May I — A Permission-First Otome Roleplay (Duelling Club Slow Burn)

Final Product: May I




May I is a playable permission-first otome roleplay — a duelling-club slow burn written and directed live by AI, running in your browser with nothing to install.
Duelling club runs until the lamps are lit. By the end of it you have been corrected seventeen times — stance, elbow, grip — and not once by your assigned partner. They come from Aurelian Selwyn. Three times he has put his hand on the inside of your wrist to move your guard into place. The third time he moved you one degree further than the correction required. He knows he did.
Aurelian does not flirt and does not speak first. He looks at you a half-second longer than a Selwyn is trained to, and that is the entire opening move — and it takes weeks. In the dungeon corridors at night he tells the truth in very short sentences. He will not touch you again without asking, out loud, because every hand on him since he was eleven was adjusting his stance. The confession is four words. Play May I →
Game Features
- Live LLM Narrative Direction — nothing here is a fixed script. A deepseek-v4-flash agent reads your action, keeps Aurelian in voice and writes the next beat, the subtext and the silence after it as you play. The same agent planned the premise, the opening in duelling club, the three investigable threads, four locations and the permission-first rule from a single world prompt.
- A Cast That Stays In Character — Aurelian answers in his own register: short, exact, formal, refusing to fill a silence he has not been given permission to fill. Ophelia tells you what things cost, precisely. Draco's care arrives disguised as an insult; Sebastiano notices everything and shows off nothing; Kit leaves first, always; Micah flirts with everyone until you ask a question that is not about the match. No assistant tone, no drift.
- Answer In Your Own Words — the free-text action box is the whole interface. Ask him whether he likes the schedule. Watch him at dawn. Say nothing and let the corridor do the talking. Every typed beat lands differently, and the story remembers what you chose — including the questions he has no framework to answer.
- Three Investigable Threads — The Schedule (he has trained twice a day since he was eleven; does he like it?), The Letter (his father's letter arrives with a name in it, and Ophelia knows what the name means) and The Gentleness (why the boy engineered for duelling goes unbearably gentle with anything smaller). Each thread carries clues, actions, discoveries, a reveal and consequences that change the ending you can reach.
- A Route That Runs On Permission — the romance is built out of asking. He moves you one degree too far in duelling club, then will not touch you again without the words: "May I. Say yes or no." Say yes and his voice is not steady; say no and he inclines his head, says nothing, and continues to be exactly where you need him for the rest of the year. Refusal is written as a real ending, not a failure state.
- Six Cut-Out Sprites, Four Painted Scenes, Zero Install — six cast portraits were cut out with <span class="ml-model-badge">birefnet-general</span> into true transparent PNGs, so Aurelian, Ophelia, Draco, Sebastiano, Kit and Micah stand cleanly over four painted castle settings — the duelling hall, the dungeon corridor, the training room at dawn and Ophelia's study. The whole story is a mobile-first page: free to start, nothing to download.
Character Sprites
Production Process Breakdown
The world "Handsome Men in the Galaxy" set the house art direction — refined semi-realistic painterly, value-defined contours, organised shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly. For this route the AI narrowed it into a cold editorial register: candle amber and deep emerald against steel blue and marble grey, hard cold key, small controlled highlights, slow-burn restraint.
From a one-line premise — "the boy whose body was engineered by his family since he was eleven, and who wants, for once, to be touched for a reason that is not correction" — the agent wrote the playable spine: the opening in duelling club, the permission-first rule, a seven-link relationship graph, three investigable threads with their clues and consequences, four locations and five story directions, and the default opening line, "Your stance is still wrong. May I?"
The six cast portraits were painted in the world's own studio with GPT Image 2, each against a separate visual direction — high-fashion editorial for Aurelian, otome semi-3D render for Ophelia and Draco, photoreal cinematic for Sebastiano, decadent dark romance for Kit, superhero-campaign editorial for Micah — so every face reads as one coherent cast.
Four 16:9 scene backgrounds were painted at 2048×1152 to stage the route: the duelling hall at night, the dungeon corridor at midnight, the training room at dawn and Ophelia's study. Each keeps the lower third calm and uncluttered so dialogue and sprites can sit over it without fighting the art.
Every cast portrait was background-removed with BiRefNet into a true transparent PNG, so each character composites cleanly over any painted scene — no grey box, no matte edge — and can be swapped mid-scene without re-lighting the background.
The build was checked in-browser at 1280×800 — scene framing, sprite scale, text contrast in dark and light, the in-story Save / Load / Restart menu and the live turn flow — then published in one click to a shareable play link, with the world's sprites, scenes and prompts left reusable by any fork.
Scene Backgrounds




Asset Prompts
"Aurelian Selwyn, Ophelia's cousin and the family's other instrument — six foot two of trained, sculpted, immaculate control, because in the Selwyn house the girls are taught faces and the boys are taught bodies. Portrait. No text, no labels, no letters, no signage anywhere." Visual direction: "High-fashion editorial, 85mm f/1.8: cold classical beauty, dark chestnut hair, marble-cast skin, pale green-grey eyes, bespoke black duelling tunic, hard cold key, steel-blue rim."
"Otome semi-3D render: near-black glass-straight hair, pale skin, heavy-lidded grey-green eyes, immaculate uniform, silver prefect badge, 85mm f/1.2, candlelight amber, cool cyan-lilac rim." Character note carried into the render: the Slytherin girl who ruins your reputation to keep it intact — every rumour she starts about you is a door closing on something worse.
"Otome semi-3D render (Love and Deepspace register): platinum-blond hair, pale skin, cold grey-blue eyes with double catchlights, black tailored coat, 85mm f/1.2, candlelight amber, cool cyan-lilac rim, rose-champagne grade." Deliberately not a domineering CEO: the arrogance is temperament, and his care and his contempt use the same voice.
"Photoreal cinematic, 85mm f/1.4, handsome young Italian, dark curls, amber eyes, Slytherin-green scarf, linen shirt, gold signet ring, golden-hour, half-smirk." Register: old-money ease, too wealthy to find showing off interesting — the uniform one button looser than regulation, the signet ring inherited rather than bought.
"Otome semi-3D render: dark romantic curls, very fair skin, enormous dark eyes, white silk shirt open, slim black velvet jacket slipping off one shoulder, single candle key, cool cyan-lilac rim." Add the mole below the right eye and the standing hospital-wing permission slip in the story — the face should look like it has not slept and is performing anyway.
"High-fashion editorial, 85mm f/1.8: rich deep-brown skin, precise fade, high cheekbones, warm dark-brown eyes, broad grin with dimple, scarlet-and-gold tie loose, leather Beater's bracers." Register: superhero-campaign editorial; six foot four and visibly powerful, entirely aware of what he looks like and finding it hilarious.
Duelling hall: "A vast torchlit stone duelling hall in an old wizarding castle at night — a long raised platform of scuffed flagstones, tall arched windows with cold moonlight and drifting mist, floating candles in iron sconces, emerald-and-silver house banners, the floor polished by centuries of footwork." · Dungeon corridor: "wet black stone walls, a single guttering torch, deep green underwater light through a grille, arched doorways receding into darkness." · Training room: "tall mullioned windows with pale blue-grey first light, worn wooden floor with faint chalk marks, a rack of practice blades, a stopped hourglass on the sill." · Ophelia's study: "dark green walls, a wall of leather-bound books, a brass lamp, a sealing ring beside a folded letter, two chairs arranged for a negotiation." Every prompt ends: "refined semi-realistic painterly otome background, value-defined contours, organised shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly, palette of candle amber, deep emerald, steel blue and cold marble grey, 16:9 widescreen visual-novel background, empty of people, no text, no watermark, no UI, lower third calm and uncluttered."
All six cast portraits were run through BiRefNet background removal, producing true transparent PNGs at 920–1024 px wide and 1100 px tall — no matte edges, no white or grey box, ready to composite over any painted backdrop in the world.
"16:9 video game cover key art for the otome roleplay 'May I'. Aurelian Selwyn, an 18-year-old seventh-year Slytherin duelling champion — 6'2", heavily built and immaculately controlled, dark chestnut wavy hair, fair marble-cast skin, pale green-grey eyes, bespoke black high-collar duelling tunic with a thin steel-blue edge — stands in a torchlit stone duelling hall at night, one hand closing around a girl's wrist to correct her guard, his gaze lifted a half-second too long; her face is turned away from camera. Behind them: a long duelling platform, floating candlelight, tall arched windows with cold moonlight, emerald-and-silver banners, faint mist on the flagstones. Mood: restrained, electric, slow-burn tension. Refined semi-realistic painterly otome illustration, value-defined contours, organised shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly, soft cinematic lighting, subtle grain, palette of candle amber, deep emerald, steel blue and cold marble grey. Cinematic key-art poster, character on the right third, open negative space on the left for a title, 16:9 landscape. No text, no watermark, no logo, no UI."
Why Choose Neta Studio
Professional — a cloud harness runs the whole production from world building to story direction to publishing, with no local setup. Stable access to the latest models: GPT Image 2 · BiRefNet · deepseek-v4-flash.
One-click generation — officially tuned skills drive every step: world building, roleplay drafting, cast and scene art, transparent cut-outs, in-browser visual QA and one-click publishing, with world fork and resource sharing built in — so every sprite, scene and prompt in this route is reusable in your own world.
Community-first — users build unlimited worlds, and every public world can be forked, remixed and reimagined. Start from this duelling club, or begin fresh from any idea — a one-line prompt is enough.
Studio Interior



Start Creating
May I was generated by Neta Studio AI from a single world prompt — the world took minutes, the route and the artwork took minutes. You can do it too — adapt this world or start fresh from any idea. No coding required, free to start.