Captain Ice Cream Shop — Starcourt Mall Opening (船长冰激凌店|星光商场开业)

Play Captain Ice Cream Shop (船长冰激凌店|星光商场开业), a browser-based merge game set in the 霍金斯小镇 (Hawkins Town) world. Work the Scoops Ahoy counter with Steve and Robin at Starcourt Mall: drag two identical treats together to upgrade them across four supply chains — ice cream, drinks, mall sundries and back-kitchen anomalies — deliver orders to raise your heat, and unlock all 20 archive entries. Every sprite is real art generated from this world's own asset pipeline, cut out as a transparent PNG.
Final Product: Captain Ice Cream Shop



Captain Ice Cream Shop (船长冰激凌店|星光商场开业) is a browser-based merge game set inside the world of 霍金斯小镇 · Hawkins Town. Summer 1985, Starcourt Mall: you are the new hire at the Scoops Ahoy-style counter, working the shift with Steve and Robin. The rule is simple — drag two identical treats together and they upgrade: two vanilla cones become a double scoop, sundae follows sundae, and somewhere around the fifth tier you stop asking what is in the back kitchen.
From a one-line seed about an ice cream shop opening in Hawkins, Neta Studio generated the whole town — and then this playable counter sim, with real sprites, real prompts and real gameplay, in minutes.
Play it now: Captain Ice Cream Shop →
Game Features
- Merge & Upgrade Crafting — Drag two identical items together on the 5×5 board and they combine into the next tier. Five levels per chain: from a plain 香草甜筒 vanilla cone up to the 星光旗舰冰山 flagship iceberg sundae.
- Four Supply Chains, 20 Archive Entries — 甜筒补给 ice cream, 奶昔补给 drinks, 商场杂物 mall sundries and 后厨异常 back-kitchen anomalies — each chain hides five collectible items in the 爆品档案 menu & secret-line archive.
- Steve & Robin as Counter Partners — Your coworkers react in real time: Steve narrates every merge with deadpan dignity, Robin snarks at wrong deliveries, and the clerk portrait changes mood from smile to serious to angry.
- Order Delivery & Heat System — Fulfil the current order to earn 热度 heat, climb 班次 shifts and unlock deeper orders — and the archive keeps every item you have discovered (档案 x/20).
- Hawkins Secrets in Every Tier — Russian notes, a glowing green key, Soviet machine parts and mirror shards slip into the supply chain — the mall's third basement level is definitely not a storage room.
- Instant Browser Play — Runs directly in your browser with no download or install; your shift is saved automatically, so the counter is exactly how you left it.
Interface


Production Process Breakdown
AI builds the Hawkins Town world from the IP seed — 1980s Indiana, the Starcourt Mall, the Upside Down and the party of kids who keep saving everyone. The world brief locks the American comic / Bande Dessinée visual style and the mall-era 1985 setting, with the Scoops Ahoy-style 水手冰激凌(星光商场店)location as the stage.
The app's art is generated through the world's own prompt pipeline: a 6×6 pixel-art sprite sheet with all 20 merge items plus the clerk portraits, and a wide cinematic scene of Steve and Robin behind the counter with a subtle hairline crack in the tiles. Every item icon is then cut out with BiRefNet into a transparent PNG and normalized for the merge board.
The game is packaged into a playable web app and published instantly — fully responsive, no download required. The merge logic, order system, heat and shift counters and the save-to-browser archive all run client-side, and the app is shared with a single public link.
Asset Prompts
Real Generation Prompts
"Square 1024x1024 high quality 16-bit pixel art sprite sheet for a Scoops Ahoy inspired 1980s American mall ice cream merge game, Stranger Things inspired but original. Clean 6 columns by 6 rows grid, each cell one centered isolated game item icon, light pastel background, crisp pixel-art edges, no text, no labels, no watermark. Include ice cream cones, sundaes, milkshakes, sprinkles, chocolate sauce, cherry, banana split, paper cup, napkins, straws, takeout bag, blue-white sailor uniform, Starcourt mall style banner without text, abstract Russian-code paper with unreadable marks, 1980s walkie talkie, D20 dice, frozen waffle box with no brand text, glowing green key, Soviet machine part, dark upside-down monster fragment, glowing gate key, and four sailor ice-cream clerk portrait icons with smile serious angry confused expressions. Palette navy blue, white, red, pink, cream, neon green accents. Polished mobile game asset quality."
"@史蒂夫·哈灵顿, Create a wide cinematic scene illustration of the Scoops Ahoy ice cream shop inside the Starcourt Mall, 1980s Hawkins. The shop is painted in bright pink and sky blue, with a nautical sailor theme: striped awning, porthole windows, anchor decorations, ice cream cone signage... @史蒂夫·哈灵顿 stands behind the counter in a blue sailor uniform and white sailor hat, looking slightly bored but handsome. Next to him, a female coworker Robin in a matching sailor uniform is leaning on the counter, looking sharp and sarcastic... IMPORTANT DETAIL: on the shop floor, there is one very subtle hairline crack in the tile, almost invisible, and one fluorescent light flickers slightly green above the counter — a tiny hint that something is wrong underground. Style: American comic style and Bande Dessinée, clean ink lines, vibrant retro colors, cinematic wide composition."
"American comic style, Bande Dessinée style game cover for 霍金斯小镇 (Hawkins Town) web game 船长冰激凌店|星光商场开业 (Captain Ice Cream Shop, Starcourt Mall opening). A cheerful 1980s mall ice cream parlor with pink and sky-blue sailor stripes, striped awning, porthole windows, ice cream cone signage; Steve in a blue sailor uniform and white sailor hat behind the counter, Robin leaning beside him smirking; sundae towers, milkshakes, sprinkles, neon mall glow in the background; one subtle hairline crack in the floor tiles and a faint green flicker from a fluorescent light hinting something strange underground. Bright candy-colored retro 80s mood, clean ink outlines, vibrant colors, cinematic wide 16:9 composition, no gore, no monsters, no watermark, no logos."
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to app publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5, GPT Image 2, DeepSeek V3.
One-click generation — Officially tuned skills drive every step: world building, game design, art generation, app packaging. World fork resource sharing.
Community-first — Users build unlimited worlds; all public worlds can be forked, remixed, reimagined.
Studio Interior



Start Playing
This web app was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.