O.S.F; Dead Road — Korean-Horror Interactive 3D Survival Game

O.S.F; Dead Road — Korean-Horror Interactive 3D Survival Game

Play O.S.F; Dead Road — a Korean-horror interactive 3D survival game from Neta Studio. Guide Dylan, Kyle H. and Stephen down a fog-choked Seoul road, punch, kick and fire the scoped M14 at the crawling dead, and survive the revival loop where every zombie rises again up to three times. Cinematic 3D menu, wave-based side-scroller combat, browser playable, no download.

Final Product: O.S.F; Dead Road

O.S.F; Dead Road is a playable Korean-horror action game set on a fog-choked road out of Seoul. Dylan and his friends Kyle H. and Stephen were on vacation when the virus hit — now the only way out is through the crawling dead, and the dead do not stay down.

Switch between the three survivors, brawl with fists and boots, and fire the scoped M14 when it counts. Every zombie drops, rises and crawls again up to three times before it finally dies — and Zombie 4 is a tougher miniboss that refuses to go quietly. Survive the waves, watch the city backdrop turn, and clear the Dead Road.

Play it now: O.S.F; Dead Road →

Game Features

  • Crawling Dead Revival Loop — Every zombie falls, plays its dying animation, rises and crawls at you again — up to three revivals before it finally stays down. Zombie 4 is a tougher miniboss with more health that makes the loop a real fight, exactly as the world was designed.
  • Three Survivors, Three Playstyles — Play Dylan and switch on the fly between Kyle H. (armed) and Stephen (brawler) with 1/2/3. Each survivor has their own model, idle, run, melee and shoot animations, so the fight changes with whoever is on point.
  • M14 Firearm Combat — When blades are not enough, hold the scoped M14 and open fire. Punch and kick for close work, or fire for lethal damage with muzzle flash and a rising kill counter — the same rifle the survivors carry through the whole run.
  • Cinematic 3D Menu — A cool cinematic 3D title screen with the main characters standing heroically in their idle animations, the O.S.F; DEAD ROAD title and the custom menu music. Press Enter or tap to drop into the road.
  • Korean-Horror Road Survival — A grim, desaturated 2.5D side-scroller staged against two swappable Korean city backdrops. Fog, crimson accents and a cinematic camera follow the active survivor down the dead road through escalating waves.
  • Browser & Mobile Playable — Runs directly in your browser with no download. Full keyboard controls (A/D move, J punch, K kick, L fire, Space jump) plus touch controls and a landscape rotation hint on phones.

Character Sprites

Production Process Breakdown

Stage 1: World Buildingneta-studio
From a single sentence — a creepy Korean-horror hack-and-slash with shooting instead of blades — Neta Studio generated the world: three American survivors on vacation in Korea, the crawling dead that get up three times, a tougher Zombie 4, a cinematic 3D menu and an M14 as the weapon.
Stage 2: Game Design & 3D Assemblythree.js
The game was built as a 2.5D side-scroller in three.js: real 3D models for Dylan, Kyle H., Stephen and Zombies 1-4, the M14 rifle, and two large Korean city backdrops. Wave logic, melee, shooting, the revival loop, HUD and the cinematic idle menu were wired into one playable scene.
Stage 3: Art & Asset Productiongpt-image-2birefnet-general
Key art, the 16:9 cover, six full-body character sprites and two scene backgrounds were generated with GPT Image 2, then each sprite was background-removed to a transparent PNG so it can sit cleanly on any scene.
Stage 4: Build & Publishneta-studio
The game was published with one click and is instantly shareable online — browser playable with keyboard and touch controls, no download and no local setup.

Scene Backgrounds

Asset Prompts

Cover Key Art Promptgpt-image-2
"Korean-horror survival video game cover key art, cinematic 16:9. Three determined American survivors stand together on a foggy abandoned road at night outside a dark city skyline, wearing a black jacket, a black hoodie, and a red-orange jacket. Mist drifts across the empty street, shadowy figures loom in the distant haze, desaturated blue-grey palette with crimson accent light, volumetric fog, film grain, dramatic rim light. Bold distressed title text O.S.F; DEAD ROAD and subtitle THE CRAWLING DEAD OF SEOUL."
Survivor Sprite Prompt (Dylan)gpt-image-2
"Full-body game character sprite source, one single character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous empty margin, plain pure white background #ffffff only, no scenery, no floor shadow. Photorealistic 3D-rendered character for a Korean-horror road survival game: American male survivor, late 20s, short dark hair, black jacket over a grey t-shirt, blue jeans, dark boots, holding a scoped M14 rifle at his side. Dark desaturated cinematic lighting, subtle grime and blood."
Zombie Sprite Prompt (Crawler)gpt-image-2
"Full-body game character sprite source, one single figure standing upright in a neutral pose, entire body visible head to shoes, centered with generous margin, plain pure white background #ffffff, no scenery, no shadow. Stylized dark cinematic 3D character render for a horror survival game: a pale human figure with long tangled hair, torn light blouse and skirt, hunched forward stance, desaturated palette."
Scene Background Prompt (Dead Road)gpt-image-2
"Korean-horror video game scene background, cinematic 16:9, a foggy ruined Seoul street at night, abandoned cars, shattered storefronts, blood trails, crimson emergency light glow, desaturated blue-grey palette, volumetric fog, film grain, no characters, no text, no UI."
World Visual Targetneta-studio
From the world asset requirements: "Korean-horror road survival — Americans in Seoul when a virus creates the crawling dead." Art direction: dark 2.5D side-scroller; 3D models against a hazy Korean city skyline; fog-heavy, desaturated, crimson accents. Camera: side-view perspective following the active survivor. Tone: grim, tense, cinematic horror.

Why Choose Neta Studio

Professional — A cloud harness supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: GPT Image 2 · BiRefNet · three.js.

One-click generation — Officially tuned skills drive every step: world building, character design, art generation and game packaging. World-fork resource sharing means every asset is reusable.

Community-first — Users build unlimited worlds, and every public world can be forked, remixed and reimagined. Start from this Dead Road or begin fresh from any idea.

Studio Interior

Start Creating

This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any idea. No coding required, free to start.

World: O.S.F; Dead Road · Type: Interactive 3D Horror Side-Scroller · 3 survivors · 4 zombies · M14 rifle · 2 city backdrops · 6 sprites · 4 backgrounds · 1 cover · Share: Play →
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