River Pact — A Playable Feline History Roleplay (The Tampered Cargo at La Praire)

Final Product: River Pact




River Pact is a playable historical roleplay set at a feline fur-trading fort on the St. Lawrence, where a sabotaged cargo and a disputed river boundary can turn a carefully negotiated compact into a test of power.
It is the early years of La Praire, an 18th-century fort in New France. The founding Lafontaine and LeBar households, the Durocher and Montreuil families, and the river traders have gathered at the landing to seal the settlement’s first trading compact with the Indigenous communities who actually know the water. Then Nicolas Bouchard opens a crate that should hold salt and iron and finds river stones packed beneath the cloth, and a wax seal that is not his. Every witness at that table has a reason to want the truth bent.
You play Awenhawi, a Kanien’keha:ka river guide and diplomatic visitor whose reading of the river and the room is the reason the fort asked for you — or you can take the role of Sakari, Eranhawi, Amelie Viger, Nicolas Bouchard, Claude Montreuil, Guerin Lafontaine or Francois Le Bar. Each one stands somewhere different at the table: the hunter who can refuse the crossing, the wampum keeper who remembers what the French draft leaves out, the interpreter holding two languages, the trader whose tally was altered, the carpenter who drove the new stakes, the seigneur’s heir, the swordsman. From the landing you can inspect the crate and the dock, follow the scrape marks to the palisade gate, compare three versions of the same count, and decide whether the compact is worth saving — or worth rewriting. A live AI agent writes every beat, keeps each cat in their own voice, and never decides what you feel.
Play it now: River Pact →
Game Features
- Live LLM Narrative Direction — nothing here is a fixed script. A deepseek-v4-flash agent reads your action, holds eight different cats in voice and writes the next beat, the subtext and the available moves as you play; the captured run above was played on the Model control’s Claude Opus 5.5 setting, and the header lets you see which engine is writing. The same kind of agent planned the premise, the three investigable threads, the eleven-link relationship graph and the one-arc-closes rule from a single world prompt.
- Eight Felines, Eight Positions at the Table — the Act as selector is not cosmetic. Play Awenhawi and the fort needs your reading of the river; play Sakari and you can simply refuse to step past the new stakes; play Eranhawi and the missing promise clause is your responsibility; play Amelie Viger and you are the only one who can prove what was said in both languages; play Nicolas Bouchard and the stolen iron is your own livelihood. The other seven remain in the scene as characters with their own agendas, alliances and suspicions.
- Three Investigable Threads — The Altered Cargo (who opened Nicolas’s shipment before the signing, and why the goods were replaced with stones), The River Boundary (why Claude Montreuil drove fresh stakes across a stretch of bank Sakari refuses to cross) and The Missing Term (why the French draft and Eranhawi’s remembered terms disagree about what happens when a trader breaks a promise). Each thread ships with four clues, five actions, discoveries, a reveal and consequences that change which ending you can reach.
- A Relationship Graph, Not a Reputation Bar — eleven authored relationships drive the room: dependence between you and Amelie, accountability between you and Awenhawi, scrutiny from Eranhawi, cooperation between Awenhawi and Sakari, testing between Eranhawi and Amelie, trade between Sakari and Nicolas, rivalry between Francois Le Bar and Guerin Lafontaine. Trust is not a number you farm. It is what each cat has seen you do when it was inconvenient.
- A Compact With Real Consequences — eight story directions branch the ending: expose the saboteur and force shared oversight of the landing; protect the disputed crossing and earn deeper route knowledge; restore the missing term and found a tradition of witnessed agreements; or choose the fort’s authority and pay for it in trust. The arc closes properly — the signing at the rosin table, the fate of the tampered stones, one last shared watch at the gate, the farewell at the canoes — and then it stops instead of spinning filler.
- A World With Rules, Not Vibes — Feline History is a canon, not a mood board: every named character and every face in the crowd is an anthropomorphic feline with pointed mobile ears, whiskers, a tail and paw-hands with retractable claws; humans are never depicted, and ordinary wildlife stays plainly animal. Magic is subtle — the spirits speak to the Indigenous peoples and are available to all — and the fort’s politics stay grounded in trade, translation, safe passage and who controls the crossing. River Pact is written inside those rules.
Character Sprites
Production Process Breakdown
Feline History began as a single idea — the real early-modern world, except every character is obviously feline — and grew into a full world overview, a locked rule set (pointed mobile ears, whiskers, tails, paw-hands with retractable claws; never humans; wildlife stays animal; magic subtle and spirit-led) and 37 atoms: 28 characters, 5 places and 4 events, from the Lafontaine-LeBar marriage of 1729 to the first trading compact at La Praire. The visual style is a named, reusable package: antique parchment storybook illustration, fine brown ink contours, earth tones and antique gold over warm fibrous paper.
From that canon the agent wrote the whole structure: the premise and core conflict, an eleven-link relationship graph, three investigable threads with four clues and five actions each, five story locations (the landing, the settlement, the Lafontaine-LeBar hall, the palisade gate and the chapel), four opening hooks, eight branching story directions, and the discipline that the arc ends — one closing coda, two final decisions, then no more scenes.
Each of the eight selectable cats already had an approved world portrait in the Feline History canon. Those portraits were treated as identity locks — Awenhawi’s braid and beaded sash, Sakari’s tufted lynx ears and plaid cloak, Eranhawi’s green embroidered coat, Amelie’s notebook, Nicolas’s blue voyageur coat and paddle — and reused as references for the cover so no face drifts between assets.
The parchment character cards were passed through BiRefNet general to produce true transparent PNG cut-outs: the parchment ground, decorative border and any caption text removed, the figure cropped tight and the edges kept clean enough to place on a dark or light page. Five sprites ship with this page — Awenhawi, Sakari, Eranhawi, Amelie Viger and Nicolas Bouchard — all from this world’s own approved portraits.
The scene plates were generated with GPT Image 2 in the world’s parchment style, each from a written prompt with a fixed camera and a fixed emotional beat: the wide establishing vista of the landing at dawn, the stake line that breaks the old crossing, the storehouse doorway where the stones are found, and the pre-dawn council at the canoes. The cover was then composed at 2048×1152 using the three character portraits as identity references.
The finished work was opened at its public share link in a real browser at 1280×800 and played: the title screen, the opening turn at the landing and an investigation turn at the palisade gate were captured live, along with three distinct views of the world’s Studio wiki. Then it was published with one click — playable in any browser, no install, and forkable with the rest of the world.
Scene Backgrounds




Asset Prompts
"Antique parchment storybook illustration, wide 16:9 cinematic game cover for ‘River Pact’, a historical feline roleplay set in 18th-century New France at the St. Lawrence river landing of La Praire. Compose a tense dawn scene on wet timber dock planks: in the left foreground a black-furred panther woman river guide, Awenhawi, kneels beside an open cargo crate, lifting a smooth river stone from a bed of stones where iron and salt should be, a broken red wax seal on the lid; a lynx hunter, Sakari, in a fringed hide coat and plaid cloak stands guard behind her with a coiled rope; to the right a lynx diplomat, Eranhawi, in a deep green embroidered coat and beaded sash holds a folded French draft of the compact. Behind them: a low log palisade and storehouse roof, a long table weighted with river stones, two birchbark canoes at the water’s edge, thin cookfire smoke, mist lying over the calm river and a pale gold dawn sky. Style: hand-painted antique parchment storybook watercolor, clear emblematic forms, fine brown ink contours with engraved accents, muted sepia, aged gold, faded slate blue and muted crimson over parchment cream, soft shallow shading, gentle paper grain and restrained weathering. All characters are anthropomorphic felines. No humans. No text, no captions, no border frame, no watermark." — generated with the three approved character portraits attached as identity references.
"Antique parchment storybook illustration for the opening vista of a river-fort chapter, in the style of an aged storybook plate, NOT a painting and not photorealistic. Fall early morning at La Praire, a 1700s St. Lawrence river fort: a wide establishing view of the settlement’s river landing seen from the water’s edge. Compose the bank across the frame: a low timber palisade with its gate standing open, a wooden watch platform above it, a small chapel steeple behind, storehouses and cabins along the shore, the long rosin table set at the water’s edge with a few stools, stacked cargo crates and barrels at the storehouse door, a line of fresh wooden stakes driven across the riverbank, and birchbark canoes drawn up on the gravel at the canoe channel. The wide St. Lawrence runs open toward distant autumn hills under a rising sun. A few distant, unspecific figures — townsfolk and visitors — go about the morning, small in the frame, no single figure in focus. Atmosphere: expectant and unresolved, the calm before a day that matters — busy, but nothing decided. Style: antique parchment storybook illustration, fine brown ink contours with occasional engraved accents, clear emblematic forms simplified for aged reproduction, earth tones, faded pigments and antique-gold early light over warm fibrous parchment, soft shallow shading, restrained edge wear; keep the flat aged-print texture of a storybook plate rather than a naturalistic landscape painting. No text, no captions, no watermark, no modern rendering."
"Antique parchment storybook illustration for a story scene at La Praire, a 1700s St. Lawrence river fort. Morning at the riverbank: Eranhawi, a lynx diplomat in a deep green coat trimmed with gold geometric scrollwork, a white-and-purple choker, a feather headband and a wide purple-and-white beaded sash, stands at a line of fresh wooden stakes driven across the bank, one paw resting on a stake as she reads it; Awenhawi, a gray cougar guide with golden eyes, a dark side braid bound with two feathers and a red tie, in a fringed buckskin tunic with blue-and-red beaded trim, crouches at the cut edge of the bank beside her, showing where the stakes break the old crossing. The wide St. Lawrence and the timber palisade fort stand behind. Composition: the two figures at the stake line, the bank receding across the frame, open river beyond. Atmosphere: a boundary read carefully, not yet judged. Style: antique parchment storybook illustration, fine brown ink contours with occasional engraved accents, clear emblematic forms simplified for aged reproduction, earth tones and faded pigments with warm morning light over fibrous parchment, soft shallow shading, restrained weathering. No text, no captions, no watermark, no modern rendering."
"Antique parchment storybook illustration for a story scene at La Praire, a 1700s St. Lawrence river fort. Inside the storehouse doorway at morning: Nicolas Bouchard, a sturdy cat river trader in a dark blue voyageur coat with a fur-lined cap and a woven sash, a rope over one shoulder, kneels and lifts the lid of an opened wooden crate; pale river stones sit inside where the cargo should be. A lantern, stacked barrels, salt sacks and coiled rope fill the shadowed doorway the light falls through. Composition: Nicolas and the open crate as the focal point, the storehouse frame around them. Atmosphere: discovery and unease, a theft that has not been named yet. Style: antique parchment storybook illustration, fine brown ink contours with occasional engraved accents, clear emblematic forms simplified for aged reproduction, earth tones and faded pigments with warm low light over fibrous parchment, soft shallow shading, restrained weathering. No text, no captions, no watermark, no modern rendering."
"Antique parchment storybook illustration for a story scene at La Praire, a 1700s St. Lawrence river fort. Before dawn, the river delegation’s camp on the gravel beside their birchbark canoes: Eranhawi, a lynx diplomat and wampum keeper in a deep green coat trimmed with gold geometric scrollwork, a white-and-purple choker, a feather headband and a wide purple-and-white beaded sash, sits by a low fire holding her beaded wampum record open across her knees; Awenhawi, a gray cougar guide with golden eyes, a dark side braid bound with two feathers and a red tie, and a fringed buckskin tunic with blue-and-red beaded trim, crouches beside her with a paddle across her knees, speaking. Across the dark water the timber fort’s gate and watch fire glow small. Composition: the two figures as the focal group at the fire, the canoes around them, the lit fort across the water. Atmosphere: a council of two before the day that will test them. Style: antique parchment storybook illustration, fine brown ink contours with occasional engraved accents, clear emblematic forms simplified for aged reproduction, earth tones and faded pigments with cold pre-dawn light and firelight over fibrous parchment, soft shallow shading, restrained weathering. No text, no captions, no watermark, no modern rendering."
The five transparent sprites were not re-generated. Each approved portrait from the world canon was sent to BiRefNet general as a single source image, which returns the subject on a transparent background; the parchment ground, decorative frame and any burnt-in name text fall away, and the result is cropped to the figure. That is why Awenhawi’s beaded sash, Sakari’s tufted ears and Nicolas’s carved paddle still match their atom sheets exactly.
Why Choose Neta Studio
Professional — a cloud harness runs the whole production from world building to roleplay direction to publishing, with no local setup. Stable access to the latest models: GPT Image 2 · BiRefNet · deepseek-v4-flash.
One-click generation — officially tuned skills drive every step: world building, roleplay drafting, character portraits, scene plates, transparent cut-outs, in-browser visual QA and one-click publishing, with world fork and resource sharing built in — so every cat, crate, prompt and painted stretch of the St. Lawrence in River Pact is reusable in your own world.
Community-first — users build unlimited worlds, and every public world can be forked, remixed and reimagined. Start from La Praire and its 28 felines, or begin fresh from any idea — a one-line prompt is enough.
Studio Interior



Start Creating
River Pact was generated by Neta Studio AI from a single world prompt — the canon, the eight cats, the three threads and the painted landing took minutes. You can do it too — adapt La Praire or start fresh from any idea. No coding required, free to start.