杰克宇 · 魔豆登天 (Jack and the Beanstalk: Climbing to the Sky Kingdom) — AI-Generated Chibi Platformer Game | Neta Studio

杰克宇 · 魔豆登天 (Jack and the Beanstalk: Climbing to the Sky Kingdom) — AI-Generated Chibi Platformer Game | Neta Studio

Play 杰克宇 · 魔豆登天, an AI-generated chibi platformer from the Disordered Fairytales world. Climb four lanes of magic beanstalks past the Sky Giant, collect the magic beans, sneak the treasure out of his hall and win the knighting — playable in your browser on desktop and mobile.

Final Product: 杰克宇 · 魔豆登天 (Jack and the Beanstalk)

A chibi beanstalk platformer where an adventurer climbs a magic stalk into the clouds, slips through a giant's treasure hall and fights him for the sky-kingdom hoard.

杰克宇 · 魔豆登天 is a playable mini-game generated by AI from a single sentence, set in the storybook world of Disordered Fairytales (失序童话小游戏). 杰克宇, a young adventurer from the flower realm of 折光花丛, is sent by 奥兹留 (King Oz) of 翡翠城 to conquer the sky kingdom above the clouds; with the magic-bean sprite 花魔豆 rooting for him below, he grows a stalk that reaches the sky — then has to climb it, sneak past the Sky Giant and fight him for the treasure.

Four stages in one run — lane-switching climb, top-down stealth, a shockwave boss fight and the knighting celebration — with touch controls on mobile and keyboard on desktop, playable in any browser.

Play it now: 杰克宇 · 魔豆登天 →

Game Features

  • Live LLM Narrative — the whole game was directed by AI from one sentence: the “Disordered Fairytales” world, its 112 atoms of characters, locations, events and lore, and this four-stage beanstalk run were designed live by an LLM as the game was built (deepseek-v4-flash real-time narrative). One sentence in, a finished playable game out.
  • Four Stages, One Beanstalk — a single climb broken into four acts: 魔豆登天 (climb and collect), 巨人之瞳 (stealth through the giant's hall), 巨人之战 (boss fight on the clouds) and 凯旋 · 授勋 (the knighting celebration).
  • Lane-Switching Climb — four beanstalks run up the screen; arrow left and right to switch lanes as 杰克宇 climbs, grab glowing 魔豆 beans for score and weave around the obstacles on the way to the clouds.
  • Stealth in the Giant's Hall — Level 2 flips to a top-down maze over the treasure-hall corridor: watch the giants' detection cones, keep the 被发现值 meter low, read the minimap and reach the 宝藏 before you're spotted.
  • Boss Fight on the Clouds — the Sky Giant attacks with 震地冲击 shockwaves that ring across the arena; dodge out of the ring and time the 斩 counter-attack while his health bar drains.
  • Treasure, Knighthood & a Miniature Kingdom — deliver the sky-kingdom treasure to King 奥兹留 in 翡翠城 to be knighted a sky-kingdom knight, then use the leftover beans to grow a miniature sky kingdom of your own. Touch pads on mobile and keyboard on desktop, playable in any browser.

Character Sprites

Production Process Breakdown

Stage 1: World & Story Designclaude-opus-5
The world starts from a one-line seed — a little-games collection where every fairytale has gone out of order — and the AI expands it into the full Disordered Fairytales world: 112 atoms of characters, locations, events and lore, with 杰克宇 placed in the flower-realm border of 折光花丛.
Stage 2: Visual Directiongpt-image-2
The visual direction locks to the world's Chibi Toy style — rounded stylized toy rendering, bright controlled pastel colours, soft studio light and a soft-matte molded toy finish — and every character, beanstalk, cloud and castle is generated in that language.
Stage 3: Scene Artworkgpt-image-2
Four scene backdrops are generated for the run: the beanstalk climb through the cloud bank, the inside of the giant's colonnaded treasure hall, the pastel sky-kingdom castle in the clouds, and the emerald capital 翡翠城 where the adventure is rewarded.
Stage 4: Character Sprites & Cutoutgpt-image-2rembg
Full-body chibi art is generated for 杰克宇, the bean sprite 花魔豆, the Sky Giant and King 奥兹留, then cut to transparent PNG with BiRefNet so the same sprites can be reused across the game, the world board and future remixes.
Stage 5: Game Engine & Level Flowdeepseek-v4-flash
The playable game is assembled in the browser: a lane-switching beanstalk climb with collectible magic beans, a top-down stealth maze with a detection meter, a shockwave boss fight, and the knighting finale — tied together by the score, life hearts and height progress.
Stage 6: QA & One-Click Publishneta.art
Automated QA screenshots the start screen and every stage on desktop and mobile, then the finished game is published with one click to a shareable link anyone can play.

Scene Backgrounds

Asset Prompts

杰克宇 Sprite Promptgpt-image-2
"杰克宇 Q版立绘" — the real world-media generation prompt for the hero's chibi character art, later cut out to the transparent sprite used in the game.
花魔豆 Sprite Promptgpt-image-2
"花魔豆 Q版立绘" — the real prompt for the magic-bean sprite's chibi character art that becomes the second playable-facing sprite.
Beanstalk Scene Promptgpt-image-2
"Q版chibi toy style vertical fairytale scene, a giant green beanstalk winding up from the bottom into fluffy white clouds toward a small floating sky-kingdom castle at the top, bright toy colors, pastel blue sky, cute clean rounded shapes, soft studio light, no text, no people, portrait orientation."
Magic Bean Collectible Promptgpt-image-2
"a single small magical golden magic bean collectible, glowing green-gold bean with a cute smiley face, chibi toy style, isolated on a pure white background, bright clean colors, no text, single item centered."
Sky-Kingdom Arrow Promptgpt-image-2
"a single cute cartoon arrow projectile, chibi toy style, small wooden arrow with a round pastel tip and feather fletching, isolated on a pure white background, clean bright colors, no text, no other objects, single item centered."

Why Choose Neta Studio

Professional — the cloud harness covers the whole workflow from world building to game publishing, running entirely in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V4 Flash BiRefNet

One-click generation — officially tuned skills drive every step: world building, game design, character art, sprite cutout and game packaging. Every prompt, sprite and scene in this project stays in the world, ready to remix.

Community & IP-first — adapt any world or start fresh from a single sentence. Keep your sprites, prompts and scenes and remix them into new games anytime — no coding required.

Studio Interior

Start Creating

This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any idea. No coding required, free to start.

World: Disordered Fairytales (失序童话小游戏) · Type: Interactive Game — chibi beanstalk platformer · lane-switching climb, top-down stealth and a shockwave boss fight · live LLM narrative · 112 atoms in the world: 50 characters, 39 figures, 10 locations, 8 events, 5 lore rules · Share: Play →

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