Family tree

Godfather Family Tree — Corleone, Barzini, Tattaglia and Cuneo Networks

4 networks · 24 characters · 7 cards · 5 design sheets
Godfather Family Tree — Corleone, Barzini, Tattaglia and Cuneo Networks

The Godfather family tree as four interactive networks: the Corleone bloodline, the Barzini war, the Tattaglia narcotics push and the Cuneo commission chair. 24 characters, 8 locations, 4 events and 3 factions, with every parent, spouse, sibling, adoption, mentor and loyalty edge held as explicit data.

The Godfather Family Tree

The Godfather family tree is usually drawn as one pyramid with Vito Corleone at the top and everyone else arranged beneath him. That drawing is useful for a first look and wrong for almost every question worth asking. It cannot show that Tom Hagen was raised as a son and still excluded from the succession. It cannot show that Carlo Rizzi was family by marriage and a Barzini asset by resentment. It cannot show that the Tattaglia family supplied the narcotics money while the Barzini family supplied the patience.

This archive draws the same world as four separate relationship networks: the Corleone bloodline, the Barzini war, the Tattaglia narcotics push and the Cuneo commission chair. Each network is interactive, each node is a named character, and every line is an explicit data pair — parent, spouse, sibling, adopted, mentor or loyalty. Nothing is inferred from a generated image. The world holds 24 characters, 8 locations, 4 events and 3 factions, and each atom carries a short canon note that says whether the fact comes from Mario Puzo's 1969 novel, from Francis Ford Coppola's films, or from both.

The four families

The Corleone family is the bloodline and the business: Vito and Carmela, their four children, the adopted consigliere and the marriages that turn strangers into leverage. The Barzini family is the war behind the peace: Emilio Barzini buys the driver, the brother-in-law and the old capo, and lets Tattaglia take the risk. The Tattaglia family is narcotics and the front room: Philip Tattaglia wants the trade to make him legitimate, his son Bruno runs the nightclub, and Virgil Sollozzo brings the plan and the gun. The Cuneo family is the fifth chair: Ottilio Cuneo appears at the commission table, counts the votes and recognises Michael when the arithmetic changes.

Keeping them apart is the point. A single family tree flattens four different kinds of power — blood, money, violence and procedure — into one hierarchy. The networks let you follow one kind at a time, then compare what the same character looks like from the other side of the table.

The Corleone network

The Corleone network is built from sixteen characters and forty explicit edges. Vito and Carmela are the trunk: four children by blood, one by adoption, and a household that treats silence as a form of care. Sonny, Fredo, Michael and Connie each take a different route out of the same house. Sonny answers every insult immediately and dies at a toll booth. Fredo is given Las Vegas and never the truth. Michael says he wants a normal life, then becomes the most exact version of his father. Connie marries Carlo Rizzi as a peace offering and spends the rest of the story learning what the family did to her.

Tom Hagen is the network's most revealing node. He is adopted, educated, trusted with the family's legal survival and told, politely, that he cannot inherit because he is not Sicilian. The edge is marked adopted, not sibling, because the distinction is the whole point. Around the bloodline sit the obligations: Luca Brasi's absolute loyalty, Clemenza's mentorship of Michael, Tessio's old allegiance quietly transferred, Al Neri's silent competence, and Johnny Fontane's godfather debt. The Corleone network is where the other three networks begin, because every later betrayal is a payment against a favour first given here.

Corleone network

Read every parent, spouse, sibling, adoption, mentor and loyalty edge in the interactive Corleone network.

The Barzini network

The Barzini network is the war behind the peace. Emilio Barzini does not fire the first shot; he buys the people who will. Paulie Gatto sells Vito's morning route. Carlo Rizzi sells Sonny's temper and the route to the toll booth. Salvatore Tessio sells the future of the family he helped build. Moe Greene sells the illusion that Las Vegas is outside anyone's jurisdiction, and Johnny Ola sells the introduction that turns Fredo's resentment into a conspiracy.

Thirteen characters and thirty edges make this the second-largest network, and almost every edge is a loyalty line with a price attached. That is deliberate. The Barzini family is not a bloodline in this archive; it is a purchase order. When Michael finally moves, the purge is not a family argument but an audit: every bought man is called in at once, and the network collapses because it was never held together by anything except expected profit. The Barzini network is the best place to see why the edge type matters. A parent line cannot be bought. A loyalty line can.

Barzini network

Read every parent, spouse, sibling, adoption, mentor and loyalty edge in the interactive Barzini network.

The Tattaglia network

The Tattaglia network is smaller and more volatile: eleven characters, twenty-six edges, and a business plan that requires someone else to die first. Philip Tattaglia runs brothels and wants the narcotics trade to make him a legitimate don. His son Bruno runs the nightclub where the trap is set. Virgil Sollozzo brings the money, the Turkish cigarette and the proposition that Vito Corleone refuses in the first act. The refusal is the war.

This network contains the two killings that set the tone for everything after: Luca Brasi at the meeting and Vito on the pavement outside the fruit stand. It also contains the strangest alliance in the story, because Tattaglia and Barzini are partners who are already planning to divide the Corleone assets between them. The Tattaglia network is where violence is most visible and strategy is thinnest. Sollozzo is the most persuasive man in the room and the least protected; Bruno is a nightclub owner playing at soldier; Philip is a brothel keeper who believes a white suit makes him a statesman.

Tattaglia network

Read every parent, spouse, sibling, adoption, mentor and loyalty edge in the interactive Tattaglia network.

The Cuneo network

The Cuneo network is the commission itself: ten characters and twenty-three edges arranged around the fifth chair. Ottilio Cuneo is the least documented of the Five Families dons, and this archive says so plainly. Canon gives him a seat at the peace table and very little else. What the network can show is the geometry around that chair: Barzini and Tattaglia on one side, Vito and then Michael on the other, Tom Hagen carrying the language of negotiation, Moe Greene and Johnny Ola representing the Nevada money that both sides want access to.

Cuneo's value in the archive is procedural. He is the reminder that the Five Families are not a single conspiracy but a voting bloc with a rulebook. He backs the coalition that isolates the Corleones, then recognises Michael when the arithmetic changes. The Cuneo network is the shortest and the most political: fewer bloodlines, more signatures. It is also the network that makes the other three legible, because it shows the peace table where the war is licensed.

Cuneo network

Read every parent, spouse, sibling, adoption, mentor and loyalty edge in the interactive Cuneo network.

Seven profile cards

Seven character profile cards turn the network data into archival dossiers. Each card is a single generated image with a fixed layout: a portrait, the name, five identity lines, two six-axis charts named COMBAT and TACTICS, and a five-line introduction. The cards are for Vito Corleone, Michael Corleone, Sonny Corleone and Tom Hagen from the Corleone family; Emilio Barzini, Philip Tattaglia and Ottilio Cuneo from the three rival families.

The stats are a design device, not canon. They translate the written character into a readable silhouette: Vito's control and negotiation, Sonny's physical force and poor impulse control, Tom's negotiation and insight, Barzini's strategy, Tattaglia's weakness, Cuneo's caution. The identity lines and the introduction are drawn from the same atoms as the networks, so a card never contradicts the graph. Where the novel and the films differ, the card follows the canon note rather than inventing a compromise.

Five design sheets

Five character design sheets give the same people a body: front, side and back views at the same scale, four expression heads, costume callouts and a row of colour swatches. The sheets cover Vito Corleone and Michael Corleone from the Corleone family, plus Emilio Barzini, Philip Tattaglia and Ottilio Cuneo. Each sheet is generated from the character's portrait so the face, hair and age stay consistent across every view.

The design sheets matter because the networks are made of faces, not names. A graph can tell you that Vito is the root and that Tom is adopted, but it cannot tell you why the room goes quiet when Vito enters it. The sheet supplies the silhouette: the black evening suit and the white rose, the open collar Michael wears before he becomes the Don, the white fedora Philip Tattaglia mistakes for authority, the charcoal overcoat Cuneo folds his hands into.

Why a network instead of a poster

A poster is a summary. A network is an argument you can inspect. The Godfather is unusually well suited to the second form because its conflicts are relational: a favour, a marriage, an adoption, a betrayal, a seat at a table. A single poster can show that Vito is the father of Sonny, Fredo, Michael and Connie. It cannot show that Tom is adopted and therefore outside the succession, or that Carlo is a spouse and a Barzini asset at the same time, without turning into a hairball of lines.

The four networks solve that by separating the questions. Open the Corleone network when you want the bloodline. Open the Barzini network when you want to see who was bought. Open the Tattaglia network when you want the narcotics war. Open the Cuneo network when you want the commission. The poster still exists — seven named people, nine correct edges, one image — but it is a cover for the archive, not a substitute for it.

FAQ

**Is this the official Godfather family tree?** No. It is a canon-referenced archive built from Mario Puzo's novel and the films. It is not affiliated with the rights holders.

**Are the facts canon?** Each atom is marked film+novel, film-only or novel-only. Where the versions differ — Fredo's fate, Mary's existence, the detail of Luca Brasi's death — the note says which version is being used.

**Why four networks and not one?** Because the story contains four different kinds of power: blood, money, violence and procedure. One graph forces them into a single hierarchy; four graphs let you compare them.

**What do the edge types mean?** Parent, spouse, sibling, adopted, mentor and loyalty. Every edge is an explicit data pair in the network's data file. No line is drawn by an image model.

**Why are some characters missing from some networks?** Each network is a perspective, not a census. A character appears where their relationships are load-bearing. The full cast of 24 lives in the world atlas below.

**Can I open this on a phone?** Yes. The networks are drag-and-scroll, the cards and sheets open full size, and every link in this article opens in a new tab.

The novel and the films

The Godfather was published as a novel in 1969 and adapted into films in 1972, 1974 and 1990. The novel gives more space to the family's domestic routines, to Lucy Mancini and to Luca Brasi's rehearsed speech; the films give more space to Michael's face and to the geometry of the purge. The archive marks the difference instead of smoothing it out. When a fact is film-only — Mary Corleone, Al Neri, Johnny Ola, Fredo's death — the atom says so. When a detail is novel-only, the atom says that too.

That rule matters most for the family tree, because a family tree implies completeness. This one does not claim to be complete. It claims to be explicit: every line has a source, a type and a note, and every absence is a decision you can see.

Built with four skills

This archive was produced with four named skills, and each one has a visible job. **relationship-network** builds the four interactive graphs and keeps every edge in a data file. **character-relationship-poster** makes the single family poster with seven named people and nine correct edges. **character-profile-card** makes the seven archival dossiers. **character-design-sheet** makes the five turnaround sheets.

The point of naming them is reproducibility. The graphs are not screenshots of a model's imagination; they are rendered from data. The poster is not the source of the tree; it is a second reading of the same edges. If a card and a network disagree, the data file wins. That is the standard this archive is trying to meet: a family tree you can audit, not just admire.

The family hub

Open the hub for the four networks, the poster, the seven profile cards and the five design sheets.

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