Shan Yu Town (山雨小镇) — Cozy Browser Farming Life-Sim: Twelve Plots, Three Crops, One Old Farm | Play Online

Final Product: Shan Yu Town — Cozy Farming Life-Sim (山雨小镇)





Shan Yu Town (山雨小镇) is a browser-native farming and life simulation built around a quiet, stubborn idea: the best way to meet a village is to work its soil. You arrive with a grandfather's run-down courtyard, twelve plots — four of them still soft from the rain — a hoe, a watering can and 120 copper coins. No download, no install, no store: the gate opens in your browser and the first radish takes two days.
Three crops carry the calendar. Radish comes in at 34 copper after two days, tea bud is slow and valuable at 58 copper after three, wheat pays 42 after two. Every action costs stamina, every night rolls the weather forward — a rainy day waters the whole farm for free — and every morning brings a fresh order from one of the four neighbours, each with a favourite crop and a memory for whether you said hello yesterday. Buy seed from A-Mei, ship the harvest through the box at the door, sleep, and watch the valley change season by season.
Play it now: Open the live Shan Yu Town build →
Features
- Twelve Plots, One Courtyard — a hand-built four-by-three field grid in front of the old farmhouse. Four plots start tilled, the last four are buried under weeds, branches and stones, so your first job is always to reclaim a little more ground before you plant.
- Tool-by-Tool Farming — hoe, watering can, three seed packets and a harvest basket sit in one toolbar. Tilling and clearing cost 2 stamina, watering and planting cost 1, and the HUD counts every drop from a 24-point energy pool, so a full working day is a plan you make, not a button you mash.
- Three Crops on Real Growth Clocks — radish matures in two days, wheat in two, tea bud in three. Each plot shows its own isometric tile art for every stage — seedling, growing, ready — and only a watered plot (or a rainy night) advances overnight.
- Seasons, Weather & the Sleep Loop — an in-game clock runs from 06:20, sleeping resets it and rolls the forecast: sun, cloud, fog and rain, where rain waters every tilled plot for free. Maximum stamina quietly grows from 24 toward 32 as the days stack up, and each new morning prints a small village vignette.
- Shop Economy & Shipping Box — A-Mei's general store sells radish, tea and wheat seed at 16, 26 and 20 copper, and the shipping box at the door converts harvested crops at 34, 58 and 42 copper each. Coins settle overnight, and the box is smart enough to hold back whatever today's order still needs.
- Four Neighbours & Rotating Orders — elder Lin, shopkeeper A-Mei, carpenter A-Qing and the herb-gatherer Xiao-Man each have an affection counter, a favourite crop and three lines of dialogue. Talking once a day earns friendship, and completing the day's order pays 90–150 copper plus a friendship bonus.
- Zero-Install Browser Runtime — pure HTML, CSS and JavaScript with a single save button that writes your farm to local storage. Keyboard shortcuts (h, w, r, t, g, e) mirror the toolbar, so you can play with one hand on desktop or tap straight through on a tablet.
Interface






Production Process
A single sentence produced the whole setting: a life sim about inheriting a grandfather's farm. It expanded into 74 atom cards — 37 characters, 13 locations, 10 events, 10 lore entries and 4 secrets — each with its own cover art, then a hand-painted art direction of misty southern mountains, grey-tiled farmhouses and rain-washed soil.
GPT Image 2 generated the production art for this world: the 16:9 farm main visual, a 4×4 sheet of 16 farm item icons, a 4×4 sheet of 16 isometric plot states with three growth stages per crop, a 2×2 sheet of the four villager portraits, and finally the 16:9 key-art cover.
Every sprite sheet was passed through BiRefNet background removal, turning the flat cream backdrops into clean transparent PNGs — a runtime-ready set for the item icons, the villager portraits and the field tiles.
The farm grid, toolbar, economy, weather loop, orders and modal were assembled as a static HTML, CSS and JavaScript build, wired to local-storage saves and published behind a public play link that opens straight into the courtyard.
Asset Prompts
Asset Prompts
"16:9 video game cover key art for a cozy Chinese mountain-village farming life-sim about rebuilding a grandfather's old farm. Scene: a hand-painted rural south-China hamlet at the foot of layered green mountains just after spring rain — a weathered timber farmhouse with grey tiled roof and a thin curl of chimney smoke, twelve neat vegetable plots of radish and tea sprouts, a bamboo fence, a clear stream crossed by an old stone bridge, terraced paddies and drifting mist, paper lanterns glowing warm at the eaves. Foreground: a young farmer in simple indigo cloth clothes kneeling among the seedlings, a woven basket of carrots, wheat sheaves, tea leaves and a clay teapot beside them; a friendly old villager with a straw hat and a woodcutter with a plane stand further back, a village shopkeeper and a herb-gathering girl with a flower braid in the middle distance. Composition: wide cinematic vista, warm inviting golden-hour light, soft rain haze, strong readable silhouettes, generous empty negative space along the top for a title. Style: warm hand-painted gouache and watercolour storybook illustration, soft cel shading, fresh muted greens, earth browns and soft blue mist, gentle cozy farming-sim aesthetic, clean 2D game key art. Constraints: no text, no letters, no logo, no watermark, no UI elements, not pixel art, not photorealism."
"原创温柔山村生活经营游戏主视觉,俯视角与轻微等距感结合,一个南方山脚旧院子农场,12块可耕地,小木屋,杂货铺方向木牌,远处青山和溪流,春季雨后空气,手绘游戏美术,warm cozy farming life sim, no text, no logos, not pixel art, not referencing any existing game IP"
"原创生活经营游戏用的16个小型农场物品图标,4x4网格,包含种子袋、萝卜、茶芽、小麦、浇水壶、锄头、木材、野花、雨云、金币袋、订单板、鱼、蘑菇、浆果、鸡蛋、小灯笼,统一温柔手绘游戏UI风格,isolated icons, clean 4 by 4 grid, no text, no logos, not pixel art, not referencing existing IP"
"原创生活经营游戏农场地块状态资产,4x4网格,等距小方块游戏图标,包含草地、干燥耕地、湿润耕地、萝卜幼苗、萝卜生长期、成熟萝卜、茶芽幼苗、茶树小苗、成熟茶叶、小麦幼苗、小麦生长期、成熟小麦、杂草、石头、木枝、空篮子,统一温柔手绘游戏资产风格,clean isolated square tiles, no text, no logos, not pixel art, not referencing existing IP"
"原创温柔山村生活经营游戏的4个小镇居民头像,2x2网格,村长林叔、杂货店阿梅、木匠阿青、流浪采药人小满,半身头像,友善自然,南方山村服饰,统一手绘游戏UI头像风格,isolated portraits, clean grid, no text, no logos, not pixel art, not referencing existing IP"
Background removal prompt — every icon, portrait and tile sheet is sent through BiRefNet General to strip the flat backdrop and return a transparent PNG: "remove background".
Why Choose Neta Studio
Professional — a cloud harness runs the whole pipeline from world building to asset generation to publishing with no local setup. Stable access to the latest models: Claude Opus 5, GPT Image 2 and BiRefNet.
One-click generation — tuned skills drive every step: world building, character cards, sprite sheets, art generation, background cutout and packaging. Shared world resources are built in, so a sprite made once can be reused everywhere.
Community-first — build unlimited worlds and remix any public one. Every fan project like this one starts from a single sentence and can be forked, restyled and reimagined by the next creator.
Studio Interior



Start Creating
This game was generated by Neta Studio AI from a single sentence. The world took minutes, the sprites took minutes and the build took minutes. You can do it too — adapt this farm or start fresh from any IP. No coding required, free to start.