Death Note: First Judgment — Interactive Visual Novel

Play Death Note: First Judgment, an interactive visual novel from Neta Studio. Live LLM narrative in Light Yagami's voice: test the notebook, face the detective's televised trap, and decide whether Light becomes Kira — or gets caught in the first move. Browser playable, no download.
Final Product: Death Note: First Judgment




Death Note: First Judgment is a playable interactive visual novel set in the world of Death Note. You are Light Yagami — a top student holding a notebook that should not exist. Write a name and someone dies. The shinigami Ryuk watches from the shadows, amused. And the world's greatest detective answers with a televised trap that could unmask you in the first move.
The story is written live as you play. Test the notebook on a known criminal, answer L's bait boldly, or stay quiet and observe — type any action and the LLM narrates the scene in Light's voice, in the cel-shaded black-white-crimson aesthetic of the anime. Every choice shapes suspicion, conviction, and whether Light becomes Kira… or gets caught in the first move.
Play it now: Death Note: First Judgment →
Game Features
- Live LLM Narrative — Every scene, every line of inner monologue, and every shinigami or detective reply is written in real time by an LLM as you play. Light's calculation, Ryuk's amusement, and L's quiet trap all arrive in the moment — no two first judgments unfold the same (deepseek-v4-flash real-time narrative).
- Type-Anything Gameplay — Instead of fixed dialogue trees, type your next move: “open the notebook and read its rules”, “write the name of a wanted criminal”, “hide it and say nothing”. The story answers in Light's voice with real consequences on the page.
- The Death Note Cast — Light Yagami, the detective L, and the shinigami Ryuk appear as full-body anime sprites in the classic Death Note aesthetic: cel shading, sharp shadows, flat color. From neutral composure to smug genius to wide-eyed shock — the faces of the first judgment.
- Suspicion & Conviction Meter — A live meter tracks how close Light is to becoming Kira — and how close the world is to unmasking him. Every typed action feeds suspicion and conviction, and the ending of the first trap shifts with how boldly you play.
- Death Note Aesthetic — Every background and sprite is rendered in a limited black-white-crimson palette: Light's bedroom at night, the glowing TV news room, the empty classroom, the Tokyo skyline under a blood-red moon.
- Browser Playable — Runs directly in your browser, no download needed. Live LLM dialogue on every page turn — start the game and write your first judgment.
Character Sprites
Production Process Breakdown
AI receives the prompt and generates the Death Note world — 21 atom cards: characters (6: Light, L, Ryuk, Misa, Near, Mello), locations (4), events (5), items (3), rules (3). Each card carries original descriptions, cover art, and interconnections across the investigation.
AI designs the game from atom cards: writes the prologue story rules, the scene flow from the falling notebook to L's televised trap, and generates every art asset — 4 scene backgrounds, the title key art, and 5 character sprites. Each sprite was generated with a full-body sprite prompt on a pure white matte, then background-removed to transparent PNG.
Game built and published with one click, instantly shareable online. The live LLM (deepseek-v4-flash) improvises Light's first judgment in real time as you play — narrating scenes, voicing Ryuk and L, and reacting to every action you type.
Scene Backgrounds




Asset Prompts
"Create a cinematic title screen background for a Death Note visual novel. Scene: night over modern Tokyo skyline, a black notebook falling through dark sky with trailing pages, blood-red moon, rain, ominous atmosphere. Composition: wide establishing shot, large empty lower third for title text. Style: anime visual novel style, Death Note aesthetic, cel shading, sharp shadows, high contrast, limited palette of black white and crimson red accents. No text, no logo, no watermark."
"Full-body visual novel character sprite source image for AVG runtime. Character: Light Yagami, Japanese high school genius, neat light brown hair, calm brown eyes, white school shirt, brown jacket, dark pants, composed confident posture. Plain pure white matte background (#ffffff) for clean cutout. Style: anime visual novel full-body character sprite, Death Note aesthetic, cel shading, sharp shadows, clean linework, high contrast. No text, no logo, no watermark."
"Full-body visual novel character sprite source image for AVG runtime. Character: Ryuk the shinigami, tall lanky gray skin, wild black spiky hair, bulging yellow eyes, permanent wide grin, tattered black clothing, skeletal thin limbs, holding a red apple casually. Plain pure white matte background (#ffffff). Style: anime visual novel full-body character sprite, Death Note aesthetic, cel shading, sharp shadows, clean linework, high contrast. No text."
"Create a clean visual novel scene background. Scene: tidy Japanese high school student bedroom at night, desk with homework, laptop, bookshelf, window with city lights, empty of people. Composition: mid-wide room shot, floor and desk visible, space on right for character sprite. Style: anime visual novel style, Death Note aesthetic, cel shading, sharp shadows, high contrast, limited palette of black white and crimson red accents. No text. No characters."
"Create a clean visual novel scene background. Scene: Japanese living room at night, large TV glowing with crime news broadcast, sofa, dim lamps, tense atmosphere. Composition: room interior facing the TV, space on sides for sprites. Style: anime visual novel style, Death Note aesthetic, cel shading, sharp shadows, high contrast, limited palette of black white and crimson red accents. No readable text on TV. No characters."
"Create a clean visual novel scene background. Scene: bright Japanese high school classroom, empty desks, large windows with daylight city view, chalk dust light. Composition: classroom interior, teacher desk area, space for character on right. Style: anime visual novel style, Death Note aesthetic, cel shading, sharp shadows, high contrast, limited palette of black white and crimson red accents. No readable chalkboard text. No characters."
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 · GPT Image 2 · DeepSeek V4 Flash
One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing.
Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined.
Studio Interior



Start Creating
This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.
World: Death Note · Type: Interactive Game · 21 atom cards · 6 characters · 4 locations · 5 events · 3 items · 3 rules · 5 sprites · 4 backgrounds · 1 cover · Share: Play →