Resonance Run — Through the Gradient — An AI-Generated Cyberlime Multiverse Game | Neta Studio

Resonance Run — Through the Gradient — An AI-Generated Cyberlime Multiverse Game | Neta Studio

Play Resonance Run — Through the Gradient, an AI-generated action runner from the Cyberlime Multiverse. Choose DJ Cyberlime, Casaundra or Vega, climb five canon chapters against corruption and two bosses, and keep the planetary D-value alive — playable in your browser on desktop and mobile.

Final Product: Resonance Run — Through the Gradient

A neon vertical-climb runner where your signal is a color, your health is a planet — and corruption is always climbing behind you.

Resonance Run — Through the Gradient is a playable action runner generated by AI from a single sentence, set in the album saga of the Cyberlime Multiverse. Choose your signal — DJ Cyberlime, Casaundra or Vega — then climb the glowing gradient shelves of five canon chapters: keep the planetary D-value alive by collecting resonance nodes, clear the black corruption, jump the suppression glitch-waves, and dissolve the bar at the top of each level to advance.

Five chapters, two boss fights — WRATH-LIME at The Redline Event and THE SUPPRESSION at Grand Unified Theory — with touch controls and keyboard play that work in any browser.

Play it now: Resonance Run — Through the Gradient →

Game Features

  • Live LLM Narrative — every beat of Resonance Run was directed by AI: the one-line seed became the Cyberlime Multiverse, its 38 atoms of characters, locations, events and lore, and the five-chapter climb itself — designed live by an LLM as the game was built (deepseek-v4-flash real-time narrative). From one sentence to a finished, playable game.
  • Pick Your Signal — three heroes with real differences: DJ CYBERLIME's PULSE BURST clears corruption in a wide lime shockwave, CASAUNDRA's ELECTRO BLUE drains corruption and feeds it back to the gradient, and VEGA's PLASMA DASH tears straight through it at speed.
  • Climb-the-Gradient Platforming — a vertical runner up glowing gradient shelves. Move and jump between platforms, snatch resonance nodes mid-air, and keep the camera climbing before corruption below catches your trail.
  • Planetary D-Value Survival Loop — the D-value is your health and your timer: it decays as you climb, rises when you collect resonance nodes, and collapses into COHERENCE COLLAPSED if it hits zero. Every level asks how high you can go before the gradient eats itself.
  • Five Canon Chapters & Two Bosses — the world's album arc as playable levels: I FOUND SOMETHING, DANGER TO THE PARTY, THE REDLINE EVENT, WHAT ECHOES PAST MIDNIGHT and GRAND UNIFIED THEORY — ending in boss fights against WRATH-LIME and THE SUPPRESSION.
  • Desktop & Mobile Ready — keyboard controls (move, jump, special) on desktop and auto-shown touch pads on mobile, tuned for landscape play. One link, no install, playable in any browser.

Character Sprites

Production Process Breakdown

Stage 1: World & Story Designclaude-opus-5
The world starts from a one-line seed — a cyborg DJ who finds the manual for reality in a broken vending machine — and the AI expands it into the full Cyberlime Multiverse: 38 atoms of characters, locations, events and lore organized as album chapters, each with its own tone, conflict and cast.
Stage 2: Visual Directiongpt-image-2
The visual direction locks to the world's style — semi-realistic painterly game splash art with lime, cyan and violet resonance light against black corruption — and every hero, location and boss is generated as key art on that language.
Stage 3: Scene Artworkgpt-image-2
The five scene artworks are generated for the world's core locations — the Nexus Point headquarters, the Healing Tank, the Meridian Transit Complex, the Field Where Red Began and the Cerulean Liminal Spaces — painting the environments the game's story crosses.
Stage 4: Character Sprites & Cutoutgpt-image-2rembg
Full-body character art is generated for the heroes and the final boss, then cut to transparent PNG via BiRefNet so the same sprites can appear in the game, the world board and future remixes.
Stage 5: Game Engine & Level Flowdeepseek-v4-flash
The playable game is assembled in the browser: hero select with three signals, the vertical climb across five levels, resonance nodes, corruption, suppression waves, the planetary D-value loop and two boss fights — with touch and keyboard controls.
Stage 6: QA & One-Click Publishneta.art
Automated QA screenshots the select screen, gameplay field and mobile layouts, then the finished game is published with one click to a shareable link anyone can play on desktop or mobile.

Scene Backgrounds

Asset Prompts

DJ Cyberlime Key Art Promptgpt-image-2
"Portrait of DJ Cyberlime, a cybernetic human musician in a sleek black and chrome chassis, glowing lime-green resonance lines across his seams, a trace of black corruption liquid leaking from one joint, dark studio backdrop with electric lime light, semi-realistic painterly game splash art, head and shoulders"
Casaundra Key Art Promptgpt-image-2
"Portrait of Demigoddess Cassie, a luminous young woman with electric-blue and violet hair, glowing electro-violet eyes, crackling arcs of electric blue energy around her shoulders, a serene godlike presence, dark cosmic backdrop with violet and blue light, semi-realistic painterly game splash art, head and shoulders"
Vega Key Art Promptgpt-image-2
"Portrait of Vega Sable Cypher, a sleek bionetic android with a dark humanoid metal frame, cyan plasma circuit lines glowing like a star chart under pale silver skin, sharp cyan eyes, confident fighter stance, dark backdrop with cold cyan light, semi-realistic painterly game splash art, head and shoulders"
The Suppression Boss Art Promptgpt-image-2
"The Suppression, an ominous abstract entity made of pale white light with glitching dark noise, a faceless humanoid silhouette with flickering static, thin pink void energy, looming in a dark broken reality, semi-realistic painterly game boss splash art, cinematic"

Why Choose Neta Studio

Professional — the cloud harness covers the whole workflow from world building to game publishing, running entirely in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V4 Flash

One-click generation — officially tuned skills drive every step: world building, game design, character art, sprite cutout and game packaging. Every prompt, sprite and scene in this project stays in the world, ready to remix.

Community & IP-first — adapt any world or start fresh from a single sentence. Keep your sprites, prompts and scenes and remix them into new games anytime — no coding required.

Studio Interior

Start Creating

This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any idea. No coding required, free to start.

World: Cyberlime Multiverse · Type: Interactive Game — neon resonance runner · three heroes · five chapters · two bosses · live LLM narrative · 38 atoms in the world: 13 characters, 5 locations, 9 events, 11 lore rules · Share: Play →

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