Yuzuriha & Nerine's Café — An AI Café Management Game from Neta Studio

Play Yuzuriha & Nerine's Café, an AI-generated cozy café management game that runs in your browser. Run a corner café for seven autumn days: choose and prep your menu on a tight budget, serve up to 16 recipes against a 90-second clock, earn tips and reputation, and make dialogue choices that decide which of three endings your café gets. Free to play, no download.
Final Product: Yuzuriha & Nerine's Café





Seven autumn days. One little café. A menu you can only half afford.
Yuzuriha & Nerine's Café is a playable cozy café management game generated by AI from a single sentence: run a corner café with Yuzuriha and Nerine for seven autumn days. Prep the day's menu in the morning, serve a room full of townsfolk against the clock, count your tips and reputation at closing — then wake up to the next day, and to the story of three old school friends drifting back to your counter.
Every dish is a bet: prep what people order and you profit, prep wrong and it spoils. Serve fast and perfectly for tips and reputation, let guests wait and they leave disappointed. Along the way, Suou, Mayuri and Tachibana drop by, and the way you answer them decides your affection — and, on Day 7, which of the three endings your café earns.
Play it now: Yuzuriha & Nerine's Café →
Game Features
- AI-Written Story, Live Choices — the whole narrative — every day's opening scene and evening wrap, each returning friend's event and all three endings — was written and wired by an LLM as the game was built (deepseek-v4-flash), and the branch you actually get is decided live by the choices you make at the counter.
- Seven-Day Café Management Loop — a full day cycles through three beats: morning prep, the service rush, and the closing settlement where you count guests served, perfect serves, revenue, tips and reputation. Seven days, one finale.
- Beat-the-Clock Service — during service a queue fills your seats and every guest shows exactly what they want. Tap the customer, then tap the matching dish on your tray; the faster and more perfect the serve, the higher the day's star rank and the bigger your tips and reputation.
- Prep, Budget & 16 Unlockable Recipes — guests only ever order what you prepared. Each prep costs money and yields eight portions, and prep slots grow with your baking skill and reputation. Sixteen recipes unlock across the week, from pound cake and hot lattes to matcha parfaits and Mont Blanc.
- Returning Friends & Branching Affection — Shirahane Suou, Sakaki Mayuri and Hanabishi Tachibana drop into the café across the week. Each visit poses a small choice — pricing, honesty, taking a challenge — that nudges money, reputation and their affection, and steers the story.
- Three Endings, Instant Browser Play — reach Day 7 and your reputation and the friends' affection decide the finale: “everyone's living room”, the town-famous shop, or the quiet road of parting. The game runs in any browser with no download, and plays on desktop or mobile.
Character Sprites
Production Process Breakdown
From one line — the Flowers cast running a café as an RPG — the AI defined the world: the autumn town, the two baristas Yuzuriha and Nerine, the three returning friends, sixteen townsfolk regulars, the full seven-day story and its three branching endings, designed before a single panel of art was drawn.
The AI generated the café key art: the two-storey autumn café exterior and the warm counter interior as wide 16:9 backgrounds, plus the character portraits and barista full-portraits that anchor every scene.
A 4×4 menu-icon sheet (sixteen café dishes) and a 4×4 customer-portrait sheet (sixteen townsfolk) were generated and cropped into individual icons, while the character art was background-removed with BiRefNet into clean transparent PNG sprites.
The HTML/CSS/JS engine was coded: budget and prep logic, the timed service loop with per-customer patience, tip and reputation scoring, day settlement, returning-friend events, saved progress and the three ending conditions.
The game was validated — startup, gameplay loop, mobile core loop and visual review — then published with one click and instantly shareable. Play it now, then fork the world and remix it into your own café.
Scene Backgrounds




Asset Prompts
“Create a game title background. Scene: a charming two-story café building on an autumn street at golden hour, warm lights glowing in the windows, a small blank wooden sign above the door with no text, bicycles and potted flowers outside, falling autumn leaves, cobblestone path, soft golden sky with clouds. Style: semi-realistic painterly anime, soft watercolor, gentle visual novel aesthetic… wide establishing shot, no people, no text, no watermark, no UI.”
“Create a game background for a cozy café management game. Scene: warm small café interior viewed from the entrance, wooden counter with espresso machine and glass cake display on the left, bookshelves with books and potted plants along the walls, round wooden tables … large windows showing an autumn street, hanging warm pendant lamps… Two anime girls stand behind the counter… wide shot, warm golden afternoon light, autumn leaves through the window.”
“Create a character portrait for a café management game. Subject: a gentle refined high-school girl with soft grey-white shoulder-length hair, calm hazel eyes… white blouse, black ribbon necktie, cropped white jacket, brown pleated skirt, holding a hardcover book to her chest with a soft warm smile… semi-realistic painterly anime, soft watercolor, gentle visual novel aesthetic. No text, no watermark, no UI.”
“Use the attached reference images only for the character's face, hairstyle and likeness; do not copy the clothing or background from them… the same silver-grey-haired girl with long hair in a high ponytail, calm warm expression, wearing a white barista apron over a white blouse with black ribbon necktie, standing behind a wooden café counter with her hand resting near a coffee cup… warm golden café lighting…”
“Create a 1024x1024 square white-background asset sheet with exactly 4 columns and 4 rows, 16 slots total. Theme: cozy autumn café menu items… Slot order: 1 a slice of pound cake; 2 a hot latte with latte art; 3 a black americano; 4 darjeeling tea; … 13 a mont blanc chestnut cake; 14 lemonade; 15 fruit tart; 16 tiramisu… One asset per slot… no visible grid, no text, no labels, no UI.”
“Create a 1024x1024 square white-background asset sheet with exactly 4 columns and 4 rows, 16 slots total. Theme: diverse warm-hearted townsfolk customers for a cozy café… bust portraits of ordinary people… 1 a kind elderly woman; 2 an office man with glasses; 3 a cheerful college student; … 15 an elegant elderly woman in a kimono; 16 a young musician with a guitar strap… warm friendly expressions… no visible grid, no text, no labels, no UI.”
Why Choose Neta Studio
Professional — a cloud harness supports the whole workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V4 Flash
One-click generation — officially tuned skills drive every step: world building, character design, sprite art, background removal and game packaging. Every prompt, sprite and background in this project is kept in the world, ready to remix.
Community & IP-first — adapt any world or start fresh from a single sentence. Keep your sprites, prompts and scenes and remix them into new games anytime — no coding required.
Studio Interior



Start Creating
This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any idea. No coding required, free to start.
World: Yuzuriha & Nerine's Café · Type: Interactive Game — cozy café management sim · 7-day loop · 16 recipes · 16 townsfolk · 3 returning friends · 3 endings · 5 character sprites · 2 scene backgrounds · AI-written story · Share: Play →