Jujutsu Kaisen: Shibuya Eve — Cursed Technique Selection Galgame

Jujutsu Kaisen: Shibuya Eve — Cursed Technique Selection Galgame

Play Shibuya Eve: Cursed Technique Selection — a Jujutsu Kaisen galge visual novel set on the night before the Shibuya Incident. A briefing at Tokyo Jujutsu High, a veil falling over the Scramble Crossing, and a cursed subway platform. Trust meters, Sukuna Risk, five character routes and multiple endings. Free to play in your browser.

Final Product: Shibuya Eve: Cursed Technique Selection

Shibuya Eve: Cursed Technique Selection is a playable galge visual novel set in the Jujutsu Kaisen universe, on the night before the Shibuya Incident. The veil drops at 19:00 sharp. The higher-ups' order is simple: go in, confirm, get out alive. But for a few precious hours before the curses flood the streets, the city breathes as it always has — crowded, loud, electric with life.

From a dim briefing room at Tokyo Jujutsu High to the neon-drenched Scramble Crossing and a cursed subway platform, every reply you send moves Trust, Stability and Sukuna Risk — three living meters that decide whether the night ends in a coordinated retreat, a black-flash breakthrough, or the King of Curses taking the wheel. The story branches as you play, and no two runs read the same.

Play it now: Shibuya Eve: Cursed Technique Selection →

Game Features

  • Live LLM Narrative — every scene, every reply and every branch is written in real time by an LLM as you play. No two nights in Shibuya read the same (deepseek-chat real-time narrative).
  • Five Character Routes — Yuji, Megumi, Nobara, Gojo and the ever-present whisper of Sukuna. Who you spend the last free evening with decides whose ending the night writes.
  • Three Living Meters — Trust with each companion, Cursed Energy Stability, and Sukuna Risk. Every choice moves all three at once, and the meters, not the story, decide your fate.
  • Multiple Endings — a coordinated good end, Yuji's black-flash breakthrough, Megumi's tactical survival, Nobara's resonance counterattack — or the irreversible Bad End when Sukuna takes control.
  • Three Cinematic Shibuya Scenes — a dim briefing room at Tokyo Jujutsu High, the veil-covered Scramble Crossing at night, and a cursed subway platform, each in sharp MAPPA-style cel shading.
  • Full-Body Character Sprites — Gojo, Yuji, Megumi, Nobara and Sukuna rendered as splash-art sprites and cut to transparent PNGs for the visual novel runtime.
  • Browser Playable — runs directly in your browser with save/load, no download needed. Full-viewport UI that works on desktop and mobile.

Character Sprites

Production Process Breakdown

Stage 1: World Buildingclaude-opus-5
AI receives the prompt "Jujutsu Kaisen — a modern occult world where negative emotion births curses" and generates the world: 42 atom cards — 13 characters (Yuji, Megumi, Nobara, Gojo, Sukuna, Geto and more), 7 locations, 6 events, 6 factions and 10 world rules. Each card carries original descriptions and interconnections.
Stage 2: Game Design & Artgpt-image-2
AI designs the galge from the atom cards: writes the choice routes, the Trust / Stability / Sukuna Risk meter system and the multiple-ending scene flow, then generates every art asset. Each sprite was created from full-body character cover art, then background-removed to a transparent PNG via BiRefNet.
Stage 3: Build & Publishdeepseek-chat
Game built and published with one click, instantly shareable online. A live LLM (deepseek-chat) keeps the narrative breathing as you play — Gojo's half-smiles, Nobara's taunts and Sukuna's low whisper, all improvised around your choices.

Scene Backgrounds

Asset Prompts

Background Prompt (Shibuya Veil)gpt-image-2
"Create a 16:9 visual novel game background for a Jujutsu Kaisen inspired Shibuya incident eve. Scene: modern Shibuya crossing at night under a black translucent veil barrier, wet asphalt reflecting neon, distant civilians blurred behind the curtain, red-black and purple cursed energy drifting through the air, cinematic dark shounen anime composition. Style: MAPPA anime feel, sharp cel shading, high contrast, modern Tokyo occult atmosphere, clean linework, no characters in foreground..."
Background Prompt (Jujutsu High Briefing)gpt-image-2
"Create a 16:9 visual novel game background for a Jujutsu Kaisen inspired Tokyo Jujutsu High strategy room. Scene: dim classroom/briefing room at night, desks, mission papers, talismans, a large window showing forest darkness and faint purple cursed energy, cold fluorescent light, suspense before a mission. Style: MAPPA anime feel, sharp cel shading, high contrast, modern Japanese occult academy..."
Background Prompt (Cursed Subway)gpt-image-2
"Create a 16:9 visual novel game background for a Jujutsu Kaisen inspired cursed subway platform. Scene: empty Tokyo subway platform at night, emergency lights, dark curtain barrier, tracks vanishing into purple-black cursed mist, red talisman-like energy sparks and grotesque shadow hints far away, cinematic battle staging. Style: MAPPA anime feel, sharp cel shading, high contrast ink shadows, modern urban occult, dark shounen tone..."

Why Choose Neta Studio

Professional — The cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V3 Kimi 3 Gemini 3.1

One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing lets you inherit any public world — all its characters, locations and events — then rewrite what you want.

Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined. The Discord learning community walks with you from your first world to your first game.

Studio Interior

Start Creating

This galgame was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.

World: Jujutsu Kaisen — Shibuya IncidentType: Interactive Galge Visual Novel42 atom cards · 5 sprites · 3 backgrounds · 1 coverShare: Play →
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