Supernatural Interactive Map — the American hunting road with 20 Illustrated Locations


What this atlas is
This is not a static image and not a wiki page. It is a single illustrated world map with 20 clickable locations, each drawn as its own scene. Open Heaven and you get God's attic: a corridor of personal Heavens on an Axis Mundi road, angel garrisons at the gate, and a Garden at the core that once served as mission control for the whole cosmos.
Open Hell and the view changes completely: The pit that makes demons: racks and razors, Crowley's endless waiting room, throne wars and smoke, and deeper still, a Cage no ordinary damnation reaches. The same map holds Lucifer's Cage — Hell's deepest lock, built to hold the Devil. Sixty-six seals or four Horsemen's rings open it — and a graveyard duel at Stull closed it on Sam and Michael.
All 20 locations
- Heaven God's attic: a corridor of personal Heavens on an Axis Mundi road, angel garrisons at the gate, and a Garden at the core that once served as mission control for the whole cosmos.
- Hell The pit that makes demons: racks and razors, Crowley's endless waiting room, throne wars and smoke, and deeper still, a Cage no ordinary damnation reaches.
- Lucifer's Cage Hell's deepest lock, built to hold the Devil. Sixty-six seals or four Horsemen's rings open it — and a graveyard duel at Stull closed it on Sam and Michael.
- Purgatory God's monster dump — an endless gray-green forest where every slain monster soul keeps hunting, and where the Leviathans were first locked away.
- The Empty Older than God and the Darkness: the black nothing where dead angels and demons sleep — until something wakes the Shadow.
- Apocalypse World The other Earth where Mary said no — no Sam, no Dean, Michael won, and the sky learned red lightning.
- Men of Letters Bunker The Lebanon, Kansas fortress-library that becomes the brothers' true home — warded map table, brass rails, and every scroll the Men of Letters ever hoarded.
- Singer Salvage Yard Bobby Singer's South Dakota junkyard — stacks of dead cars, a woodshed with a buried secret, and the only home the brothers trusted before the Bunker.
- Bobby's House The cluttered Sioux Falls house inside Singer Salvage Yard — phones labeled for every agency, books floor to ceiling, and the surrogate home John once parked his boys at.
- Bobby's Panic Room Iron, salt, and a floor-wide devil's trap under Bobby's house — built on a free weekend to hold whatever the yard cannot.
- Harvelle's Roadhouse Ellen and Jo's Nebraska hunter bar — the early-series way station, ash by the end of Season 2, and still standing in Heaven's better ending.
- Lawrence, Kansas Where the Winchester story starts and the first Apocalypse is told to end — Mary's fire, the boys' birth city, and the gravitational pull of home.
- Stull Cemetery Small graves outside Lawrence where Chuck said the story ends — Michael and Lucifer's dueling ground, and the mouth that took Sam into the Cage.
- The Crossroads Any lonely intersection where a box of graveyard dirt, a black cat bone and a photo can buy ten years of trouble.
- Devil's Gate (Wyoming) Samuel Colt's hell-door under a hundred-mile devil's trap in Wyoming, opened by the Colt and paid for in demon blood. What came out did not go back quietly.
- St. Mary's Convent The Ilchester convent that hid the mouth of Lucifer's prison until Lilith's blood painted the chapel floor. Its nursery is still the most dangerous room in Maryland.
- Jody Mills' House A Sioux Falls sheriff's home that keeps taking in strays: Claire, Alex, and whatever the Winchesters drop off. The fridge is full, the rules are clear, and the door is always open.
- The Road The real map of Supernatural: night interstates, case towns, and the Impala's headlights stitching America into one long hunt. The road is the only place the brothers agree on.
- Motels of the Hunt Dingy rooms with buzzing neon, Do Not Disturb signs, and walls of newspaper clippings. Two beds, one laptop, and a childhood spent moving before dawn.
- Cold Oak An abandoned South Dakota town so haunted the living simply left. Azazel turned it into an arena for his special children, and only one walked out.
How to explore it
Pan the map
Drag the atlas, or scroll to zoom. The whole world is one surface.
Open a location
Click any marker. The detail view is a full illustrated scene, not a thumbnail.
Read the points of interest
Each place has three of its own. Click one for its name and what happened there.



Three languages, one map
The atlas ships with an English, Simplified Chinese and Japanese interface. Switching language changes the marker labels, location titles and intros, all sixty point-of-interest names and descriptions, and the controls. The choice is remembered on the next visit.
What makes it different
- Illustrated, not traced.Each of the 20 locations is a painted miniature with its own palette and silhouette, then cut out and placed on the chart.
- Detail views that are places.The detail screen is a full 16:9 scene with three internal points of interest, not an enlarged icon.
- Built for phones.Markers stay tappable, labels reflow, and the detail copy moves out of the way on small screens.
- No install, no account.It is a web page. Open the link and the map is there.
Questions
- Is it canon? The locations and descriptions follow Supernatural. The art is an original painted interpretation, not a screenshot or an official map.
- How many places are there? 20 locations, each with three points of interest — 60 in total.
- Does it work offline? The first load needs a connection. After that the page is light: one base map, twenty cutouts and twenty detail images.
- Can I use it on a phone? Yes. The map and detail views are responsive, and the language switch stays reachable without opening a menu.
Start exploring
Open the atlas, or make your own illustrated map for the American hunting road.
Create your own map
Start with a world you love. The atlas skill builds the base map, the location markers and the detail scenes.