Ten Years of Guard — A Palace Bodyguard Otome Roleplay (Forbidden Vow Slow Burn)

Final Product: Ten Years of Guard

Ten Years of Guard is a playable palace bodyguard otome roleplay — a forbidden-vow slow burn about the man who has stood between you and every blade for a decade, and the locket that proves he was never allowed to love you. Directed live by AI and running in your browser with nothing to install.

You are the Empress. Kaelen Ashford is the guard who has shadowed you for ten years: a wall, an order given twice, a man who speaks with actions and never asks for anything. Tonight he stops you in an empty corridor to warn you that Lord Caelum has been asking about his family. Later, during a scuffle at the outer gate, the locket slips from beneath his armour — your mother's portrait on one side, and on the other, in her handwriting, a vow that he would guard her child's life and never claim her heart.

What follows is not a confession scene. It is an investigation into three silences: what really happened in the rebellion that killed your parents, what the locket has meant to him for ten years, and why Lord Caelum is quietly building a case against the one man you trust. Compare the official chronicle to the palace's private records. Ask the seamstress what she saw. Decide whether to open the locket with him — or let him keep the only thing he has ever allowed himself to want. Play Ten Years of Guard →

Game Features

  • Live LLM Narrative Direction — nothing here is a fixed script. A deepseek-v4-flash agent reads the action you type, keeps Kaelen in the register of a man who says one true sentence and then goes still, and writes the next beat, the subtext and the silence after it as you play. The same agent planned the premise, the default opening in the corridor, three investigable threads and four locations from a single world prompt.
  • A Guard Who Loves You in the Gaps — Kaelen does not explain himself in paragraphs. He says one true thing and then stops: "My lady, Lord Caelum has been asking about my family. If he comes to you with what he finds — I need you to know it before he tells you. Not after. Please." Lord Caelum is too courteous to be harmless. The narration never tells you what you feel; it tells you what his hands do.
  • Answer In Your Own Words — the free-text action box is the whole interface. Wait for him to finish. Ask what the locket holds. Order him to open it. Say nothing and let the silence do the work. Every typed beat lands differently, and the story remembers which silences you chose to break and which you let stand.
  • Three Investigable Threads — What really happened in the rebellion? (the main thread: a chronicle written by Lord Caelum's grandfather, a rebel leader captured alive and executed within a day, your mother's guard dismissed the week before the attack), What is in the locket Kaelen never opens? (a clasp worn smooth from touching, a seamstress who once saw him weep, a portrait and a vow in your mother's hand), and Why is Lord Caelum investigating Kaelen? (execution records requested, an agent near the old barracks, officers who despise the guard's influence). Each carries clues, actions, discoveries, a reveal and consequences that change the ending.
  • A Vow That Was Never Meant to Be a Chain — your mother spared Kaelen on the pyre's edge and told him the vow was his to keep or break. Ten years later he still does not know whether keeping it honours her or betrays you. Reveal the Caelum conspiracy and his name is cleared; open the locket with him and the vow becomes a choice; let Caelum move first and the last witness is silenced; protect his secret and the trust deepens while the Caelums keep their grip. Refusal, confession and forgiveness are written as real outcomes, not failure states.
  • Two Cut-Out Sprites, Four Painted Scenes, Zero Install — Kaelen's silver-and-black standees were cut out with birefnet-general into true transparent PNGs, so he stands cleanly over four painted settings — the candlelit palace corridor, his own quarters, the rebellion archive and Lord Caelum's estate. The whole story is a mobile-first page: free to start, nothing to download.

Character Sprites

Production Process Breakdown

Stage 1: World Buildingdeepseek-v4-flash
The world "Handsome Men in the Galaxy" set the house art direction — refined semi-realistic painterly, value-defined contours, organized shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly. For this route the AI narrowed it into a palace register: candle amber, midnight indigo, silver-black armour and cold marble, with the hush of a corridor after the court has gone to bed.
Stage 2: Roleplay & Story Draftingdeepseek-v4-flash
From the one-line premise — the guard who has loved you for ten years under a vow never to claim your heart — the agent wrote the playable spine: a five-link relationship graph, three investigable threads with clues and consequences, four locations, four story directions and the default opening on the night the locket falls.
Stage 3: Key Art & Cast Portraitsgpt-image-2.5-sunburst
The 16:9 key art was painted with GPT Image 2.5 Sunburst as a single staged scene — Kaelen at the edge of the corridor, the locket at his breast, the throne room burning gold behind him — so the cover is literally the first image of the route. The official 3:4 key art was reframed from the world's own Kaelen card, preserving the same face, armour and candlelight.
Stage 4: Scene Paintinggpt-image-2.5-sunburst
Four 16:9 backgrounds were painted at 1536×864 to stage the investigation: the candlelit palace corridor, the guard's quarters with the open locket on the table, the rebellion archive under its green lamp, and Lord Caelum's estate study with the family portrait turned to the wall. Each keeps the lower third calm and uncluttered so dialogue and sprites can sit over it without fighting the art.
Stage 5: Transparent Cut-Outbirefnet-general
Both Kaelen standees were background-removed with BiRefNet into true transparent PNGs, so he composites cleanly over any painted scene — no grey box, no matte edge — and can be swapped mid-scene without re-lighting the background.
Stage 6: Visual QA & One-Click Publishneta-studio
The build was checked in-browser at 1280×800 — portrait scale, text contrast in dark and light, the premise expansion, the controls-hidden read and the free-text turn flow — then published in one click to a shareable play link, with the world's sprites, scenes and prompts left reusable by any fork.

Scene Backgrounds

Asset Prompts

16:9 Key Art Promptgpt-image-2.5-sunburst
"Cinematic 16:9 otome game cover key art for 'Ten Years of Guard', a palace romance in the Handsome Men in the Galaxy world. A handsome disciplined imperial guard in his early thirties, dark hair tied back, scarred hands, solemn devoted eyes, wearing silver-and-black guard armor over dark clothes, stands protectively in a candlelit palace corridor at night, one hand resting on the pommel of his sword, an unopened silver locket catching the light at his breast. Behind him, tall arched windows, amber candlelight, deep midnight blue shadows, a distant throne-room glow. Refined semi-realistic painterly, value-defined contours, organized shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly. Dramatic cinematic composition with negative space at the top, no text, no watermark, no logo, no border."
Kaelen Portrait Promptgpt-image-2.5-sunburst
"Kaelen Ashford, a disciplined imperial guard with dark hair tied back and scarred hands, solemn devoted eyes, wearing silver-and-black guard armor over dark clothes, standing in a candlelit palace corridor at night, portrait. No text, no labels, no letters, no signage anywhere." — the character prompt stored with this route, used for the cast portrait and the key-art reframe.
3:4 Key Art Reframe Promptgpt-image-2.5-sunburst
"Recreate the reference image as a 3:4 vertical portrait. Fully preserve the reference content: identical character, same face, hair, expression, outfit, pose, background, props, lighting, color grading and art style. Only change the canvas to a 3:4 aspect ratio, extending the scene naturally upward/downward to fill the taller frame. No text, no watermark, no border, no logo."
Palace Corridor Background Promptgpt-image-2.5-sunburst
"The palace corridors at night — a long candlelit stone gallery with tall arched windows, silver sconces, dark crimson banners, polished marble floor reflecting warm flames, deep midnight-blue shadows beyond, a distant throne-room glow. Refined semi-realistic painterly, value-defined contours, organized shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly. 16:9 widescreen visual-novel background, no text, no watermark, no people, no UI, lower third calm and uncluttered."
Guard's Quarters Background Promptgpt-image-2.5-sunburst
"The guard's quarters at night — an austere stone chamber with a narrow arched window, a narrow bed, a worn table with a whetstone and an open silver locket, a stand holding silver-and-black armor, one candle, a folded letter, quiet and lived-in. Refined semi-realistic painterly, value-defined contours, organized shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly. 16:9 widescreen visual-novel background, no text, no watermark, no people, no UI, lower third calm and uncluttered."
Rebellion Archive Background Promptgpt-image-2.5-sunburst
"The rebellion archive at night — a vaulted palace record room with towering shelves of leather ledgers, sealed scrolls, a long oak table under a green-shaded lamp, dust in the lamplight, iron filing cabinets, one high narrow window with moonlight. Refined semi-realistic painterly, value-defined contours, organized shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly. 16:9 widescreen visual-novel background, no text, no watermark, no people, no UI, lower third calm and uncluttered."
Caelum Estate Background Promptgpt-image-2.5-sunburst
"Lord Caelum's estate study — an opulent aristocrat's room with dark wood panelling, a massive desk stacked with ledgers, a marble fireplace with a low fire, heavy velvet curtains, a family portrait turned to the wall, cold moonlight through tall windows, gilded details, dangerous quiet. Refined semi-realistic painterly, value-defined contours, organized shadow planes, warm translucent midtones, small controlled speculars, idol semi-3D painterly. 16:9 widescreen visual-novel background, no text, no watermark, no people, no UI, lower third calm and uncluttered."

Why Choose Neta Studio

Professional — a cloud harness runs the whole production from world building to story direction to publishing, with no local setup. Stable access to the latest models: GPT Image 2.5 · BiRefNet · deepseek-v4-flash.

One-click generation — officially tuned skills drive every step: world building, roleplay drafting, key art and scene painting, transparent cut-outs, in-browser visual QA and one-click publishing, with world fork and resource sharing built in — so every sprite, scene and prompt in this route is reusable in your own world.

Community-first — users build unlimited worlds, and every public world can be forked, remixed and reimagined. Start from this candlelit corridor, or begin fresh from any idea — a one-line prompt is enough.

Studio Interior

Start Creating

Ten Years of Guard was generated by Neta Studio AI from a single world prompt — the world took minutes, the route and the artwork took minutes. You can do it too — adapt this world or start fresh from any idea. No coding required, free to start.

World: Handsome Men in the Galaxy · Type: Playable Palace Bodyguard Otome Roleplay · AI Forbidden-Vow Slow Burn · 1 character atom in this work · 1,979 character atoms in the world · 2 transparent sprites · 4 painted scene backgrounds · 3 gameplay views · 1 cover · Share: Play →
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