
Play Signal Lost: Artemis — a sci-fi visual novel set in the No Man's Sky universe. Answer a distress call from a fellow Traveler across a crash-site night, a space station, the Space Anomaly and an Atlas Interface. Four meters, branching choices and four endings. Free to play in your browser.
Final Product: Signal Lost: Artemis





Signal Lost: Artemis is a playable sci-fi visual novel set in the infinite universe of No Man's Sky. You wake with no memory on a hostile alien world, a broken starship smoking on the ridge behind you. Then the radio breathes: a voice named Artemis, calling for help across a sky too empty to hold it.
From the crash-site night to a station comms bay, the sanctuary of the Space Anomaly and the red cathedral of an Atlas Interface, every reply you send raises Hope, Pragmatism, Atlas or Signal — four meters that decide one of four endings. The story branches live as you play, and the universe keeps generating around you.
Play it now: Signal Lost: Artemis →
Game Features
- Live LLM Narrative — every scene, every reply and every branch is written in real time by an LLM as you play. No two runs through the stars read the same (deepseek-chat real-time narrative).
- Four Living Meters — Hope, Pragmatism, Atlas and Signal shift with every choice you make. Push Artemis toward rescue, cold data, cosmic revelation — or silence.
- Four Endings — Signal Found, Pattern Preserved, Shared Witness and Open Sky. Your answers across four scenes decide which fate the universe gives her.
- Four Worlds in One Journey — a toxic crash-site night, an orbital space station, the Space Anomaly and a monumental Atlas Interface, each a painterly No Man's Sky vista.
- Full-Body Character Sprites — Artemis, Apollo and Priest Entity Nada rendered as semi-realistic splash-art sprites, cut to transparent PNGs for the AVG runtime.
- Browser Playable — runs directly in your browser with save/load, no download needed. Full-viewport UI that works on desktop and mobile.
Character Sprites
Production Process Breakdown
AI receives the prompt "No Man's Sky — a vast procedurally generated universe" and generates the world: 24 atom cards — 6 characters (The Traveler, Artemis, Apollo, Nada, Polo, The Atlas), 5 locations, 4 events, 4 factions and 5 world rules. Each card carries original descriptions and interconnections.
AI designs the game from the atom cards: writes the story rules, the four-meter system and the four-ending scene flow, then generates every art asset. Each sprite was created from a full-body white-background prompt, then background-removed to a transparent PNG via BiRefNet.
Game built and published with one click, instantly shareable online. A live LLM (deepseek-chat) keeps the narrative breathing as you play — Artemis's voice, Apollo's pragmatism and the Atlas's cold geometry, all improvised around your choices.
Scene Backgrounds





Asset Prompts
"Create a cinematic title screen background for a space exploration visual novel. Scene: infinite starfield over a lone broken starship on a dark alien ridge, distant colossal red geometric Atlas structures floating in deep space, lonely hopeful mood. Composition: wide establishing shot, lower third darker for UI title text space, horizon low. Style: semi-realistic painterly game splash art, No Man's Sky inspired cosmic sci-fi, rich color, cinematic lighting, no text, no watermark, no logo..."
"Create a clean scene background for a visual novel. Scene: toxic-beautiful alien lush planet at night, bioluminescent flora, wrecked small starship on a ridge, twin moons, hazardous fog, sense of first awakening. Composition: wide environment plate, empty midground for character sprite overlay, no people. Style: semi-realistic painterly game splash art, No Man's Sky inspired cosmic sci-fi..."
"Create a clean scene background for a visual novel. Scene: interior of an orbital alien space station marketplace corridor, neon trade terminals, viewport showing a copper gas giant, industrial sci-fi architecture mixing Gek brass and Korvax glow. Composition: wide interior plate, clear floor space center for character sprite, no people. Style: semi-realistic painterly game splash art, No Man's Sky inspired cosmic sci-fi..."
"Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin... Subject: Artemis, a fellow Traveler explorer in a worn futuristic exo-suit with soft teal and white plating, slim athletic build, helmet partially open or visor up revealing a hopeful tired human face, multi-tool holstered, subtle glow accents. Style: semi-realistic painterly game splash art, No Man's Sky inspired..."
"Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a calm dignified pose... Subject: Priest Entity Nada, Korvax synthetic being in crimson and gold machine robes, luminous geometric mask-face of soft light, elegant mechanical hands, serene scholarly presence. Style: semi-realistic painterly game splash art, No Man's Sky inspired, high detail character design..."
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V3 Kimi 3 Gemini 3.1
One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing lets you inherit any public world — all its characters, locations and events — then rewrite what you want.
Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined. The Discord learning community walks with you from your first world to your first game.
Studio Interior



Start Creating
This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.