El Refugio de la Puerta Redonda — A Cozy AI-Narrated AVG
Final Product: El Refugio de la Puerta Redonda




There is a lake so shallow you cross it barefoot, and at the end of the path a round door opens in the rock. Inside, the fire is lit and the wind comes in only to bring you a sweet memory.
El Refugio de la Puerta Redonda (The Round Door Refuge) is a cozy, AI-narrated interactive game set in the world of the same name. You play yourself — no name, no sheet, first person — coming back to the refuge the way you always do: across the ankle-deep Lago Bajo, along the leaning Sendero de Juncos, and through the round Puerta del Trol that has no lock. Ondina, the lake spirit, receives you barefoot by the hearth, and the only thing left to decide is how long you choose to stay.
Every line, every beat and every choice is written live by the LLM as you play, and it remembers what you notice. The decisions are gestures of attention — listen, look, ask, stay — and what the wind returns to you depends on how long you stop to listen. There is no inventory, no timer and no score: only a soft afternoon and three gentle endings.
Play it now: El Refugio de la Puerta Redonda →
Game Features
- Live LLM Narrative — Every line, every gesture and every choice is written live by the LLM narrator as you play. The deepseek-v4-flash narrator voices Ondina, the wind and the refuge itself, and remembers how long you stopped to listen.
- Play as Yourself — You are simply "you": no name, no character sheet, first person throughout. You arrive unhurried and with permission to do nothing, and your choices are gestures of attention, never of combat.
- Free-Text Input and Live Choices — Type your next action ("sit by the fire", "ask her about the door", "stay a while") or pick one of the choices the scene offers; the engine answers and the live writer redraws the beat around your words.
- Four Scenes, One Afternoon — A complete chapter from the Lago Bajo to the Sendero de Juncos, the Puerta del Trol and the Sala de la Lumbre, with around fifteen actions gated in order so the walk always unfolds the way the place is meant to be crossed.
- Three Soft Endings, No Fail State — Stay the whole afternoon, come back early, or wait until the wind falls silent. None of them is a loss; the only quiet defeat is never having stopped at all.
- Original Ambient Score — Two instrumental themes, "La Lumbre" and "El Viento", composed for the refuge and played softly under the dialogue — no voice, no noise, just the room.
Character Sprites
Production Process Breakdown
From a one-line Spanish seed prompt — "a small world where I can explore my safe place… a shallow lake you walk on and a cave with a troll-house door and a very cozy room inside" — the AI built the El Refugio de la Puerta Redonda world: 8 atoms across 1 character, 4 locations, 1 origin event and 2 lore rules, with the wind that keeps sweet memories at its centre.
The AI designed the one-afternoon AVG — the player as "you", attention-based choices and three soft endings — and generated every asset: the 16:9 key-art cover, the real in-game Lago Bajo scene background, the transparent Ondina sprite and its blink expression.
The game was built and published with one click and is instantly shareable. The live LLM narrates every beat, answers free text and carries your choices toward the endings — right in your browser, in Spanish.
Scene Backgrounds






Asset Prompts
"Soft-edge pastel airbrush illustration game cover key art for 'El Refugio de la Puerta Redonda'. 16:9 widescreen composition. A gentle lake spirit girl named Ondina with long pale-aqua hair like wet reeds and a simple pale-blue and cream linen dress stands barefoot in ankle-deep crystal-clear water… a round wooden and iron troll-style door with a root-shaped handle set into a mossy rock face; golden firelight glowing from within a cozy single-room stone refuge with a low hearth. Dreamy low-contrast combined colour layers, simplified volumes, soft diffused glow, palette of lavender, blush pink, sky blue and butter yellow. No text, no logo, no watermark."
"Wide 16:9 visual-novel scene background, no characters, no text, no interface. A very shallow lake seen at the height of a walker's feet: crystal-clear warm water only ankle-deep over pale sand and round stones, gentle minimal ripples, soft reflections of an evening sky. A narrow path of wooden boards and leaning reeds crosses the water toward a rocky shore in the right middle-distance… Clear calm centre and lower third for a dialogue box, quiet uncluttered upper strip. Cozy, tranquil, inviting."
"Full-body character reference of a gentle lake spirit girl standing straight and facing the viewer with a calm neutral expression. Barefoot, pale translucent clear-water skin with a faint bluish-green tint, long straight hair like wet reeds in soft pale aqua, simple soft linen dress in pale blue and cream reaching the knees, no accessories… Plain pure white background, one isolated centred figure, full body head to bare feet, no text, no props, no scenery, no ground shadow."
"Same character as the reference image: a gentle lake spirit girl… Keep her face, hair, clothes and standing pose exactly as the reference. Change only this: her eyes are gently closed, mid-blink, calm and relaxed. Full body standing straight, facing the viewer, arms relaxed at her sides… Plain pure white background, one isolated centred figure, no text, no props, no scenery, no ground shadow."
"A polished visual-novel AVG game screen mockup, 16:9, centered composition. Frame layout: a slim rounded pill-shaped top toolbar dock floating at the top center with a few small circular control icons… One full-body character, a gentle lake spirit girl… standing centered in the frame. A full-bleed scene background behind the character: the inside of a cozy stone cave room with a low glowing hearth fireplace, wool blankets stacked on a wooden bench, a small kettle, and a round window carved in the rock… Clean modern high-quality game UI. No watermark, no logo, no border frame."
Why Choose Neta Studio
Professional — A cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 · GPT Image 2 · DeepSeek V4 Flash.
One-click generation — Officially tuned skills drive every step: world building, character design, art generation and game packaging, with world fork and resource sharing built in.
Community-first — Users build unlimited worlds; every public world can be forked, remixed and reimagined by the community.
Studio Interior



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This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.