Fate/Grand Order Ch1: Orleans — An Interactive Visual Novel Adventure

Fate/Grand Order Ch1: Orleans — An Interactive Visual Novel Adventure

Play Fate/Grand Order Ch1: Orleans — an interactive visual novel game set in the burning Orleans Singularity of 1431 France. Rayshift to a war-torn Hundred Years’ War battlefield with Mash, chat live with Jeanne d’Arc and the Chaldea crew, and unravel the mystery of the Dragon Witch. Every line of dialogue is written in real time by an LLM as you play. Free to play in your browser.

Final Product: Fate/Grand Order Ch1: Orleans

Fate/Grand Order Ch1: Orleans is a playable interactive visual novel set in the Orleans Singularity of 1431 France. After the Incineration of Humanity, you — a rookie Master of Chaldea — Rayshift to a Hundred Years’ War battlefield where Jeanne d’Arc, who should be dead, still walks. Wyverns burn villages, and the people call the Saint a witch.

The story is written live as you play. Talk to Jeanne, Mash and Dr. Romani about anything, then face the choices of Chapter 1 — begin the Spiritron Transfer, reassure your Shielder, or press for intel on the "Dragon Witch" — and watch the plot bend around the Dragon Witch’s mystery.

Play it now: Fate/Grand Order Ch1: Orleans →

Game Features

  • Live LLM Narrative — Every line of dialogue is written in real time by an LLM as you play. Jeanne answers what you type, the narrator describes the burning fields of France, and the conversation drifts wherever you take it (deepseek-v4-flash real-time narrative).
  • Free-Form Chat with Servants — No scripted one-way replies. Ask the Saint about her banner, tease Mash about her shield, or demand answers from Romani — every character responds in character, in the moment.
  • Chapter 1: Wicked Dragon Hundred Years’ War — Orleans. 1431 France, distorted history. A dead Saint walks, wyverns burn villages, and a Dragon Witch rules the Singularity. Uncover the truth and restore the flow of history.
  • Meaningful Choices — Three-way choices set the tone of the chapter: "Nod. Leave it to us. Begin the Rayshift.", "Look at Mash. Don’t be nervous. We’re in this together.", or "Ask Romani: How much intel do we have on this Dragon Witch?" — every run can go a different way.
  • Cinematic Visual Novel Art — Full-body sprites of Jeanne d’Arc, Mash Kyrielight, Jeanne Alter and Gilles de Rais with multiple expressions, plus hand-crafted backgrounds: the Chaldea command room, a burning French village, the Orleans gate at dusk and the dragon battlefield at night.
  • Browser Playable — Runs directly in your browser, no download needed. Save progress, status, battle log, menu and music controls included — step back into the Orleans Singularity anytime.

Character Sprites

Production Process Breakdown

Stage 1: World Buildingclaude-opus-5
AI receives the seed prompt and builds the interactive world: the AVG-cases world hosts playable visual novel games, and this game defines the Orleans Singularity — 1431 France, the living Saint Jeanne d’Arc, the rookie Master of Chaldea, and the Dragon Witch at the heart of the burning Hundred Years’ War.
Stage 2: Game Design & Artgpt-image-2
AI designs the game and generates every art asset: 11 full-body character sprites of Jeanne d’Arc, Mash Kyrielight, Jeanne Alter and Gilles de Rais with multiple expressions, plus 7 scene backgrounds from the Chaldea command room to the dragon battlefield. Each sprite was generated on a plain white matte background, then background-removed to transparent PNG via BiRefNet.
Stage 3: Build & Publishdeepseek-v4-flash
Game built and published with one click, instantly shareable online. The live LLM (deepseek-v4-flash) improvises the story in real time as you play — voicing Jeanne, Mash and Romani, narrating the burning fields of France, and reacting to every message and choice you make.

Scene Backgrounds

Real Generation Prompts

Sprite Prompt (Jeanne d’Arc Neutral)gpt-image-2
"Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing and feet. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no exterior, no decorative backdrop, no gradient, no shadowy environment, no checkerboard pattern, no pixel grid, no fake transparency. Character: a young French saint in her late teens, very long blonde hair in a thick braid, bright blue eyes, polished silver plate armour over a blue-and-white gown trimmed with gold, a white banner with a golden fleur-de-lis. Expression: composed, resolute, chin level. Cinematic photoreal rendering, filmic warm candlelight, magazine-quality skin texture and fabric detail, dramatic chiaroscuro, luxury fantasy visual novel art style. No text, no logo, no watermark, no UI, no frame, no border."
Sprite Prompt (Mash Kyrielight Neutral)gpt-image-2
"Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing and feet. Plain pure white matte background (#ffffff) for clean cutout. Character: a 17-year-old Shielder-class Servant, short light pink hair, purple eyes, a form-fitting black-and-purple Chaldea combat suit with long gloves and armoured boots, holding a great ornate cross-shaped shield. Expression: earnest, devoted, ready to protect. Cinematic photoreal rendering, filmic cool command-room light, magazine-quality skin texture and fabric detail, dramatic chiaroscuro, luxury fantasy visual novel art style. No text, no logo, no watermark, no UI, no frame, no border."
Sprite Prompt (Jeanne Alter Neutral)gpt-image-2
"Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing and feet. Plain pure white matte background (#ffffff) for clean cutout. Character: the Dragon Witch, long flowing platinum blonde hair, golden eyes, ornate black armour accented with gold, a tattered black-and-gold skirt, black fur shoulder trim, a black spear and a dark sword burning with purple flame, tattered black banners behind her. Expression: cold, proud, unreadable. Cinematic photoreal rendering, filmic ember light, magazine-quality skin texture and fabric detail, dramatic chiaroscuro, dark fantasy visual novel art style. No text, no logo, no watermark, no UI, no frame, no border."
Scene Background Prompt (Orleans Gate at Dusk)gpt-image-2
"Empty exterior establishing shot, no people, no characters. The stone gate of the city of Orleans at dusk: weathered medieval walls and a heavy iron portcullis, a dark red sunset bleeding through smoke on the horizon, distant burning fields, crows crossing the sky, torch brackets with guttering flame by the gatehouse. Dramatic one-point perspective. Watched, haunted, beautiful. Cinematic photoreal rendering, filmic warm candlelight, magazine-quality stone and fabric detail, dramatic chiaroscuro, luxury fantasy visual novel art style. No text, no logo, no watermark, no UI, no frame, no border."
Scene Background Prompt (Burning Village)gpt-image-2
"Empty exterior establishing shot, no people in the foreground. A medieval French village burning at night: thatched roofs and timber frames ablaze, embers and ash drifting through the air, a wyvern silhouette circling the smoke, the moon dim behind thick smoke. Dramatic wide composition. Watched, haunted, beautiful. Cinematic photoreal rendering, filmic firelight, magazine-quality stone and fabric detail, dramatic chiaroscuro, luxury fantasy visual novel art style. No text, no logo, no watermark, no UI, no frame, no border."
Game Cover Prompt (16:9)gpt-image-2-auto
"Cinematic game cover key art for the visual novel AVG-cases ‘Fate/Grand Order Ch1: Orleans’, 16:9 widescreen. Style: polished anime key art fused with cinematic photoreal rendering, dramatic filmic lighting, luxury visual novel art style. Composition: Jeanne d’Arc (Ruler), a young woman with very long blonde hair in a thick braid and bright blue eyes, wearing polished silver plate armour over a blue-and-white gown trimmed with gold, holding a white banner with a golden fleur-de-lis, standing in the foreground before the burning city of Orleans at dusk. Behind her, looming in the stormy sky, the dark silhouette of the Dragon Witch — a black armoured figure with great dragon wings and a horned helm. Medieval French city in flames, embers and ash drifting through the air, a wyvern circling the smoke. Emerald, old gold, crimson and black palette with warm orange firelight. Dramatic chiaroscuro, magazine-quality detail, cinematic composition. No text, no logo, no watermark, no UI, no frame, no border."

Why Choose Neta Studio

Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 · GPT Image 2 · DeepSeek V4 Flash

One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing.

Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined.

Studio Interior

Start Creating

This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.

World: AVG-cases · Type: Interactive Visual Novel Game · 11 character sprites · 7 scene backgrounds · 1 cover · 19 art assets · Share: Play →

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