Star Tide Pact (星潮之约)

Play Star Tide Pact (星潮之约) — a browser rain-night fishing AVG set in the Stardew Valley world. Before Joja breaks ground on the automated trawling pier, you and Abigail must land the legendary Star Tide Carp and decide who keeps the waterways. Live LLM narrative, a three-day mystery, a tactile fishing minigame and three endings.
Final Product: Star Tide Pact (星潮之约)




Star Tide Pact (星潮之约) is a playable rain-night fishing AVG set in the Stardew Valley world. You are the new farmer; before Joja breaks ground on the automated trawling pier, you and Abigail must land the legendary Star Tide Carp and decide who keeps the waterways of the valley.
The story runs across three days in order — a rainy beach, a forest lake, a midnight pier. Abigail can see the violet starlight on the fish shadows; Willy knows the old waterway pact; Morris speaks for Joja and its pier plan. Bond, waterway resonance and Joja pressure track every decision, and the ending under moonlight only opens when you have earned it.
Play it now: Star Tide Pact →
Game Features
- Live LLM Narrative — Every scene, every reply and every ending is improvised in real time by a live language model as you fish. Abigail notices your choices and never fake-catches a fish; no two nights on the water unfold the same (deepseek real-time narrative).
- Three-Day Mystery — A structured run across three late-spring days: the rainy beach, the forest lake, the midnight pier. Advance exactly one concrete clue or character reaction per turn, never skipping or going back.
- Tactile Fishing Minigame — Key catches become an active challenge: hold to reel, release for slack. Catch progress, line tension and time left decide whether you land the fish or lose it, fishing records included.
- Three Meters, Three Endings — Bond, waterway resonance and Joja pressure track every choice. Push it all the way to the pact under moonlight, and the finale only unlocks when bond and resonance are high enough.
- Official Pixel Style — ConcernedApe-inspired 16-bit pixel art: deep sea teal, rain blue, weathered wood, lantern amber and amethyst accents, generated by GPT Image 2 to match the Stardew Valley look.
- Browser Playable — Runs directly in your browser, no download needed. Local rules pace the chapters instantly and live LLM dialogue lights up on every turn.
Character Sprites
Production Process Breakdown
AI receives the prompt “创建一个完全还原星露谷物语设定和风格的世界” (build a world that faithfully recreates Stardew Valley) and generates the 星露谷 world — 38 atom cards: characters (17), locations (8), events (5), lore (4), factions (4). Each card contains original descriptions, cover art, and interconnections.
AI designs the game from atom cards: the three-day fishing structure, the bond / waterway-resonance / Joja-pressure meter system and the scene flow, then generates the rainy beach, forest lake and midnight pier backgrounds, the star-tide title screen, and Abigail's four-expression sprite set. Each sprite was cut out to a transparent PNG via BiRefNet.
Game built and published with one click, instantly shareable online. A live LLM (deepseek) improvises dialogue in Abigail's voice, reacts to your casts, and never fakes a successful catch.
Scene Backgrounds




Asset Prompts
“Create a production title background for the visual novel 星潮之约: wide Stardew Valley inspired pixel-art coast in spring rain at violet dusk, old fishing pier and cabin as readable silhouettes, one mysterious purple star-lit fish ripple in the sea, lantern amber against deep teal water, quiet open center-left for title and start actions. Crisp handcrafted 16-bit pastoral pixel art, clean pixels, cozy farm-life fantasy, full-bleed environment. No people, no foreground character, no UI, no text, no logo, no watermark, no blur, no photorealism, no 3D.”
“Create a production clean scene background for the visual novel 星潮之约. Old wooden fishing pier on a Stardew Valley inspired beach during gentle spring rain at late afternoon, wet planks, bait bucket, coiled rope, small fisher cabin far left without readable sign, readable water ripples and one distant survey buoy, center area open for a full-body dialogue sprite, lower area calm enough for dialogue UI. Crisp handcrafted 16-bit pastoral pixel art, cozy farm-life fantasy, deep sea teal, rain blue, weathered wood and lantern amber. No people, no characters, no UI, no text, no readable signs, no logo, no watermark, no blur, no photorealism, no 3D.”
“Create a production clean scene background for the visual novel 星潮之约. A secluded forest lake in Stardew Valley at blue hour, wooden bank platform, cattails tied in a subtle Junimo knot, fireflies, still water with small silver fish rings, mossy trees framing the sides, center area open for a full-body dialogue sprite, lower area low-detail for dialogue UI. Crisp handcrafted 16-bit pastoral pixel art, cozy farm-life fantasy, forest green, lake blue, small amethyst accent in one ripple. No people, no characters, no UI, no text, no logo, no watermark, no blur, no photorealism, no 3D.”
“Create a production clean climax scene background for the visual novel 星潮之约. Willy's fishing pier at supernatural midnight high tide, moonlit sea, violet star reflections gathering into a luminous fish silhouette below the water, old lanterns, distant Joja construction buoy only as a small blue-white industrial shape, dramatic but cozy readable depth, center area open for a full-body dialogue sprite, lower area quiet for dialogue UI. Crisp handcrafted 16-bit pastoral pixel art, clean pixels, sea teal, midnight indigo, lantern amber, rare amethyst glow. No people, no characters, no UI, no text, no logo, no watermark, no blur, no photorealism, no 3D.”
“Full-body AVG sprite source of Abigail from Stardew Valley, standing in a neutral front three-quarter pose, purple hair, calm alert face, dark practical adventuring outfit, fishing gloves, tackle satchel, holding a fishing rod upright. Entire body visible from hair to boots with generous white margin, consistent crisp handcrafted 16-bit pastoral pixel art, clean readable silhouette, amethyst and charcoal palette. Plain pure white matte background #ffffff only, no scenery, no shadow, no gradient, no checkerboard, no pixel grid, no fake transparency, no text, no logo, no watermark, no frame, no UI.”
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5, GPT Image 2, DeepSeek V3.
One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing.
Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined.
Studio Interior



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This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.