Casefile: You — An AI-Built Psychological Mystery Roleplay (Neon-Noir Amnesia)

Final Product: Casefile: You




Casefile: You is a playable psychological mystery roleplay — a neon-noir amnesia story written and directed live by AI, running in your browser with nothing to install.
You were sent to evaluate the brilliant psychologist Dr. Vyn Richter. Instead, he evaluated you. On the desk between you is a patient file with a photograph clipped inside — the face is yours, and the date is eight years old. Behind you in the waiting room, someone has just taken the far seat, hat low: Luke Pearce, the private detective you hired to watch Vyn, holding a file that names you as his client. You never hired a detective. Vyn has an unfinished case with your face on it. Both men have been watching you for years, and neither will say why.
Answer in your own words, or tap one of the suggested moves, and a live AI agent writes the next beat, keeps Vyn and Luke in character, and moves the trust between the three of you. Underneath the mystery run three investigable threads — Who were you eight years ago?, Who really hired Luke Pearce? and Why has Vyn never stopped looking for you? — each with its own clues, actions, discoveries and consequences. Play Casefile: You →
Game Features
- Live LLM Narrative Direction — nothing here is a fixed script. A deepseek-v4-flash agent reads your action, keeps the psychologist and the detective in their own voices, and writes the next beat, the subtext and the suggested moves as you play. The same agent built the premise, the prologue, the relationship graph, the three investigable threads and the opening scene from a single world prompt.
- Two Men, One Unfinished Case — Vyn Richter speaks in calm clinical register, already three questions ahead of you, and treats you like a revelation he has been waiting eight years to finish. Luke Pearce grins, buys you coffee, and keeps filing reports on a client who does not remember hiring him. Each stays in character across sessions, and each tracks a different kind of claim on you.
- Answer In Your Own Words — Or Tap A Move — type any action into the free-text box ("Ask Vyn to show you the old file", "Demand Luke's contract and read the second signature"), or pick one of the AI's suggested moves. Every reply changes what the two men believe about you, and what you are willing to believe about yourself.
- Three Investigable Threads — <em>Who were you eight years ago?</em> follows a patient file whose margins are in someone else's handwriting, a fear of crowds you have never explained, and a wrist scar the file calls a self-inflicted wound of unclear origin. <em>Who really hired Luke Pearce?</em> follows a retainer paid from an account you never opened, a surveillance report filed a month before your first visit, and a second signature that is not yours. <em>Why has Vyn never stopped looking for you?</em> follows eight years of memory-recovery research funded for one patient. Each thread carries clues, actions, discoveries and a reveal that reshapes the ending you can reach.
- A Cast That Remembers You — the relationship graph tracks unease, trust, an unfinished case, professional rivalry and mutual suspicion between you, Vyn and Luke, and the story keeps every promise, omission and lie. Come back tomorrow and the clinic resumes exactly where you left it, with the file still open to the same page.
- True Transparent Sprites, Neon-Noir Scenes, Zero Install — the two lead sprites were cut out with <span class="ml-model-badge">birefnet-general</span> into genuine transparent PNGs, so the cast stands cleanly over the clinic, the detective's office, the neon alley and the rain-soaked rooftop. Free to start, mobile-first, nothing to download.
Character Sprites
Production Process Breakdown
The world "Handsome Men in the Galaxy" fixed the house art direction — refined semi-realistic painterly, value-defined contours, organised shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly — and the setting that this story drops into: from the gilded capital to the neon underworld, a hidden clinic where a patient file can hold your entire past.
From a one-line premise the agent wrote the playable spine: the default opening (Vyn at his desk with your eight-year-old patient file, a voicemail you do not recognise, and the detective already seated behind you), a relationship graph of unease, trust and mutual suspicion, four locations — Vyn's Clinic, Luke's Office, the Foundation Building and the Old Clinic Records Room — three quick-start hooks, and three investigable threads with clues, actions, discoveries, reveals and consequences.
The two leads were painted with GPT Image 2 against simple white mattes — Vyn Richter in refined European academic dress with gloves, and Luke Pearce in a casual detective jacket and field gear — each with an explicit composition, expression and costume brief so the men read instantly at dialogue scale and stay consistent across the story.
The story's scenes were generated with GPT Image 2 in the same house direction: a chief surgeon's private office at night with a wall of patient file cabinets, a cool hospital ward corridor, an empty corporate corner office over a rain-streaked skyline, a narrow neon alley, a rooftop in heavy rain and a private study of ledgers and old safes — plus the 16:9 key-art cover that became the story's share card.
Each white-matte portrait was background-removed with BiRefNet into a true transparent PNG, so Vyn and Luke composite cleanly over the clinic, the office, the alley or the rooftop without a white box — no matte edges, no haloing.
The build was checked in-browser at desktop, wide and narrower viewports — scene framing, sprite scale, dialogue contrast and the live turn flow — then published in one click to a shareable play link, with the world's portraits, scenes and prompts left reusable by any fork of the world.
Scene Backgrounds






Asset Prompts
"refined semi-realistic painterly, value-defined contours, organized shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly" — the house art direction stored with the world, with a background preset of 02_space_opera_archive and the seed prompt "Create a world called Handsome Men in the Galaxy dev". Every asset in this story inherits it.
"Cinematic 16:9 key-art game cover for the psychological mystery otome roleplay 'Casefile: You' set in the world 'Handsome Men in the Galaxy'. A young woman stands at the centre of a moody rain-slick neon city street at night, between two men who both hold a file with her name on it: on her left a refined psychologist with light blond-silver hair and gold eyes in an elegant dark academic coat and gloves, analytical half-smile; on her right a warm brown-haired private detective in a casual jacket holding a manila case folder, friendly but watchful. A patient file with a photograph clipped inside rests open in the foreground; blurred city neon bokeh, a waiting-room door ajar behind, rain streaks catching red and cyan light. Refined semi-realistic painterly, value-defined contours, organized shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly, glamorous idol-game key visual, dramatic rim light, deep blue and amber palette. No text, no letters, no watermark, no logo, no border." — generated with GPT Image 2 at 2048×1152, high quality.
"Full-body pure solid white background no text. Tears of Themis. Vyn Richter: light blond silver hair gold eyes refined European academic wardrobe gloves soft luxury textures, analytical half-smile, full body head-to-toe." — the white-matte standee that becomes the transparent Vyn sprite on this page.
"Full-body single character pure solid white background no text. Tears of Themis official HoYoverse otome style. Luke Pearce: soft brown hair, friendly features, casual jacket field gear city detective palette, warm loyal smile, full body head-to-toe." — the white-matte standee that becomes the transparent Luke sprite on this page.
"Vyn Richter, a refined psychologist with light blond-silver hair and gold eyes, wearing an elegant dark academic coat, standing in a moody urban night street with warm neon bokeh, portrait. No text, no labels, no letters, no signage anywhere." — the mood portrait stored with the roleplay, later reframed by image-to-image: "Recreate the reference image as a 3:4 vertical portrait. Fully preserve the reference content … Only change the canvas to a 3:4 aspect ratio, extending the scene naturally upward/downward to fill the taller frame. No text, no watermark, no border, no logo."
"Chief surgeon private office at night, dark wood desk, green banker lamp, wall of patient file cabinets, floor-to-ceiling window with rainy city skyline behind, a white coat hanging on the door, warm intimate lamp light against cold blue night." · "Night cardiac intensive care ward of a modern hospital, rows of patient monitors glowing soft blue-green, glass and brushed steel corridor, rain streaking tall windows, nurses station with a single desk lamp lit, cool clinical light, quiet night-shift tension."
"Semi-realistic painterly cinematic illustration of a narrow neon alley between towering arcology walls at night: rain slick pavement reflecting red and cyan neon, steam rising from a vent grate, three shadowy silhouettes waiting at the far end, glowing signs through mist, deep shadows, moody and dangerous, no people in the foreground, empty lower third, no text, no watermark." · "Empty modern CEO corner office at night, completely empty room, floor-to-ceiling grid-paned windows overlooking a dark glittering city skyline with rain streaking the glass, sleek black desk with no one at it, leather chair pushed back, blue and amber city light, cold corporate luxury." · "Empty city rooftop in heavy rain at night … single amber wall light, no people, no characters, no figures, nobody in the scene. Moody sleek digital illustration, cinematic, high contrast, lower third clear."
Every white-matte character portrait is run through BiRefNet background removal into a true transparent PNG with a clean alpha edge — no white box, no matte fringe — ready to composite over any painted backdrop. This is the same cut-out used for both sprites on this page.
Why Choose Neta Studio
Professional — a cloud harness runs the whole production from world building to story direction to publishing, with no local setup. Stable access to the latest models: GPT Image 2 · BiRefNet · deepseek-v4-flash.
One-click generation — officially tuned skills drive every step: world building, roleplay drafting, cast portraits, scene and key-art generation, transparent cut-outs, in-browser QA and one-click publishing, with world fork and resource sharing built in — so every portrait, scene and prompt in this casefile is reusable in your own world.
Community-first — users build unlimited worlds, and every public world can be forked, remixed and reimagined. Start from Casefile: You, or begin fresh from any idea — a one-line prompt is enough.
Studio Interior



Open the Casefile
Casefile: You was generated by Neta Studio AI from a single world prompt — the world, the two men, the three threads and the artwork took minutes. You can do it too — play this mystery, or adapt the world and start fresh from any idea. No coding required, free to start.