
Play Death Note: First Judgment — a browser interactive visual novel about a top student who picks up a notebook that kills, a bored shinigami named Ryuk, and the world's greatest detective closing in. Every choice shapes suspicion, conviction, and your first judgment.
Final Product: First Judgment




Death Note: First Judgment is a playable interactive visual novel set at the moment everything changes — the night a black notebook falls into the hands of a top student. Write the first name. Meet a shinigami named Ryuk. And answer a challenge broadcast to the whole world by the greatest detective who ever lived.
Every choice moves two meters — Suspicion and Conviction. Be careful, bold, righteous, or deceptive: the story is written live as you play, and L is always watching.
Play it now: Death Note: First Judgment →
Game Features
- Live LLM Narrative — Every scene, every reply, and every character — Light, L, and Ryuk — is written in real time by an LLM as you play. No two investigations unfold the same (deepseek-chat real-time narrative).
- Moral Choice System — Write a name or close the notebook. Justify every kill or hesitate. Suspicion and Conviction climb and fall with every decision you make.
- The First Trap — L broadcasts a live challenge to Kira, daring him to answer. How you respond decides whether the world's greatest detective closes in — or walks right past you.
- Investigation Counter-Play — Careful, bold, righteous, or deceptive: every move feeds L's suspicion meters and shapes how the case unfolds around you.
- Multiple Endings — From a hesitant hand that never writes a name to a god of the new world caught in the first checkmate — the ending is built from every choice you make.
- Browser Playable — Runs directly in your browser, no download needed. Live LLM dialogue on every page turn.
Character Sprites
Production Process Breakdown
AI receives the prompt "Create a Death Note world where a notebook kills anyone whose name is written in it — a duel of intellect between a student who becomes a god and the world's greatest detective" and generates the Death Note world — 21 atom cards: characters (6), locations (4), events (5), items (3), rules (3). Each card contains original descriptions, cover art, and interconnections.
AI designs the game from atom cards: writes story rules, designs scene flow, generates all art assets (title background + scene backgrounds) and the character sprites. Each sprite was generated with a full-body sprite prompt, then background-removed to transparent PNG via BiRefNet.
Game built and published with one click, instantly shareable online. A live LLM (deepseek-chat) improvises dialogue in each character's voice — Light, L, and Ryuk — as you play.
Scene Backgrounds




Asset Prompts
"Create a cinematic title screen background for a Death Note visual novel. Scene: night over modern Tokyo skyline, a black notebook falling through dark sky with trailing pages, blood-red moon, rain, ominous atmosphere. Composition: wide establishing shot, large empty lower third for title text, strong silhouette skyline. Style: anime visual novel style, Death Note aesthetic, cel shading, sharp shadows, high contrast, limited palette of black white and crimson red accents, clean linework, dramatic lighting. Text: no text, no logo, no watermark. Constraints: no real person likeness, no UI chrome, dark moody key art."
"Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no gradient, no checkerboard. Character: Light Yagami, Japanese high school genius, neat light brown hair, calm brown eyes, clean-cut handsome face, white school shirt, brown jacket, dark pants, composed confident posture. Style: anime visual novel full-body character sprite, Death Note aesthetic, cel shading, sharp shadows, clean linework, high contrast. Text: no text, no logo, no watermark. Constraints: pure white background only, no props, no notebook."
"Create a clean visual novel scene background. Scene: tidy Japanese high school student bedroom at night, desk with homework, laptop, bookshelf, window with city lights, empty of people. Composition: mid-wide room shot, floor and desk visible, space on right for character sprite. Style: anime visual novel style, Death Note aesthetic, cel shading, sharp shadows, high contrast, limited palette of black white and crimson red accents, clean linework, dramatic lighting. Text: no text. Constraints: empty room, no characters, no UI."
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V3
One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing.
Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined.
Studio Interior



Start Creating
This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.