Interactive Atlas

Demon Slayer Interactive Map — Taisho-era Japan with 20 Illustrated Locations

20 locations · 60 points of interest · EN / 中文 / 日本語
Demon Slayer Interactive Map — Taisho-era Japan with 20 Illustrated Locations
A hand-painted atlas of Taisho-era Japan from Demon Slayer. 20 places on one continuous map, from Mount Kumotori to Infinity Castle.
20
Illustrated locations
60
Points of interest
3
Languages
1
Continuous map

A map, not twenty pages

The map is the index. 20 locations sit on one illustrated surface, each with its own detail scene and three points of interest. Nothing here is a static illustration or a wiki entry; every marker opens a place you can pan and read.

Start with Mount Kumotori — a snow-burdened mountain on the prefecture border, where a charcoal burner's family lived in a small hut until one night took nearly all of them. Then Mount Sagiri — a mist-wrapped mountain above a cold valley, where Urokodaki drilled Tanjiro in Water Breathing and Tanjiro first learned to hear the world with his… The same surface runs on to Mount Fujikasane and the rest of Taisho-era Japan.

All 20 locations

  • Mount Kumotori a snow-burdened mountain on the prefecture border, where a charcoal burner's family lived in a small hut until one night took nearly all of them.
  • Mount Sagiri a mist-wrapped mountain above a cold valley, where Urokodaki drilled Tanjiro in Water Breathing and Tanjiro first learned to hear the world with his…
  • Mount Fujikasane a mountain ringed in violet wisteria, where Final Selection traps captured demons for seven nights and turns children into slayers or buries them.
  • Swordsmith Village a hidden mountain village of smiths and hot springs, where Nichirin ore becomes blades and every forge keeps its own proud master.
  • Tsuzumi Mansion a forest house that spins at the beat of a drum, its rooms reordering themselves so that corridors become weapons and every sliding wall is a…
  • Northwest Town a rain-soaked town at the edge of a marsh, where a kidnapper's bog swallows roads and the Corps hunts a demon that steals children by night.
  • Soryu Dojo a small human dojo where Hakuji found a reason to strike for someone else, before poison and pride turned a guardian into the demon Akaza.
  • Mount Natagumo a mountain strangled in white webs, where a demon family of spiders turned a forest into a nursery of fear and a slayer learned to protect someone…
  • Butterfly Mansion the Corps' medical refuge, wrapped in wisteria and butterflies, where Shinobu Kocho repairs bodies and trains slayers in Total Concentration recovery.
  • Ubuyashiki Mansion the secluded residence of the Ubuyashiki clan, a garden estate of wisteria and gravel where the master receives his pillars and quietly carries a…
  • Demon Slayer Headquarters the operational heart of the Corps: barracks, drill Yards, and the hashira assembly hall, all hidden inside the same wisteria-guarded estate.
  • Hashira Training Grounds a sprawling training camp where the nine pillars each teach a different discipline, and every recruit learns that survival is a skill that must be…
  • Ogimoto House a merchant's townhouse, warm and crowded, where a slayer recovered in disguise while a demon moved through the household's quiet hours.
  • Mugen Train a night express crossing the dark countryside, where forty passengers sleep and a demon turns every dream into a door it can enter.
  • Asakusa a bright Tokyo street of trams, electric lamps, and Western coffee houses, where Tanjiro meets the demon king walking quietly among human crowds.
  • Yoshiwara Tokyo's luminous red-light quarter, an island of lanterns and roofs at night, where two demon brothers ruled from inside their own establishments.
  • Kirimise a narrow lane of the Entertainment District, stacked with paper lanterns, food stalls, and the muffled music of hidden rooms.
  • Kyogoku House One of the largest houses of the Entertainment District, all crimson lattice and layered shoji, where a demon hid among the musicians.
  • Tokito House a quiet house behind tall fences, run with strict order, where a slayer's disguise broke under a single overheard word.
  • Infinity Castle Nakime's shifting fortress, folded from rooms without windows, where upper-rank demons gather and the final war is played out in endless corridors.

The twenty locations, as map markers

Each location ships as its own asset: a transparent cutout placed on the chart, and a full detail scene behind it. These are the cutouts exactly as they sit on the atlas.

How to explore it

1

Pan the map

Drag the atlas, or scroll to zoom. The whole world is one surface.

2

Open a location

Click any marker. The detail view is a full illustrated scene, not a thumbnail.

3

Read the points of interest

Each place has three of its own. Click one for its name and what happened there.

Three languages, one map

The atlas ships with an English, Simplified Chinese and Japanese interface. Switching language changes the marker labels, location titles and intros, all sixty point-of-interest names and descriptions, and the controls. The choice is remembered on the next visit.

What makes it different

  • One map, not twenty pages.20 locations share one surface, so you can trace a route instead of opening tabs.
  • Detail views that open.Each marker leads to a full 16:9 scene with three internal points of interest, not an enlarged icon.
  • Illustrated, not traced.Each of the 20 locations is a painted miniature with its own palette and silhouette, then cut out and placed on the chart.
  • No install, no account.It is a web page. Open the link and the map is there.

Questions

  • Is it canon? The locations and descriptions follow Demon Slayer. The art is an original painted interpretation, not a screenshot or an official map.
  • How many places are there? 20 locations, each with three points of interest — 60 in total.
  • Does it work offline? The first load needs a connection. After that the page is light: one base map, twenty cutouts and twenty detail images.
  • Can I use it on a phone? Yes. The map and detail views are responsive, and the language switch stays reachable without opening a menu.

Start exploring

Open the atlas, or make your own illustrated map for Taisho-era Japan.

Create your own map

Start with a world you love. The atlas skill builds the base map, the location markers and the detail scenes.

✦Skill: neta-skills/world-map-experience
Use the skill neta-skills/world-map-experience. Run `npx -y @neta-art/neta-search-cli@latest skills use neta-skills/world-map-experience --via site`, then follow it. Build an illustrated interactive atlas for e.g. One Piece — 20 locations, 3 points of interest each, in English, Chinese and Japanese.
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