EVE Online RPG: Dead Signal — An AI-Powered Capsuleer Thriller

Final Product: EVE Online RPG: Dead Signal




EVE Online RPG: Dead Signal is a playable low-security capsuleer thriller set in the quiet before a fight Lobo cannot yet see. He has spent three empty days in a forgotten pocket. Then directional scan returns one untagged mass at fourteen astronomical units — where nothing existed an hour before.
Lobo is the part you play: a patient Sebiestor capsuleer in a Vexor Navy Issue, a male Minmatar pilot who treats hesitation as information and refuses to let an opponent dictate his tempo. Dr. Ilyra Kade is the unregistered contact who claims she chose him because he waits before firing, and who needs his neural signature to open an illegal infomorph archive. Rell Tovan is the low-sec broker who supplied the routes and safe berths, and who may have sold Lobo's location twice. Hound Choir is the foreign intelligence distributed across his drone firmware — not a full copy of Lobo, but a tactical model trained on an unauthorised scan of his reflexes, already forming preferences.
Four investigable threads run under the silence — The Contact That Knows Him, The Drones Heard First, Who Sold the Empty Pocket? and The Copy in the Archive — each with clues, actions, discoveries, a reveal and lasting consequences. Scan, wait, warp, deceive, negotiate, refit from the Mobile Depot, commit drones or withdraw. Answer in your own words; the live agent writes the next beat and remembers every charge, heat mark and lost hull. Play Dead Signal →
Game Features
- Live LLM Narrative Direction — nothing here is a fixed script. A deepseek-v4-flash agent reads your action, keeps Lobo, Kade, Tovan and Hound Choir in voice, and writes the next beat, the subtext and the suggested moves as you play. The same agent planned the premise, the core conflict, the relationship graph and all four investigable threads from a single world prompt.
- You Play Lobo — The Pocket Plays Everyone Else — type any action into the message box or pick a suggested move. Narrow the scanner, launch one drone under restricted bandwidth, challenge the contact with false identity data, confront Tovan, board the transport or leave Kade to her decoys. The world answers through rival claimants and a ship that never forgets what you spent.
- Four Investigable Threads — The Contact That Knows Him (the moving returns and the staged meeting), The Drones Heard First (the firmware checksum and Hound Choir's origin), Who Sold the Empty Pocket? (the locator burst and Tovan's double sale) and The Copy in the Archive (the mind-state labelled with Lobo's identity). Each has clues, actions, discoveries, a reveal and consequences that open or close the others.
- A Six-Edge Relationship Graph — Lobo and Kade's mutual suspicion, Lobo's transactional dependence on Tovan, his uneasy control of Hound Choir, Kade and Tovan's former partnership turned hunt, Tovan's covert ownership claim on the intelligence and Kade's fearful recognition of whose mind supplied its training pattern. Every edge can become leverage, a lie or a weapon.
- A Vexor That Remembers Damage — the hull is modelled on the current Tranquility profile: 4 high, 4 mid and 6 low slots, a 200 m³ drone bay and 75 Mbit/s bandwidth, with Core Probe Launcher I and three 200mm Railgun II up top, a 50MN microwarpdrive, Warp Scrambler II and Medium F-RX Compact Capacitor Booster in the mids, and an armour repairer, Damage Control II and two Drone Damage Amplifiers below. Opening state: shields 100%, armour 96%, structure 100%, capacitor 100%, one railgun at 11% heat damage, one Warrior II at 63% armour.
- Consequences Without a Reset Button — capacitor pressure, cap-booster charges, ammunition, heat, repair paste, cargo, bookmarks, abandoned drones and information already gained all persist between turns. Withdraw and refit if you like; the pocket keeps what you left behind, and the hunter keeps moving.
Character Sprites
Production Process Breakdown
The world EVE Online: Dead Signal was built from a single prompt into a complete low-security pocket: a watchful Sebiestor capsuleer, a staged contact, a broker with two buyers and a distributed intelligence hiding in drone firmware. The world set the tone — patient, cold, mechanically exact — and the rule that no NPC acts without Lobo's command.
The playable spine was written next: the three-day opening, the four investigable threads with clues and consequences, a six-edge relationship graph, five key locations and a hard rulebook for EVE mechanics — 75 Mbit/s drone bandwidth, no independent warp for drones, directional scan giving bearing rather than a warpable point, and a core launcher that cannot scan ships.
Lobo was anchored to his official-style capsuleer likeness — long angular face, central mohawk, dark wraparound visor — and his Vexor Navy Issue was painted as a square key-art plate in cold steel-blue light, so the pilot and the hull read as one visual identity across the cover, the board and the roleplay card.
The pocket was painted as 16:9 plates: the cockpit view from Dead Signal - Return with the Vexor framed by canopy struts and a ghost scanner blip, Tovan's Safe Berth carved into an asteroid, and the debris spiral of the Broken Moon Grid. All are environment art for this world, not stock photography.
Lobo's portrait and the Vexor hull were passed through BiRefNet to produce true alpha-channel PNGs. The visor, mohawk silhouette and layered hull plating survive the matte, so both sprites can be composited over any scene the roleplay agent casts.
The live share page and the world studio were opened at 1280×800, the start flow, Act as selector and opening-move field were checked by hand, and three distinct studio views were captured. The page, sprites and scene plates were published together from one workspace — no local build step.
Scene Backgrounds




Asset Prompts
Cinematic 16:9 video game key art cover for EVE Online RPG: Dead Signal. A weathered Minmatar Vexor Navy Issue cruiser floats in a dark, forgotten low-security space pocket, cold steel-blue hull lit by distant starlight and a faint cyan nebula. In the foreground, the silhouette of a patient Sebiestor capsuleer in a dark visor and neural interface helmet is reflected in the cockpit glass. A single ghostly scanner return glows at the edge of the frame, suggesting an unregistered contact at fourteen AU. Moody military science fiction, ultra-detailed spaceship hull, volumetric light, deep blacks and cold blue tones, dramatic composition with empty space on the left for the title. Bold clean sans-serif title text reads: EVE Online RPG: Dead Signal. Subtitle: A capsuleer. Three silent days. One signal that knows his name. Premium game cover, no logos, no watermark, 16:9.
Cinematic 16:9 EVE Online sci-fi environment concept art, no text, no logos. Tovan's Safe Berth: a cramped low-security station hangar carved into an asteroid, docking clamps holding a battered frigate, exposed cables and coolant lines, yellow hazard strips, crates of stolen ship parts, a flickering holographic route map, cold teal work lights against warm sodium lamps, grimy industrial detail, dark shadows, lived-in and dangerous. EVE Online Minmatar-Gallente frontier aesthetic, photoreal game background plate, wide establishing shot.
Cinematic 16:9 EVE Online sci-fi environment concept art, no text, no logos. The Broken Moon Grid: a debris-heavy off-grid site in low-security space, shattered moon fragments and torn hull sections drifting in a slow spiral, thin silver wreckage catching a cold blue star, distant gas giant, faint scanner returns, deep black space with a pale nebula, ominous and quiet, photoreal game background plate, wide establishing shot, EVE Online aesthetic.
Why Choose Neta Studio
Professional — a cloud harness runs the whole production from world building to roleplay direction to publishing, with no local setup. Stable access to the latest models: GPT Image 2 · BiRefNet · deepseek-v4-flash.
One-click generation — tuned skills drive every step: world building, roleplay drafting, character and ship art, scene plates, transparent cut-outs, in-browser visual QA and one-click publishing, with world fork and resource sharing built in — so every sprite, background and prompt in this pocket is reusable in your own world.
Community-first — users build unlimited worlds, and every public world can be forked, remixed and reimagined. Start from this low-sec pocket, or begin fresh from any idea — a one-line prompt is enough.
Studio Interior



Start Your Own Signal
EVE Online RPG: Dead Signal was generated in Neta Studio from a single world prompt — the world took minutes, the roleplay and the artwork took minutes. You can do it too — fork this low-sec pocket or start fresh from any idea. No coding required, free to start.