hogwarts-before-midnight

Final Product: Hogwarts: Before Midnight

A cinematic, choice-driven wizarding mystery you play in the browser — a raven delivers a sealed letter, something ancient is hidden beneath Hogwarts, and you have until midnight to find it.

Hogwarts: Before Midnight is a browser-playable adventure built on one night inside a living castle. You are a young Hogwarts student crossing the nearly empty Great Hall when a raven lands in front of you with a black-wax letter addressed to no one: “Something has been hidden beneath the castle. Someone is looking for it. You have until midnight to find it.” On the back is a spiral of seven marks, and the castle is quieter than it should be. The trail runs through the Great Hall, the library, a corridor that should not exist, the Forbidden Forest and down into a hidden chamber — and it ends differently depending on who you trust and what you are willing to become by midnight.

Every stop is a decision: who to ask, which path to take, which clue to chase, which creature to trust. Clues are remembered, favours are owed, and symbols start to make sense — while the clock never stops. The living LLM narrator writes each beat as you play, with fully authored prose as the fallback on every route, and the night resolves into three distinct endings — heroic, mysterious, and unexpected. AI enabled right in your browser, no download, no setup.

Play it now: Hogwarts: Before Midnight →

Game Features

  • Live LLM Narrative — Every page, aside and reluctant admission is written live by the LLM narrator as you play. The deepseek-v4-flash narrator voices the Raven, the professor, the Librarian’s night desk and the Seeker’s absence — and carries your choices forward across the whole night.
  • A Castle That Remembers — Under the story runs a quiet flag ledger: clues collected, trusts earned, paths opened, favours owed. Come to the professor early and they remember; break a creature’s trust in the forest and the chamber knows. Progress is saved to your browser, so the night is still yours when you come back.
  • Twenty Decision Beats, Five Locations — The Great Hall → the library → the secret corridor → the Forbidden Forest → the hidden chamber. Roughly twenty decision beats connect them, and the route you take changes what each later stop will let you do.
  • Three Distinct Endings — Trust the professor and gather every clue for the heroic end; keep the raven’s counsel and the symbol’s secret for the mysterious end; defy both and follow the letter literally for the unexpected one. Your trust choices, not a score, decide which midnight you get.
  • The Keeper’s Mark & the Midnight Clock — A running clock gives every scene its pressure — “half past ten”, “an hour and a half” — and the silver spiral of seven marks on the letter is the thread that ties the library, the corridor and the chamber together.
  • The Author Voice Is Built In — The Raven is the one constant presence on stage across every quest and branch: it speaks in short, precise sentences, knows far more than a bird should, and its true nature only pays off at the endings.
  • Browser Playable, Touch-First — Runs directly in your browser with no download and no build, letterboxed for any screen, with every scene, choice and the type-your-own-action box visible and tappable on mobile.

Character Sprites

Production Process Breakdown

Stage 1: World Buildingclaude-opus-5
From a one-line seed the AI builds the night of the letter: an original Hogwarts mystery with a raven guide, a professor who fears the symbol, a Librarian who trades answers, forest creatures that remember your kindness, and a Seeker already inside the walls. Five locations, roughly twenty decision beats, a running clock and three endings are designed and written as one connected night.
Stage 2: Game Design & Artgpt-image-2
The AI designs the choice-driven visual-novel loop and generates the art: the 16:9 key-art cover, the Great Hall opening background, the library, the secret corridor, the Forbidden Forest and the hidden chamber scene backgrounds, plus the on-stage Raven sprite set — cut to transparent PNG with BiRefNet.
Stage 3: Build & Publishdeepseek-v4-flash
The game is coded, wired to a live LLM narrator and published with one click. The castle remembers every choice, writes new lines as you play, falls back on fully authored prose on every route, and is instantly shareable — AI enabled in your browser, no download.

Scene Backgrounds

Asset Prompts

Concept Screen Mockup Promptgpt-image-2
"Create a polished visual-novel / AVG game screen mockup, 16:9, centered composition. Frame layout: a slim rounded pill-shaped top toolbar dock floating at the top center with a few small circular control icons (back, save, menu, settings, mute, network), plus one small folded-map icon. One full-body character standing centered in the frame: a young student wizard about fifteen, tousled dark hair, dark school robes with a crimson scarf, holding an open letter in both hands, expression curious and determined — in cinematic semi-realistic painterly storybook style. A full-bleed scene background behind the character: the grand entrance hall of an ancient wizarding castle at night — long candlelit tables, hundreds of candles floating in mid-air, an enchanted ceiling showing a deep starry sky, towering gothic arches of old stone, warm golden candlelight against deep blue night, faint golden magical particles drifting. Near the bottom: three rounded choice buttons … below them a wide rounded dialogue box … reading 'Something has been hidden beneath the castle. Someone is looking for it. You have until midnight to find it.' … Art style: cinematic magical-school aesthetic … No watermark, no logo, no border frame."
Great Hall Background Promptgpt-image-2
"Create a 16:9 illustrated game background of the grand hall of an ancient wizarding castle at night. Scene: long candlelit wooden tables with golden place settings and scattered old books, hundreds of candles floating in mid-air casting warm golden light, an enchanted ceiling showing a deep starry night sky, towering gothic stone arches hung with faded banners, warm candlelight against deep blue night, faint golden magical particles drifting. On the nearest table lies an old rolled parchment map with a faint glowing silver spiral mark on it. Mood: hushed, magical, one step from mysterious. Style: cinematic semi-realistic painterly, dark blue night sky with warm candlelight, ancient stone architecture. No people, no text, no UI. Keep the lower third of the frame clear and uncluttered for a dialogue box; keep the top strip calm."
Raven Sprite Promptgpt-image-2
"Create a 3:4 full-body character sprite of a large mysterious raven perched on an ornate wrought-iron lantern stand, facing slightly toward the viewer, full body visible head to base. Appearance: deep black-blue glossy feathers with a faint purple sheen, bright intelligent amber eye, head tilted as if listening, a small sealed black-wax letter tied to one leg. Plain pure white studio background, soft even lighting, no shadow on the floor, no props besides the lantern stand, no text. Style: cinematic semi-realistic painterly, clean character reference sheet. Full body only — no cropping of the bird, the stand, or the letter."
16:9 Key-Art Cover Promptgpt-image-2
"Cinematic semi-realistic painterly game cover key art for the wizarding-school mystery adventure 'Hogwarts: Before Midnight'. A young student wizard about fifteen, tousled dark hair, dark school robes with a crimson scarf, holding an open parchment letter tied with black wax, standing in the Grand Hall of an ancient wizarding castle at night — long candlelit wooden tables, hundreds of candles floating in mid-air, an enchanted ceiling of deep starry sky, towering gothic stone arches, faded house banners. A large mysterious raven with glossy black-blue feathers and a bright amber eye perched on an ornate wrought-iron lantern beside him. A faint glowing silver spiral symbol drifting in the air. Warm golden candlelight against deep blue night, drifting golden magical particles, a tall clock approaching midnight … 16:9 key art composition, no text, no title, no watermark, no logo, no border, no UI."
Library & Forest Background Promptsgpt-image-2
"Cinematic semi-realistic painterly illustrated game background, 16:9, of the restricted-shelves library of an ancient wizarding castle at night … impossibly tall dark wooden bookshelves …, rolling brass ladders, a large oak desk lit by a single green-shaded lamp and a cluster of floating candles, … tall gothic arched windows showing deep starry night, a faint glowing silver spiral mark on a book spine. … No people, no text, no UI." / "Cinematic semi-realistic painterly illustrated game background, 16:9, of the Forbidden Forest at night beside an ancient wizarding castle … towering dark pine trees, twisting roots, a narrow moonlit trail …, low ground mist, faint glowing blue and silver lights between the trunks, a distant glimpse of the castle's lit towers …, deep starry sky. … No people, no text, no UI."

Why Choose Neta Studio

Professional — A cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: claude-opus-5 · gpt-image-2 · deepseek-v4-flash.

One-click generation — Officially tuned skills drive every step: world building, character and scene design, art generation, asset cutout and game packaging, with world fork and resource sharing built in.

Community-first — Users build unlimited worlds; every public world can be forked, remixed and reimagined by the community.

Studio Interior

Play Hogwarts: Before Midnight

This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.

World: hogwarts-before-midnight · Type: Interactive Game · 3 key art atoms · 5 locations · ~20 decision beats · 3 endings · live LLM narrative · Share: Play →

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