Every Breath You Take — An Interactive Psychological-Thriller Game

Play Every Breath You Take — an interactive psychological-thriller AVG from the AVG-cases world. Come home to Apartment 4B, where Kai waits with your journal: read the Obsession meter, choose escape or submission, leave Detective Webb a clue, and reach one of four live-LLM-written endings as the story branches around you. Free to play in your browser.
Final Product: Every Breath You Take




Every Breath You Take is a playable interactive psychological-thriller game generated from the AVG-cases world in Neta Studio. Rain tracks down the windows of Apartment 4B. You turn the key, step inside, and know at once that the room is too warm — Kai is sitting on your bed with your journal open in his hands. He knows the life you thought you kept private.
Every scene is a locked door. Answer his questions, watch the Obsession meter climb and fall, search the room while he looks away, and leave Detective Webb a clue when the stairwell door finally opens. The story branches around you: escape, submit, or find the crack in the all-seeing gaze — four endings are watching you choose.
Play it now: Every Breath You Take →
Game Features
- Live LLM Narrative — The full script — every scene, every line, every ending — is written live by an LLM during generation and delivered by a branching runtime that reacts in the moment to your choices (deepseek-v4-flash real-time narrative).
- Obsession Meter — Every answer drives a live 0–100 Obsession meter. Push it too high and the tenderness curdles; keep it low and the locks stay open longer. The meter silently decides which endings the final chapter can reach.
- Four Real Endings — Escape into the rain, free Ethan first, force Kai to surrender, or put the key down and stay. ESCAPE, THE LAST APARTMENT, RECKONING and DEVOTED — plus BROKEN and STOCKHOLM routes unlocked by stat thresholds.
- A Stalking Cast — Avery, held captive; Kai, who knows everything; Detective Marcus Webb, whose voice reaches you through the stairwell door; and Ethan, who came looking for you. Four full-body sprites, each with their own story.
- Cinematic Thriller Visuals — Rain-wet interiors, surveillance-camera compositions, and a shrine room wallpapered in photos of your life — photoreal backgrounds and CG key moments rendered in a moody teal-and-crimson thriller palette.
- Browser Playable — Runs instantly in your browser, no download or install. Click to continue, make your choices, save to any of 20 slots, and replay toward different endings.
Character Sprites




Production Process Breakdown
AI receives a one-line seed prompt and generates the AVG-cases world — a studio library of interactive game cases. Every Breath You Take was built from a single premise: a psychological thriller about being watched, told from inside the apartment.
AI designs the game from that premise: a branching script with Obsession / Escape / Submission stats and six ending routes, a surveillance-style game UI — and all the art: a 16:9 cover, 5 rain-soaked scene backgrounds, 3 CG key moments, and 4 full-body sprites generated on plain backgrounds and cut out to transparent PNG via BiRefNet.
Game built and published with one click, instantly shareable online. During generation, a live LLM (deepseek-v4-flash) writes the narrative in real time — Kai’s moods, Avery’s choices, and the Obsession meter tightening as the final chapter approaches.
Scene Backgrounds





Asset Prompts
"Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing and feet. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no exterior, no decorative backdrop, no gradient, no shadowy environment, no checkerboard pattern, no pixel grid, no fake transparency. Character: a young woman in her mid-twenties, dark hair in a messy high ponytail with loose face-framing strands, an oversized off-the-shoulder dark grey knit sweater, black leggings and dark ankle boots. Expression: neutral, slightly guarded, thoughtful. Cinematic photoreal rendering, filmic rain light, magazine-quality skin texture and fabric detail, dramatic chiaroscuro, psychological thriller visual novel art style. No text, no logo, no watermark, no UI, no frame, no border."
"Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing and feet. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no exterior, no decorative backdrop, no gradient, no shadowy environment, no checkerboard pattern, no pixel grid, no fake transparency. Character: a tall lean young man, short black hair slightly disheveled, sharp intense features, a dark grey hooded jacket worn open over a plain black t-shirt, dark slim-fit jeans and dark brown lace-up boots. Expression: restrained, unreadable, eyes steady and watchful. Cinematic photoreal rendering, filmic rain light, magazine-quality skin texture and fabric detail, dramatic chiaroscuro, psychological thriller visual novel art style. No text, no logo, no watermark, no UI, no frame, no border."
"Empty interior establishing shot, no people, no characters. A dimly lit apartment living room at night with heavy rain dragging long streaks down a large window and distant city lights beyond: dark walls, a wooden side table with a lit table lamp and framed photographs, a dark front door with a lock, a bookshelf, a dark sofa with a throw blanket, a flat-screen television, and a coffee table holding two phones. Single warm lamp light, deep shadows, cold blue rain light. Cinematic photoreal rendering, filmic lighting, dramatic chiaroscuro, psychological thriller visual novel background art. No text, no logo, no watermark."
"Empty exterior establishing shot, no people, no characters. A city rooftop at night in heavy rain: dark wet glistening tiles, a weathered dark door set in rough concrete wall, a chain-link safety fence along the rooftop edge, a crumpled newspaper on the wet ground, and a glittering metropolis skyline under a dark stormy sky. Cinematic photoreal rendering, filmic lighting, dramatic chiaroscuro, psychological thriller visual novel background art. No text, no logo, no watermark."
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5, GPT Image 2, DeepSeek V4.
One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing.
Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined.
Studio Interior



Start Creating
This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.