Middle-earth Expedition: Fellowship of Justice — Idle Auto-Battle Web Game (中土远征:正义同盟) | Play Online

Play Middle-earth Expedition: Fellowship of Justice (中土远征:正义同盟), an idle auto-battle web game set in the 中土世界:魔戒远征 (Middle-earth: The Ring Quest) world. Command the Free Peoples' forward barracks against the orc Shadow Legion: manage six upgrade lanes — gold-mine income, barracks speed and unit training — while your army recruits, marches and fights on its own, drafting 3-choice blessings every third level. Runs instantly in your browser, no install required.
Final Product: Middle-earth Expedition: Fellowship of Justice




Middle-earth Expedition: Fellowship of Justice (中土远征:正义同盟 · Neta优化版) is a playable idle auto-battle web game set in 中土世界:魔戒远征 · Middle-earth: The Ring Quest. You command the forward barracks of the Free Peoples on the road to Mordor: the dwarven gold mine pays a steady income, the blue camp auto-recruits swordsmen, archers, shield guards and — after a few waves — cavalry, and every unit marches out, meets the enemy and fights on its own. You steer the battle through six upgrade lanes: mine income, barracks recruit speed, and the training of each unit class.
Push the red Shadow Legion camp and destroy it before your own falls — whenever any lane reaches a level that is a multiple of 3, the battle pauses for a 3-choice blessing draft: 财源涌动 wealth surge, 战利品分成 loot share, 矿工培训 miner training and more, each stacking when picked again.
Play it now: Middle-earth Expedition: Fellowship of Justice →
Game Features
- Idle Auto-Battle Core — Units recruit, march and fight by themselves. Your job is the economy: keep the gold mine fed and the upgrade lanes rolling while swordsmen, archers and cavalry grind toward the enemy camp.
- Six Upgrade Lanes — 升级金矿 gold-mine income, 兵营加速 barracks recruit speed and four unit trainings (剑士 swordsman, 弓手 archer, 盾卫 shield guard, 骑兵 cavalry) — every level visibly changes the battle on the road.
- 3-Choice Blessing Draft — When any lane reaches a level that is a multiple of 3 the battle pauses and you draft 1 of 3 blessings — wealth surges, kill bounties, miner training and more — that stack each time you pick them again.
- The Shadow Legion Escalates — The red camp answers wave after wave: 兽人战士 orc warriors, 兽人弓手 orc archers, 洞穴食人妖 cave trolls and 座狼骑兵 warg riders, each wave hitting harder than the last.
- 2.5D Middle-earth Battlefield — A painted valley battlefield in vintage fantasy storybook style — dwarven mine, blue barracks, red orc camp — with real pixel-style unit sprites clashing along a live battle line, complete with HP bars and floating damage.
- Instant Browser Play — Runs in any browser straight from the share link — no download, no install; click, spawn, hit and victory sound effects and a live event feed are all included.
Interface



Production Process Breakdown
AI receives the seed prompt and generates the 中土世界:魔戒远征 (Middle-earth: The Ring Quest) world — 42 atom cards: 12 characters, 20 locations, 4 events, 3 items and 3 factions, each with original lore, cover art and interconnections in a classic fantasy storybook style with parchment texture. The Fellowship of Justice camp, the Shadow Legion, the dwarven gold mine and the road to Mordor all come from this one living world model.
AI designs the idle-battle battlefield from the world: the painted valley background, the blue barracks and red orc camp, the dwarven gold mine, and the pixel-style unit sprites — swordsman, archer, shield guard, cavalry, orc warrior, cave troll and warg rider. Every sprite is cut out into a transparent PNG via BiRefNet, and a full sound kit (click, spawn, hit, kill, victory, defeat) is produced for the battle feed.
AI assembles the game logic — auto-recruit and auto-combat loop, gold economy, six upgrade lanes, the 3-choice blessing draft every 3rd level, wave escalation, HP bars, damage floats and the event log — into a single web app and publishes it to a public link. It runs instantly in any browser, no download required.
Asset Prompts
Real Generation Prompts
"Classic fantasy illustration, vintage storybook art style, mystical and ancient atmosphere, parchment texture, epic high fantasy. 16:9 game cover for 中土世界:魔戒远征 idle auto-battle web game: a sweeping isometric valley battlefield where the Fellowship of Justice (blue elven-human camp with banners and a glowing golden tree) faces the dark orc Shadow Legion (red burning fortress) across a dirt road, a dwarven gold mine on a central hill pouring golden coins, ranks of tiny pixel-style warriors — swordsmen, archers, shield guards and cavalry — clashing with orc warriors, cave trolls and warg riders, above them the stormy sky of Mordor and the great eye far on the horizon, warm parchment light and epic scale, no text, no logo, no watermark."
"@弗罗多·巴金斯, @山姆卫斯·甘姆吉, @甘道夫, @阿拉贡, Create a 16:9 character card collage for the Middle-earth Ring Quest world. Scene: four elegant fantasy profile cards laid out on an ancient parchment table, each card showing one character portrait and symbolic motif: Frodo with the One Ring and green Shire tones, Sam with garden leaves and warm earth tones, Gandalf with staff and silver-gray light, Aragorn with ranger cloak and royal sword motif. Composition: overhead three-quarter view, four cards slightly overlapping like archival dossier cards, readable large character names only: FRODO, SAM, GANDALF, ARAGORN; small decorative stat glyphs and relationship lines between cards, no dense tiny text. Style: classic fantasy illustration, vintage storybook art style, mystical and ancient atmosphere, parchment texture, epic high fantasy, elegant European archival ornaments. Constraints: keep all four characters distinct, no modern UI, no watermark, no logo, avoid unreadable paragraphs or garbled large text."
"@甘道夫, Create a game assistant portrait sprite for a pixel fantasy merge game UI. Subject: Gandalf as a friendly barracks mentor, waist-up front-facing character, holding a simple staff, warm smile, heroic positive ally. Composition: centered single character, full upper body visible, generous transparent/clean cutout margin, no background or flat chroma-key pale green background suitable for background removal. Style: high quality 16-bit pixel art, crisp bold silhouette, limited palette, readable at small UI size, matches pixel Middle-earth barracks game assets. Text: no text. Constraints: one character only, no logo, no watermark, no frame, no scenery, no extra characters, clean edges for cutout."
"@金雳, Create a game assistant portrait sprite for a pixel fantasy merge game UI. Subject: Gimli as a fierce but loyal dwarf drillmaster, waist-up front-facing character, braided beard, helmet, axe visible, determined battle-ready expression, heroic positive ally. Composition: centered single character, full upper body visible, generous transparent/clean cutout margin, no background or flat chroma-key pale green background suitable for background removal. Style: high quality 16-bit pixel art, crisp bold silhouette, limited palette, readable at small UI size, matches pixel Middle-earth barracks game assets. Text: no text. Constraints: one character only, no logo, no watermark, no frame, no scenery, no extra characters, clean edges for cutout."
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to app publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5, GPT Image 2, DeepSeek V3.
One-click generation — Officially tuned skills drive every step: world building, game design, art generation, app packaging. World fork resource sharing lets you inherit characters, locations and events from any public world, then rewrite what you want.
Community-first — Users build unlimited worlds; all public worlds can be forked, remixed and reimagined.
Studio Interior



Start Playing
This web game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.