
Play Final Selection: Night of Wisteria — a browser action visual novel from the Demon Slayer world. Survive seven nights on wisteria-bound Mount Fujikasane, cross blades with Tanjiro, Zenitsu and Inosuke, and master Water Breathing. Every scene is written live by an LLM as you play.
Final Product: Final Selection: Night of Wisteria




Final Selection: Night of Wisteria drops you onto Mount Fujikasane in Taisho-era Japan — seven nights, one mountain, and demons bound by wisteria waiting in the dark. You are a Water Breathing candidate. Pass the trial, and the Demon Slayer Corps accepts you. Fail, and the mountain keeps you.
Cross paths with Tanjiro Kamado, who carries his demon sister Nezuko in a wooden box, with Zenitsu Agatsuma, who sleeps his way to lightning, and with Inosuke Hashibira, who wears a boar's head and fights on instinct. Every scene, every reply, every choice is written in real time as you play — no two nights on the mountain are ever the same.
Play it now: Final Selection: Night of Wisteria →
Game Features
- Live LLM Narrative — Every scene, every reply, and every character — Tanjiro, Zenitsu, Inosuke, and the demons of the mountain — is written in real time by an LLM as you play. No two runs of the Final Selection unfold the same (deepseek-chat real-time narrative).
- Seven Nights, One Trial — A seven-day gauntlet on wisteria-bound Mount Fujikasane. Manage your breath, your blade, and your nerve from dusk to dawn — and survive long enough to earn your place among the Demon Slayer Corps.
- Choice-Driven Survival — Ask Tanjiro what he knows about the mountain, step into the trees alone, or listen for sobs among the other candidates. Every choice sends the story down a different path — and the LLM remembers what you did.
- Water Breathing & Nichirin Steel — A blade that drinks the sun and a style that flows like current and tide. Learn the forms, read the flow of battle, and cut down demons before they cut down you.
- Real Demon Slayer Cast — Tanjiro and Nezuko, Zenitsu the lightning coward, Inosuke the boar-masked brawler — each rendered as a full-body sprite with multiple expressions, brought to life scene by scene.
- Browser Playable — Runs directly in your browser, no download needed. Live LLM dialogue on every page turn, from the first wisteria blossom to the dawn of the seventh day.
Character Sprites
Production Process Breakdown
AI receives the prompt "Create a Demon Slayer world with the Demon Slayer Corps, Breathing Styles, and demons" and generates the Demon Slayer world — 28 atom cards: characters (8), locations (6), events (5), rules (7), factions (2). Each card contains original descriptions, cover art, and interconnections.
AI designs the game from atom cards: writes story rules, designs the seven-night scene flow, generates all art assets (title background + 5 scene backgrounds) and 7 character sprites. Each sprite was generated with a full-body sprite prompt, then background-removed to transparent PNG via BiRefNet.
Game built and published with one click, instantly shareable online. A live LLM (deepseek-chat) improvises dialogue in each character's voice — Tanjiro, Zenitsu, Inosuke, and the demons of the mountain — as you play.
Scene Backgrounds





Asset Prompts
"Cinematic 16:9 anime background, Demon Slayer style cel shading sharp shadows flat color, night mountain gate on Mount Fujikasane, massive cascading purple wisteria flowers framing a wooden torii-like gate, moonlit misty forest path beyond, Taisho-era Japan atmosphere, dark quiet lower third for title text overlay, no characters, no people, no UI, no text, no logos, no watermark, clean scenic illustration"
"16:9 anime scenic background Demon Slayer cel shading, wisteria-covered mountain entrance at dusk-night, purple blossoms, stone path, fog, Taisho Japan, no characters, no text, no UI"
"16:9 anime scenic background Demon Slayer style, dense night cedar forest path, moonlight shafts, ominous shadows, blue-green dark palette, no characters, no text, no UI"
"16:9 anime scenic background Demon Slayer style, moonlit forest clearing with broken trees and claw marks, tense red-violet night lighting, empty battlefield atmosphere, no characters, no text, no UI"
"16:9 anime scenic background Demon Slayer style, mountain summit at first dawn light, soft gold and lavender sky over forest sea of clouds, hopeful calm after trial, no characters, no text, no UI"
"Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing, and feet. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no exterior, no decorative backdrop, no gradient, no shadowy environment, no checkerboard transparency pattern, no pixel grid, no fake transparent background. Demon Slayer anime cel shading: @Tanjiro Kamado, teen boy, wine-red hair, scarred forehead, checkered green-and-black haori, black uniform, calm determined expression, holding a Nichirin sword at his side. Keep face, outfit, silhouette, and color palette. No text, logo, watermark, frame, card border, or UI."
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V3
One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing.
Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined.
Studio Interior



Start Creating
This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.