Fog Manor — Interactive Psych-Suspense Closed-Circuit Mystery Game | Play Online

Final Product: Fog Manor — Six People · One Wolf · Endless Loop

Fog Manor is a playable interactive psych-suspense closed-circuit mystery game generated from the AVG-cases world in Neta Studio. Six strangers wake inside a Western manor sealed by heavy fog. The gramophone announces: one of you is the Wolf. By day you discuss and vote to exile one person; by night the Wolf kills. Find the Wolf and the front door opens — or die again and again in the loop, remember everything, and try once more.

Question the head maid, the discharged soldier, the doctor, the reporter and the tarot reader. Type any follow-up, accusation or observation and the AI director answers in the moment, while Trust, Suspicion and Insight meters track how every statement shifts the room. Six people. One Wolf. The only thing you can trust is the silence of the dead.

Play it now: Fog Manor →

Game Features

  • Live LLM Narrative — Every line of the gramophone’s decree, every suspect’s answer to your questions, is written live by an LLM as you play. Type a follow-up, an accusation, or an observation and the story responds in the moment — no two investigations of Fog Manor unfold the same (deepseek-v4-flash real-time narrative).
  • Six Suspects, One Wolf — Closed-circuit social deduction: Shiratori Sarasa the head maid, Kuroki Teppei the discharged soldier, Haitani Shiori the doctor, Shion Akira the reporter, Kōzuki Eve the tarot reader — and you. By day you vote to exile; by night the Wolf kills. Find the Wolf, or loop forever.
  • Trust · Suspicion · Insight Meters — Three live meters track the room: Trust measures who believes you, Suspicion how the pressure mounts against each suspect, Insight how much you have pieced together. Every statement and vote shifts them — and the Wolf lies too.
  • Intent-Read Free Dialogue — Your freeform questions are read for intent: question, doubt, trust, observe, defend, accuse, or share. Each intent shifts the meters differently, and each suspect answers in their own voice — evasive, blunt, teasing, or cold.
  • Full First-Round Script, Then Live AI — From Awakening · The Gramophone’s Decree to the First Vote and The Result Revealed: a complete scripted first round across six locations — Grand Hall, Dining Room, Library, Greenhouse, Tower Room, Voting Hall — before the live AI takes over.
  • Browser Playable with Original BGM — Runs directly in your browser, no download needed. Save and continue, review the statement log, and listen to the manor’s own original soundtrack — title, discussion, suspicion and exile themes.

Character Sprites

Production Process Breakdown

Stage 1: World Buildingclaude-opus-5
AI receives a one-line seed prompt and generates the AVG-cases world — a studio library of interactive game cases. Fog Manor was built from a single premise: six strangers wake in a fog-sealed manor, one of them is the Wolf, and the loop never ends.
Stage 2: Game Design & Artgpt-image-2
AI designs the game from that premise: the day/night vote-and-kill loop, the Trust/Suspicion/Insight meters, six characters with their own voices and secrets — and all the art: a fog-shrouded manor key art, 6 scene backgrounds, 5 full-body character sprites generated on plain backgrounds and cut out to transparent PNG via BiRefNet, plus 4 original BGM themes.
Stage 3: Build & Publishdeepseek-v4-flash
Game built and published with one click, instantly shareable online. A live LLM (deepseek-v4-flash) performs every scene in real time — each suspect’s voice, their evasions and lies, and the way Trust, Suspicion and Insight shift with every question you ask.

Scene Backgrounds

Asset Prompts

Sarasa Sprite Promptgpt-image-2
"Full-body visual novel character sprite source image for AVG runtime. Shiratori Sarasa, the head maid of Fog Manor: a young woman in a dark long dress and a white apron, posture faultless, hands folded in front of her, neutral calm expression, long straight black hair and a white frilly maid headdress. One character standing upright in a natural neutral pose, entire body visible head to shoes, centered with generous margin. Plain pure white matte background #ffffff for clean cutout, no scenery, no gradient, no shadow environment. No text, logo, watermark, frame, or UI."
Teppei Sprite Promptgpt-image-2
"Full-body visual novel character sprite source image for AVG runtime. Kuroki Teppei, a discharged soldier: short dark hair, sharp grim features, faint facial scarring, an olive-drab military tunic with mended pale patches at the shoulders, red collar insignia, brass buttons, leather cross-body strap and combat belt with pouches, wrap gaiters and leather combat boots, hands loosely clenched at his sides. One character standing upright in a natural neutral pose, entire body visible head to shoes, centered with generous margin. Plain pure white matte background #ffffff for clean cutout. No text, logo, watermark, frame, or UI."
Grand Hall Background Promptgpt-image-2
"Empty interior establishing shot, no people. A grand Victorian manor hall at night: an unlit crystal chandelier, a fireplace with dull red embers, tall arched windows with heavy dark curtains, a curved wooden staircase rising to an upper balcony, cold moonlight mixing with warm firelight, polished floor reflecting the night, fog creeping at the windows. Gothic psych-suspense environment art, cinematic lighting, visual novel background. No people, no text, no watermark, no UI."
Greenhouse Background Promptgpt-image-2
"Empty interior establishing shot, no people. A derelict glass-and-iron conservatory at night: a soaring domed ceiling of cracked panes, dead wilting vines overgrown everywhere, wet reflective stone floor scattered with rotting leaves, dim teal twilight, stormy sky visible through broken glass. Gothic environment art, abandoned haunted atmosphere, cinematic lighting, visual novel background. No people, no text, no watermark, no UI."
Fog Manor Cover Key Art Promptgpt-image-2
"Psych-suspense closed-circuit mystery visual novel game cover for FOG MANOR: a lonely Victorian-Gothic manor shrouded in dense night fog seen through half-open iron gates, one warm window burning in the dark, bare twisted trees, a full moon half hidden behind clouds, six shadowy figures standing before the gates — the sense of paranoia and a repeating time loop. Cold blue-green night palette with warm amber window light, cinematic photoreal-painterly rendering, dramatic chiaroscuro, filmic moody lighting. No text, no logo, no watermark, no frame."

Why Choose Neta Studio

Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5, GPT Image 2, DeepSeek V4.

One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing.

Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined.

Studio Interior

Start Creating

This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.

World: AVG-casesType: Interactive Psych-Suspense Closed-Circuit Mystery Game5 character sprites · 7 scene backgrounds
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