White Peach & Green Apple — An AI Yuri Visual Novel from Neta Studio

Play White Peach & Green Apple, an AI-generated yuri visual novel that runs in your browser. You are Erika Yayegaki, the sharp-tongued girl in the wheelchair at St. Comet Orchid Academy, and your amitié is Chidori Kozaki — the brilliant, expressionless “art eccentric” who is only ever gentle with you. Type any action and an LLM narrates the reply across eight chapters and four seasons, with suggested choices, hand-drawn sprites, full-screen CGs and two endings. Free to play, no download.
Final Product: White Peach & Green Apple




One wheelchair, one childhood promise, and the only girl in school who isn't afraid of you.
White Peach & Green Apple is a playable yuri visual novel generated by AI from a single sentence: you are Erika Yayegaki, the sharp-tongued bookworm in the wheelchair at St. Comet Orchid Academy, and your amitié is Chidori Kozaki — the expressionless “art eccentric” who is top of the school at ballet and singing, and who is only ever gentle with you.
It plays like a classic AVG with a modern twist: read the scene, then act. Choose one of three suggested actions or type anything in your own words, and the next beat is written on the spot. Every push-and-pull between Erika's bravado and Chidori's quiet devotion moves an affection meter that opens new chapters — and decides whether you end on the white peach and green apple or on her smile.
Eight chapters carry you through four seasons: the pool, the spilled tea and the green-apple ambush, the night of falling stars, a song in the winter courtyard, a rowboat on the lake, a kiss behind the curtain, and the season after all of it.
Play it now: White Peach & Green Apple →
Game Features
- AI-Written Story, Live Free-Form Choices — the story is narrated live. Type any action in your own words and the scene answers in character as Chidori and the narrator, advancing one small step at a time (deepseek-v4-flash), so the way you push and pull is the way the story is told.
- Type Anything — or Take a Suggestion — every beat offers three short suggested actions, but the input bar is always open: type your own line (in any wording) and the game routes it to the right beat, or improvises a reply when there is no match.
- Eight Chapters Across Four Seasons — from the corridor meeting and the pool of Chapter 1 “Tooth”, through “A Break with Lip Balm”, “Night of Falling Stars”, “Fruit of the Clouds”, “The Boat and the Song” and “Interlude”, to the finale “After the Four Seasons”.
- Sprite Expressions & Full-Screen CGs — eighteen transparent character sprites carry the acting: three Erika poses, seven Chidori poses and eight duo compositions that swap with the mood, plus eight full-screen CG scenes for the kisses, the song and the tears.
- Scene Backgrounds & Original BGM — nine illustrated locations — corridor, ballet hall, pool, changing room, dorm, lake, park, backstage and the winter courtyard — each with its own seasonal soundtrack, matched to the original soft pastel art.
- Affection Meter, Two Endings & Instant Play — honest, tender choices build the affection that unlocks later stories; reach the end and the game settles into one of two endings. Save your progress, revisit the turn log, and play in any browser with no download.
Character Sprites
Production Process Breakdown
From one line — a yuri visual novel for Erika and Chidori at a Meiji-era girls academy — the AI defined the world: the school and its seasons, the cast, the eight chapters, two endings, and 77 authored story beats with the affection flags that gate them, all before a single panel of art was drawn.
The character sprites and the location art were generated and matched panel-to-panel to the soft pastel fine-line look of the source art: three Erika poses, seven Chidori poses, eight duo compositions, nine scene backgrounds and eight full-screen CG scenes.
Every character image was background-removed with BiRefNet into clean transparent PNG sprites, so Erika, Chidori and the duo poses can be staged over any location without a halo.
The AVG engine was coded and the story wired end-to-end: the typewriter dialogue panel, page pager, free-text input with intent matching, sprite-expression switching, background and BGM transitions, the affection meter, saved progress and the ending conditions.
The build was validated — startup, the full Chapter 1 loop on desktop and mobile, and a visual pass over every scene — then published with one click as an instantly shareable playable link. Play it now, then fork the world and remix it into your own story.
Scene Backgrounds









Asset Prompts
“A polished visual-novel game screen mockup, 16:9 widescreen, centered composition, in the soft fine-line watercolor anime style of classic yuri visual novels: gentle pastel palette, delicate clean linework, warm muted tones, hazy soft sunlight. Frame layout: a slim rounded pill-shaped top toolbar f…”
“A polished visual-novel game screen mockup, 16:9 widescreen, centered composition. Art style: soft pastel anime in the delicate fine-line style of the official Flowers yuri visual novel art, gentle watercolor shading, muted warm palette, hazy soft light. The two characters MUST follow the attached r…”
“Interior of a small indoor swimming pool converted from an old school building room, wooden paneled walls with arched windows, warm golden sunlight streaming through the windows onto calm shallow turquoise water, gentle ripples, a wooden edge and simple ladder, no people, quiet serene atmosphere. Ar…”
“Interior of a school changing room and shower room, white and pale blue tiles, wooden benches, wooden lockers, a shower corner with soft steam, warm soft afternoon light from a small window, clean and quiet, no people. Art style: soft pastel anime, delicate fine linework, gentle watercolor shading,…”
“Empty bedroom of a girls boarding school: a wooden bed with light pink bedding, pink curtains at a window with warm afternoon sunlight, a wooden nightstand with a lamp, a tall bookshelf full of books, a wooden wardrobe. No people. Soft pastel anime, delicate fine linework, gentle watercolor shading,…”
“Theater backstage: heavy red velvet curtains, dark wooden panels, warm stage lights glowing softly, a faint spotlight, dim intimate atmosphere. No people. Soft pastel anime, delicate fine linework, ge…” and “A garden bench under green trees in a bright park, soft sunlight through leaves, small flowers, gentle hazy daylight, empty and quiet. No people. Soft pastel anime, delicate fine linework, gentle wate…”
Why Choose Neta Studio
Professional — a cloud harness carries the whole workflow from world building to playable publish, all running online with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V4 Flash BiRefNet
One-click generation — officially tuned skills drive every step: world building, character design, sprite art, background removal and game packaging. Every prompt, sprite and background in this project lives in the world, ready to remix.
Community & IP-first — adapt any world or start fresh from a single sentence. Keep your sprites, prompts and scenes and remix them into a new story anytime — no coding required.
Studio Interior



Start Creating
This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any idea. No coding required, free to start.
World: White Peach & Green Apple — St. Comet Orchid Academy · Type: Interactive Game — AI-narrated yuri visual novel · 8 chapters across four seasons · 2 endings · 3 Erika sprites · 7 Chidori poses · 8 duo compositions · 9 scene backgrounds · 8 full-screen CGs · 77 authored story beats · a world library of 1,752 atoms · Share: Play →