strokes, game splash art, dark gothic horror, rich shadows, cool blue and blood crimson palette. Text: no text, no logo, no watermark. Constraints: no modern objects, no readable UI, no watermark."
"@Lady Maria of the Astral Clocktower, Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing, and feet. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no exterior, no decorative backdrop, no gradient, no shadowy environment, no checkerboard transparency pattern. Lady Maria: tall elegant huntress, pale skin, dark hair neatly arranged, black Victorian hunter coat with silver buttons and white cravat, dark trousers and boots, calm solemn closed-mouth expression, empty hands at sides. Style: semi-realistic, painterly strokes, game splash art, gothic elegance. No text, logo, watermark, frame, card border, or UI."
"Create a clean visual novel scene background for AVG runtime. Scene: abandoned Victorian medical Research Hall interior, tall arched windows with pale moonlight, rows of empty patient beds with stained sheets, glass flasks and surgical tools on metal tables, hanging cages, dust motes, oppressive silence. Composition: eye-level wide room view, open floor space in foreground for character sprites, no people. Style: semi-realistic, painterly strokes, game splash art, gothic horror, muted greens and cold blue light. Text: no text. Constraints: empty of characters, no UI, no watermark."
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V3
One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing.
Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined.
Studio Interior



Start Creating
This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.