TEN METERS — Neon Alien-City Walk-In AI Video

TEN METERS — Neon Alien-City Walk-In AI Video

Watch TEN METERS — an AI-generated 15-second vertical short film from Neta Studio: a lone soldier in matte-black camouflage armor closes the last ten meters of a wet neon alien street toward a locked camera, visor sealed the whole way. Made with Seedance 2.0 from the world's own reference frames. Plays free in your browser, no download.

Final Video: TEN METERS

TEN METERS is a 15-second, one-take vertical AI short born inside a Neta Studio world that started from a single sentence about a soldier in camouflage armor. One locked chest-height camera, one wet alien street, no cuts: a hooded soldier in matte-black hard-surface armor walks the last ten meters straight toward the lens — digital camouflage dying off his plates, a cyan targeting reticle burning behind his sealed visor. He never passes the camera, and the visor never lifts.

Watch it now: TEN METERS →

The Video

1080×1920 (9:16) · 15s · one locked take @ 24 fps — rendered with Seedance 2.0 from the world's own opening-frame still, in a stylized semi-real 3D game-render look: continuous volumetric shading, no comic outlines, no cel value steps.

Download the MP4 →

How It Was Made

Production Process Breakdown

Stage 1: World Buildinggpt-image-2
The world began as a single line typed into a Neta Studio starter world — "Full body shot. A male soldier in futuristic armor..." — and the first card on the board, Camouflage Visor Soldier, locked everything the film needed: matte-black hard-surface plates, a hood over a sealed helmet, a visor that never lifts, digital camouflage that dissolves into the city, and a bulky laser rifle with a cyan rail and a red emitter.
Stage 2: Reference Art & Identity Lockgpt-image-2
Two more frames pinned the soldier down so no render could drift: Soldier Three-View, a character sheet with front, three-quarter and back views plus a visor close-up on a plain background, and Alien Street Approach, a vertical 9:16 night-street still with the soldier at mid-distance — the exact composition the final video would open on.
Stage 3: Storyboards & the Look Rebuildgpt-image-2
A first director-markup board came back as live-action photoreal cinema, and the creator rejected the direction in one line: "the video should be like the image, not realistic." The board was rebuilt as a high-contrast neon digital painting — four beats reading far approach / armor locks / visor ignites / fills the lens, over a sound chain of wet boots → visor hum → silence. That painted board, together with the street still, became the seeds for the final render.
Stage 4: The Final Renderseedance-2-0
Seedance 2.0 animated the Alien Street Approach still into a single 15-second, 9:16 locked take at chest height: the soldier closes ten meters in five beats, camouflage snapping solid as he advances, the reticle igniting at 6-9s, and the sealed visor filling the lens at 12-15s without ever passing the camera. The early realism pass was discarded; this pass kept the world's painted, semi-real 3D-game look.
Stage 5: Publish & Shareseedance-2-0
The finished short publishes instantly to a shareable link — it plays in any browser, no download, and stays ready to remix into the next scene of the same soldier on the same street.

Generation Prompt

15 seconds. Stylized semi-real 3D game render of a night alien city: wet hard-surface street between towers, cyan and magenta neon, volumetric haze. Clear actual 3D CG with semi-realistic form, continuous volume, and controlled non-photographic materials. Edges form from geometry, depth of field, and material boundaries; no comic outline. Continuous volumetric shading and controlled local color; no cel value steps. Consistent continuous 3D direct light, indirect light, and contact shadows; keep non-photographic control. Preserve the attached first-frame soldier exactly: matte-black hard-surface armor, hood over a sealed helmet, visor fully covering the face with a cyan holographic targeting reticle, bulky future laser rifle with cyan rail mark and red muzzle emitter, digital camouflage that can fade armor plates into the street. Reference: the attached first_frame is the opening shot. Same soldier, same street, same visor, same rifle. Do not re-describe what that frame already shows. Keep that identity for the whole clip. Event: the visor-sealed soldier walks straight toward the camera until the visor almost fills the frame. He does not pass the lens. Camouflage dies as he advances. The visor never lifts. Spatial blocking: before anything moves, the soldier stands mid-distance on the wet street, facing the camera, rifle held across his body. Camera locked at chest height looking down the street. Towers left and right. He walks the center line toward the lens. No other people. Camera: locked, chest height, vertical 9:16. No pan, no tilt, no cut. A oner. Beat timeline: 0-3s: soldier far down the street, full body, camouflage fading him into the buildings. He takes the first steps toward us. 3-6s: he walks closer. Camouflage patches snap back into solid matte-black armor. Rifle held across the body. 6-9s: medium. The walk continues. Cyan targeting reticle ignites on the sealed visor. Red emitter on the rifle muzzle. 9-12s: medium-close. He keeps coming. Armor fully solid. Shoulders filling the frame. 12-15s: close. Visor and rifle barrel almost at the lens. He does not pass the camera. Sound: boot impacts on wet stone, armor plates settling, visor hum, distant city drone. Sound effects only, no background music. No spoken words, no dialogue, no narration. Hard constraints: single soldier; visor fully covering the face for all 15 seconds; hood on; same bulky rifle; no extra characters; no duplicate limbs; no malformed hands; no readable text, titles, logos, watermarks, or interface elements; not photography, not live-action, not photoreal skin, not PBR, not comic outlines, not cel value steps; do not lift the visor; do not crop the rifle out until the final close.

Model: Seedance 2.0 — image-to-video from the Alien Street Approach opening frame, 15s single locked take @ 1080×1920 (9:16).

Asset Prompts

Camouflage Visor Soldier — World Seed Artgpt-image-2
"Create a full-body character illustration of a lone male soldier. Scene: he stands in an alien city of hard-surface towers; futuristic matte-black armor with a sealed helmet and visor fully covering his face; a hood drapes over parts of the helmet; the visor holds a holographic targeting display of abstract reticles, ranging ticks, and local glow (no readable letters, numbers, logos, or UI text); sections of the armor optically fade into the background as active camouflage, dissolving into wet dark planes and the alien architecture; he holds a bulky, intricately detailed future laser rifle with multiple selector modules, vents, and emitter housings. Composition: full-body shot, feet in frame, soldier as the clear focal subject, restrained alien-building background, eye-level camera, rifle held across the body. Style: High-contrast neon environment digital painting, organizing tech scenes with hard-surface structure, local glow, and wet dark planes. Build the subject with clear hard-surface planes and character structure; technical detail serves function and identity. Structural edges and focal points are hard; distant and atmospheric layers may soften slightly. Dark value groups set off a few high-saturation glowing colors, using complementary color clashes as the color signature (cyan×orange, magenta×green, blue×yellow), without fixing a cyan-purple neon palette. Medium: cyberpunk digital painting. Linework: sharp architectural lines with tech details. Rendering: neon-lit atmospheric rendering. Lighting: neon glow and volumetric haze catching visor, rifle emitter, and camouflage-fade edges. Texture: wet dark planes, matte black metal, holographic visor surfaces. Palette: neon cyan, magenta, deep navy, warm amber. Text: no text. Constraints: single soldier only; visor fully covering the face; hood over helmet; full body including feet and rifle; no extra characters; no duplicate limbs; no malformed hands; no cropping of identity-critical armor or rifle. Avoid: photography, PBR, heavy paint, comic rendering, visible painterly strokes, rough unfinished sketch feel, generic beautification, readable text, titles, subtitles, fonts, logos, watermarks, and interface elements."
Soldier Three-View — Identity Sheetgpt-image-2
"Using the attached reference as identity lock: the same hooded male soldier in matte-black futuristic armor, visor fully covering the face with a cyan holographic targeting reticle, hood over the helmet, bulky future laser rifle with cyan rail light and red muzzle emitter, digital-camouflage pixel dissolve on armor plates, orange edge wear on the knees. Create a character three-view sheet. Layout left to right on a clean plain white background: full-body front view, full-body three-quarter view, full-body back view, and a visor close-up. Same costume, same rifle, same visor in every view. No text, no borders, no labels, no watermarks. No extra characters. Keep the high-contrast neon digital-painting look of the reference. Do not redesign the armor."
Alien Street Approach — Opening Frame (Video Source Image)gpt-image-2
"Using the attached reference as identity lock for the soldier and the alien city. Vertical 9:16 cinematic still of the same night street. Wet dark hard-surface pavement between alien towers with cyan and magenta neon, volumetric haze, puddle reflections. The same hooded visor soldier is further down the street, full body, smaller in frame at mid-distance, walking toward the camera, rifle held across his body, visor glowing cyan. Camera at chest height looking straight down the street at him. High-contrast neon digital painting matching the reference. Single soldier only. No text, no logos, no watermarks."
Ten Meters Board — Live-Action Variant (Rejected)gpt-image-2
"A cinematic sci-fi film STORYBOARD board on a dark charcoal production sheet with faint wet-metal grain, landscape 16:9. NOT a scrapbook, no washi tape, no paper folds. Shared world, stated once: a night alien city of wet hard-surface towers, cyan and magenta neon on distant facades, puddled pavement. Recurring person, stated once: a male soldier in matte-black futuristic hard-surface armor, hood covering parts of a sealed helmet, visor fully covering the face with a cyan holographic targeting reticle, bulky future laser rifle with a cyan rail mark and a red muzzle emitter, digital camouflage that can fade armor plates into the street. Every photograph on this board is the same city and the same soldier. The picture inside every frame is live-action photography. The sheet around the frames is flat print on a dark production board, not a curtain, not a theatre, not a scrapbook. A horizontal strip of FOUR storyboard frames, equal size, thin pale borders, left to right in story order, all in the same wet neon-night grade, photoreal live-action stills: 1. the soldier far down the wet street, full body small in frame, parts of the armor optically faded into the towers, walking toward camera 2. he is closer — camouflage patches have snapped back into solid armor plates; rifle held across his body 3. medium: the cyan holographic targeting reticle burning on the sealed visor; red emitter on the rifle muzzle 4. extreme close: visor and rifle barrel almost at the lens — the held breath BEFORE he reaches the camera, never past it Under each frame, one small handwritten tag: "far approach" / "armor locks" / "visor ignites" / "fills the lens" Beneath the strip, one small sound chain: "wet boots -> visor hum -> silence". A small title in a corner: "TEN METERS". Only the English text listed above may appear — crisp, correctly spelled, no gibberish, no extra captions, no region labels, no spec blocks, no charts, no slogans. Photoreal stills, live-action realism, no anime, no illustration."
Ten Meters Board — Final Director-Markup Boardgpt-image-2
"A cinematic sci-fi film STORYBOARD board on a dark charcoal production sheet with faint wet-metal grain, landscape 16:9. NOT a scrapbook, no washi tape, no paper folds. Shared world, stated once: a night alien city of wet hard-surface towers, cyan and magenta neon on distant facades, puddled dark pavement, high-contrast neon digital painting — hard-surface planes, local glow, wet dark planes, complementary color clashes of cyan against orange and magenta against green. Recurring person, stated once: a male soldier in matte-black futuristic hard-surface armor, a hood covering parts of a sealed helmet, a visor FULLY covering the face with a cyan holographic targeting reticle and no visible skin, bulky future laser rifle with a cyan rail mark and a red muzzle emitter, digital camouflage that fades armor plates into the street. Every picture on this board is the same city and the same visor-sealed soldier. The picture inside every frame is high-contrast neon digital painting matching that soldier and city, not photography, not live-action, not photoreal, not PBR. The sheet around the frames is flat print on a dark production board. A horizontal strip of FOUR storyboard frames, equal size, thin pale borders, left to right in story order, all in the same wet neon-night digital-painting grade: 1. the visor-sealed soldier far down the wet street, full body small in frame, parts of the armor optically faded into the towers, walking toward camera 2. he is closer — camouflage patches have snapped back into solid armor plates; rifle held across his body; visor still fully covering the face 3. medium: the cyan holographic targeting reticle burning on the sealed visor; red emitter on the rifle muzzle; no skin, no eyes 4. extreme close: sealed visor and rifle barrel almost at the lens — the held breath BEFORE he reaches the camera, never past it, visor still covering the whole face Under each frame, one small handwritten tag: "far approach" / "armor locks" / "visor ignites" / "fills the lens" Beneath the strip, one small sound chain: "wet boots -> visor hum -> silence". A small title in a corner: "TEN METERS". Only the English text listed above may appear — crisp, correctly spelled, no gibberish, no extra captions, no region labels, no spec blocks, no charts, no slogans, no "16:9". High-contrast neon digital painting stills, not photoreal, not live-action, not anime-cel, not photography."

Reference Frames

Why Choose Neta Studio

Neta Studio turns one sentence into a cinematic short. Start from any idea, build the world's look with image models, lock your character with reference sheets and director boards, then render video with industry models like Seedance 2.0, Kling and Veo — every frame consistent with the art you approved.

From board to publish in minutes. Reject and re-cut as many takes as you need — the discarded live-action pass above is the normal path to the frame you keep — then share a link that plays anywhere, no download.

Studio Interior

Start Creating

TEN METERS was generated by Neta Studio AI from a single sentence — the world took minutes, the film took minutes. You can do it too: walk the same neon street or start fresh from any idea. No coding required, free to start.

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