
Play Stormworks — Platform Bravo Blowout, a free browser AI visual novel where you command a Coast Guard rescue off a burning oil platform. Live triage decisions, real character sprites, six scene backgrounds, and branching outcomes. No download needed.
Final Product: Stormworks — Platform Bravo Blowout






Stormworks — Platform Bravo Blowout is a playable AI visual novel set in the Stormworks Coast Guard world. An explosion has torn through the North Harbor oil platform: fire on the steel, survivors in the water, and a weather window that is ugly and shrinking. You are Rook, the station's builder-pilot, and Commander Hale is putting the call on you — six souls on the board, one ready craft, and a decision that cannot wait.
The story plays out in the ops radio room, on the headquarters dock, and on the burning platform itself. Patch the tug's microcontroller with Sparks, argue the golden hour with Doc Brennan, read the confused chop with Captain Holt — then pick your spearhead: the medevac helicopter, the SAR lifeboat, or the firefighting tug. Every call moves four meters — Time, Survivors, Integrity, and Trust — and every meter decides who comes home.
Play it now: Stormworks — Platform Bravo Blowout →
Game Features
- AI-Written Story & Dialogue — Every line of dialogue and every branch of the Platform Bravo Blowout story was written by an LLM from the world's own event cards — Hale's mission parameters, Sparks' dry node-graph jokes, Brennan's golden-hour math all in character (deepseek-v4-flash real-time narrative).
- Operational Triage Meters — Time, Survivors, Integrity, and Trust tick up and down with every choice you make. The HUD never lies: spend too long debugging nodes and the weather window closes; burn Trust and the crew stops following orders.
- Build, Launch, Choose Your Spearhead — Medevac helicopter, self-righting SAR lifeboat, or firefighting tug — the vehicle you lead with changes the whole mission profile, from winch geometry to foam capacity.
- The Coast Guard Cast — Commander Hale, Doc Brennan, Sparks, Captain Holt, and the soot-stained survivor Mika appear with original full-body sprites — cut out to transparent PNGs — over scene backgrounds painted in the semi-realistic splash-art style of the world.
- Branching Outcomes — A ~15 minute operational mission with multiple endings ranked by how many survivors you bring home. Replay changes the wind, the choices, and the price of every minute.
- Browser Playable — Runs directly in your browser, no download needed. Tap to advance, choose to commit, restart to try a different spearhead.
Character Sprites
Production Process Breakdown
AI receives the prompt "Create a Stormworks coast-guard rescue world where builders, pilots, and dispatchers answer maydays across a storm-lashed archipelago" and generates the world — 22 atom cards: 5 characters, 5 locations, 4 events, 4 engineering systems, 4 rescue vehicles. Each card carries original descriptions, cover art, and interconnections — including the Platform Bravo Blowout event that anchors this game.
AI designs the game from the atom cards: writes the story rules around the Bravo blowout, designs the scene flow from the ops radio room to the burning platform, and generates all art — the dusk rescue key art, the six scene backgrounds, and the six full-body character sprites. Each sprite was generated with a full-body sprite prompt on a pure white background, then background-removed to a transparent PNG via BiRefNet.
Game built and published with one click, instantly shareable online. The branching story graph, triage meters, and ranked endings run live in the browser — a complete rescue mission in about fifteen minutes, replayable with different spearheads.
Scene Backgrounds






Asset Prompts
Create a world key art poster for Stormworks Build and Rescue. Scene: dramatic semi-realistic game splash art of a coast-guard rescue at dusk — orange-and-navy helicopter winching a survivor from heaving grey-green waves while a self-righting lifeboat cuts through spray toward a storm-lashed offshore oil platform with flare stacks. Composition: cinematic wide 16:9 hero shot, strong silhouettes, dynamic sea-light, vehicle readability, epic scale, center focus on the rescue. Style: semi-realistic, painterly strokes, game splash art. Text: none. Constraints: no logos, no watermarks, no UI chrome, no garbled text, no fantasy elements — modern industrial rescue realism.
Create a clean scene background for a visual novel, no characters in frame. Coast Guard operations radio room at night: status boards, storm radar screen with orange blips, metal desks, headset racks, rain on dark windows overlooking a dock, cool blue instrument light mixed with amber warning lamps. Composition: empty room wide shot suitable as AVG background, left and right thirds free for character sprites, center depth. Style: semi-realistic, painterly strokes, game splash art. Text: none. Constraints: no people, no watermarks, no logos, no UI overlays, no readable fake text blocks.
Create a clean scene background for a visual novel, no characters in frame. Deck of a firefighting tug in heavy seas facing a burning offshore oil platform: wet steel deck, foam monitors, railings, spray and orange fire glow on clouds, industrial realism. Composition: empty deck / environment wide shot suitable as AVG background with space on sides for sprites. Style: semi-realistic, painterly strokes, game splash art. Text: none. Constraints: no people, no watermarks, no logos.
Create a semi-realistic game splash scene of a medevac helicopter rescue for Stormworks. Scene: orange-marked rescue helicopter hovering over a smoking offshore oil platform helipad while a firefighting tug blasts water monitors from below; crew in flight suits and high-vis gear. Composition: dynamic three-quarter aerial angle, rotor wash and spray, platform steel geometry, clear vehicle silhouettes. Style: semi-realistic, painterly strokes, game splash art. Text: none. Constraints: no watermarks, no logos, no fantasy, industrial SAR realism.
Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing, and feet. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no exterior, no decorative backdrop, no gradient, no shadowy environment, no checkerboard transparency pattern, no pixel grid, no fake transparent background. Character: Commander Hale, middle-aged Coast Guard station chief, cropped salt-and-pepper hair, stern composed face, high-visibility orange-and-navy command coat over uniform, radio mic clipped to collar, practical boots, authoritative posture. Style: semi-realistic, painterly strokes, game splash art. Keep face, outfit, silhouette, and color palette consistent. No text, logo, watermark, frame, card border, or UI.
Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing, and feet. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no exterior, no decorative backdrop, no gradient, no shadowy environment, no checkerboard transparency pattern, no pixel grid, no fake transparent background. Character: Operator Rook, young adult Coast Guard builder-pilot, determined calm face, practical orange-and-navy survival gear, headset around neck, oil-stained work gloves, modular-tool belt, boots, ready stance. Style: semi-realistic, painterly strokes, game splash art. Keep face, outfit, silhouette, and color palette consistent. No text, logo, watermark, frame, card border, or UI.
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V3
One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing lets you inherit characters, locations, and events from any public world, then rewrite what you want.
Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined. The Discord learning community provides tutorials and real-time support — from your first world to your first game.
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This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.