CLASH: Solo Campaign — Interactive Bronze-Age Strategy Game | Play Online

Play CLASH: Solo Campaign, a single-player Bronze-Age strategy game from the New world. Choose Queen Danna or Gilgal, lead elf guardians, reindeer chariots, troglodytes and giant invaders through six encounters, earn Powers and settle it in the Final Duel. Live AI-designed, free in your browser.
Final Product: CLASH: Solo Campaign




Harat stands. Choose who answers the call.
CLASH: Solo Campaign is a playable single-player strategy game generated by AI from a single sentence: a chess-like war between two hosts across an 8×8 battlefield, where a virtual d12 decides whether each troop can reach its threat range — and only the wounds your host inflicts carry into the Final Duel.
Pick your champion: Queen Danna of the White Host, defensive, whose Resurrection power recovers 1 Health at the start of a duel round; or Gilgal, King of the Giants of the Black Host, offensive, whose Brutal Fury adds +6 to one duel roll. Then lead your host through six campaign encounters, study the machine's attack in the rival view, and enter the Final Duel with the Power you earned.
Play it now: CLASH: Solo Campaign →
Game Features
- Live LLM Game Design — every part of the campaign was designed and coded by AI as the world was built: the one-line seed became the Bronze Age world, the two hosts, the 8×8 battlefield, the dual campaign views and the Final Duel, ready to play in the browser. From one sentence to a finished strategy game (deepseek-v4-flash real-time build).
- Two Heroes, Two Hosts — Play as Queen Danna of the White Host (defensive; Hero Power Resurrection heals 1 at the start of a duel round) or Gilgal, King of the Giants of the Black Host (offensive; Hero Power Brutal Fury adds +6 to one duel roll). The machine commands the other Hero and resolves their campaign automatically.
- Six Campaign Encounters per Side — Danna's Forest Guardians, Reindeer Nobles and Swordswomen face Gilgal's Troglodytes, Cyclopes and Giant Invaders. Each troop carries its own threat range — Rook 1–4, Knight 1–6, Bishop 1–8 — rolled on a virtual d12, so reading the odds is the whole game.
- Dual Campaign Views & Defense Order — Your attack is rolled by you; the rival's attack is shown in full, and you choose which defending unit faces each attack next. Every result is logged, so you can read the board again before you commit.
- Powers That Decide the Final Duel — Only the troops that wound the rival Hero enter their owner's Power Reserve. Spend them when the crowns collide: Phalanx −3, Training +2, Epic Charge and your Hero Power — both Heroes roll, the higher total deals 1 damage, and the first to 0 Health loses.
- Instant Browser Play, Desktop & Mobile — A touch-friendly single-player campaign that runs in any browser with no download. Restart anytime, open the full rules in-game, and play the same board on desktop or phone.
Character Sprites
Production Process Breakdown
A one-line seed prompt builds the Bronze Age world of the New world — the forest realm of Harat, Queen Danna's White Host, Gilgal's giant-kin and the cave-kingdom of the Deep Crown. The world's locked references (seven world atoms) become the game's reusable cast and stage.
From that world the game is designed and drawn: two playable Heroes with distinct powers, six troop types with their own threat ranges, a dual campaign view and a Final Duel — plus a 16:9 cover key art, eight full-body sprites cut out to transparent PNG via BiRefNet, and scene backgrounds drawn from the world's own plates.
The campaign is packaged and published with one click, instantly shareable online. Every encounter, duel roll and log line runs live in the browser, and the world's own references keep Danna, the reindeer chariots and the giant-kin consistent from seed to finished game.
Scene Backgrounds






Asset Prompts
"Game key-art cover for a strategic hero-duel board game, 16:9 landscape. Title text: "CLASH: Solo Campaign". Two mythic champions face off across an 8x8 battlefield grid laid over a dark enchanted forest realm: on the left Queen Danna of the White Host — a pale elf queen with a crown of antlers, white and gold armor, a round wooden tree-emblem shield and a long spear, her white host of elf guardians and reindeer-drawn chariots behind her; on the right Gilgal, armored King of the Giants of the Black Host — a towering mountain of a king with a bronze mask, mace and blue-painted round shield, his troglodytes, one-eyed cyclopes and giant invaders behind him. A central golden sun-seal emblem glows at the board centre, torchlight and mist between the trees, dark forest-green, antique gold and deep oxblood-red palette. Cinematic semi-realistic painterly illustration, high detail, bronze-age sword-and-sorcery tone, polished premium game-cover composition with clear space for the title. No watermark, no logo."
"Character design sheet on a pure WHITE background, no scenery, no environment, no decorative frame, no text, no labels. Show exactly TWO distinct adult female elf warriors standing separately in full-body three-quarter views, with a small clean space between them. Use Queen Danna attached reference as the visual foundation for the elven lineage and costume language, but create two original related characters, not an exact copy: pale skin, pointed ears, refined high-elf facial features, silver-white hair, antler-inspired restrained bronze head ornaments, elegant dark navy and ivory layered warrior garments, deep cape elements, bronze-and-gold trim, practical ancient construction. WARRIOR ONE: tall spear-and-shield fighter. Ivory draped tunic over a fitted dark underdress, leather belt and bronze fittings, short dark blue cape, bronze Hallstatt-style spear with leaf-shaped blade, round wooden shield faced with dark leather and simple geometric bronze boss and rim. WARRIOR TWO: agile sword-and-axe fighter. Layered ivory and dark blue wool tunic, asymmetrical skirt panels, bronze torque, Hallstatt-style antenna-hilt bronze sword, compact bronze socketed axe, small round buckler. Professional clean comic character concept art, bold crisp black ink outlines, flat cel-shaded colors, solid fills, white studio background."
"Character design sheet on a pure WHITE background. Show exactly TWO distinct adult female elf warriors standing separately in full-body three-quarter views. Preserve the previously established designs exactly: same light Danna-inspired ivory draped clothing, short dark cape, bronze jewelry, Hallstatt weapons, shields, proportions, pointed ears, facial structure and overall palette. CHANGE ONLY the hair color and hairstyle so they are clearly different from Queen Danna. WARRIOR ONE: rich natural GOLDEN BLONDE hair arranged in a long thick warrior braid over one shoulder with two smaller side braids. WARRIOR TWO: vivid natural COPPER-RED hair gathered in a high warrior knot with braided side sections. Both are adult elf warriors with pale skin and pointed ears, bronze antler-inspired head ornaments, light ivory asymmetric draped garments, bronze belts and fittings, leaf-shaped bronze spear and round wooden shield (first) and bronze antenna-hilt sword, compact bronze axe and small round buckler (second). Professional clean comic character concept art, bold crisp black ink outlines, flat cel-shaded colors, solid fills, minimal soft shading, white studio background."
"Image 1 is the finished bestiary COVER and the sole identity lock for the Giant King, the Hall-Folk troglodytes, the snow-mountain caves, bronze ornaments, fur cloaks, and the vintage 1980s sword-and-sorcery comic style. Create a complete VERTICAL five-panel vintage 1980s sword-and-sorcery comic PAGE, the first treatise page of this bestiary. STYLE: clean bold black ink outlines, flat cel-shaded colors, minimal soft shading on skin only, solid color fills, highly detailed characters, simplified backgrounds, professional comic illustration. PANEL 1: Interior of a megalith cave-palace under snow mountains — cyclopean stone halls, bone-and-bronze thrones, torchlight, many 3-meter Hall-Folk living as a people. PANEL 2: A Hall-Folk hunting party on a snowy pine slope, three-meter troglodytes with stone spears driving goats. PANEL 3: A torchlit cave rite where a youth who never stopped growing becomes a giant and is bound with a bronze torque. PANEL 4: A size-comparison chart of a human spear-woman, a Hall-Folk troglodyte and the Giant King. PANEL 5: War on the snow — the Giant King strides out of the cave mouth with his mace, Hall-Folk war-band around his legs. Captions in white parchment boxes, English only, perfectly legible."
"Use the attached map image as the sole layout, geography, labels, legend, and composition reference. Recreate the exact same fantasy parchment map as a modern comic book illustration. Scene: fantasy Bronze Age style map titled "THE LANDS OF YAWA AND THE REALMS BEYOND" with Bet Yawa (The Holy City) at center, Ugarit great port city on the western sea, Hatti northern stronghold in the northern mountains, Harat plains city to the east, Avaris southern city above the great southern river, mining villages, fishing villages, pastoral villages, agricultural villages, the stone pass, southern wastes, raiders of the desert of Set, caravan route dashed circle, ships on the western sea, compass rose, scale bar, and legend panel matching the reference. Style: modern comic book style reinterpretation of the reference map, thick black ink outlines, cel-shaded flat colors with sharp edges, 2D graphic art. Text: preserve the same readable place names and labels (Bet Yawa, Ugarit, Hatti, Harat, Avaris, Western Sea, Northern Mountains, etc.)."
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