License to Scrap — TerraTech AI Visual Novel | Build, Trade, Survive | Play Online
License to Scrap — TerraTech AI Visual Novel | Build, Trade, Survive | Play Online

Play License to Scrap — a free browser AI visual novel set in the world of TerraTech. Live LLM narrative, real character sprites, and a claim where every choice shifts Scrap Leverage and Corporate Heat. No download needed.

Final Product: License to Scrap — TerraTech Interactive Engineering Visual Novel

License to Scrap is a playable AI visual novel set in the world of TerraTech. You are an independent prospector on the Grasslands Frontier — freshly landed with a claim, an auto-miner, and a license to scrape a fortune out of alien dirt. But the frontier is never quiet: three corporate channels light up at once, and the Reticule Research Broker already wants the data your miner is writing.

Everything you say is written live by an AI storyteller. Every choice shifts two meters — Scrap Leverage and Corporate Heat — and every shift decides whether you walk off the Grasslands with a fleet of block-built rigs or become salvage for the rival tech raiders.

Play it now: License to Scrap — TerraTech AVG →

Game Features

  • Live LLM Narrative — Every scene, every reply, and every character — the Reticule Research Broker, the Better Future Mission Lead, and the Rival Tech Raider — is written in real time by an LLM as you play. No two nights on the Grasslands unfold the same (deepseek-chat real-time narrative).
  • Two Meters, One Claim — Scrap Leverage and Corporate Heat tick up and down with every line you send. The dawn is not fixed — it is built from the salvage you hoard, the corporations you provoke, and the licenses you sign.
  • Free-Form Dialogue — Type anything: pitch your claim to GSO, demand protection for the auto-miner, or stay quiet and check your scrap inventory. The AI reads your intent and answers in character.
  • The Three Corporate Channels — Reticule Research, the mission boards, and the factions of the frontier all want a piece of your claim. How you play them decides whether you leave with a license upgrade — or a problem.
  • Real Sprites & Scene Art — The Broker, the Mission Lead, and the Raider appear with original full-body sprites — cut out to transparent PNGs — over scene backgrounds in the colorful TerraTech block-tech style.
  • Browser Playable — Runs directly in your browser, no download needed. Live LLM dialogue on every turn.

Character Sprites

Production Process Breakdown

Stage 1: World Buildingclaude-opus-5
AI receives the prompt "Create a TerraTech world where independent prospectors bolt scrap into war machines on alien planets, racing corporate giants for resources" and generates the world — 24 atom cards: 5 characters, 5 locations, 4 events, 5 factions, 5 tech rules. Each card carries original descriptions, cover art, and interconnections.
Stage 2: Game Design & Artgpt-image-2
AI designs the game from the atom cards: writes the story rules, designs the scene flow around one night on the Grasslands claim, and generates all art — the golden-dusk title background, the grasslands, trade station and prospector base scene backgrounds, and the full-body character sprites. Each sprite was generated with a full-body sprite prompt on a pure white background, then background-removed to a transparent PNG via BiRefNet.
Stage 3: Build & Publishdeepseek-chat
Game built and published with one click, instantly shareable online. A live LLM (deepseek-chat) improvises every line of dialogue in each character's voice — the Broker, the Mission Lead, and the Raider — as you play.

Scene Backgrounds

Asset Prompts

Title Background Promptgpt-image-2
Wide 16:9 cinematic game concept art of TerraTech-style alien grasslands frontier at golden dusk, colorful modular blocky sci-fi mining vehicles and a small claim outpost with auto-miner drills, delivery cannon silhouette, vibrant green meadows, chunky interlocking tech blocks, toy-like hard-surface industrial mechs, cyan and yellow beacon lights, clean twin-moon sky, no text no UI no logos no watermark, dark quiet lower-left area for title overlay, high detail mechanical greebles, colorful sandbox game art
Scene Background Prompt (Grasslands Claim)gpt-image-2
Wide 16:9 TerraTech-style alien grasslands claim field daytime, colorful modular block vehicles parked near resource nodes, auto-miner drill on ore seam, open green meadows, distant hills, chunky interlocking tech blocks, toy-like hard-surface sci-fi sandbox art, bright natural light, empty midground for character sprite overlay, no people, no text, no UI, no logos
Scene Background Prompt (Corporate Trading Station)gpt-image-2
Wide 16:9 interior of a TerraTech corporate trading station, neon holographic license terminals, stacked modular shipping crates, faction banners GSO green GeoCorp yellow Venture blue Hawkeye dark, colorful chunky sci-fi industrial architecture, cyberpunk neon cyan magenta accents, clean concept art, empty floor space for character, no people, no text, no UI logos
Scene Background Prompt (Fortified Prospector Base)gpt-image-2
Wide 16:9 fortified TerraTech prospector base at dusk, colorful modular block walls turrets storage silos refinery stacks, auto-miner lights in distance, dramatic orange-purple sky, chunky industrial sandbox vehicles, toy-like hard-surface sci-fi, empty foreground for character sprite, no people, no text, no UI
Sprite Prompt (Reticule Research Broker)gpt-image-2
Full-body visual novel character sprite source image for AVG runtime. One adult woman standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair hands clothing and feet. She is a cool Reticule Research corporate broker: sleek cyan-white lab coat over techwear, holographic tablet, short silver-blue hair, pale skin, confident closed-mouth expression, minimal sci-fi jewelry. Colorful modular TerraTech-inspired hard-surface fashion details. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no exterior, no decorative backdrop, no gradient, no shadowy environment, no checkerboard, no pixel grid, no fake transparent background. No text, logo, watermark, frame, card border, or UI.
Sprite Prompt (Rival Tech Raider)gpt-image-2
Full-body visual novel character sprite source image for AVG runtime. One adult man standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin. Rival tech raider prospector: asymmetrical scrap armor made of colorful modular TerraTech-like blocks, utility harness, goggles on forehead, messy dark hair, cocky half-smile, dusty boots, weapon holster empty for safety. Plain pure white matte background (#ffffff); no scenery, no gradient, no checkerboard, no text, no UI, no watermark.
Sprite Prompt (Better Future Mission Lead)gpt-image-2
Full-body visual novel character sprite source image for AVG runtime. One adult woman standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin. Better Future mission lead: eco-tech soft armor in teal and white, solar-panel shoulder accents, practical field coat, warm determined expression, tied-back brown hair, tablet with green hologram. Plain pure white matte background (#ffffff); no scenery, no gradient, no checkerboard, no text, no UI, no watermark.

Why Choose Neta Studio

Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V3

One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing lets you inherit characters, locations, and events from any public world, then rewrite what you want.

Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined. The Discord learning community provides tutorials and real-time support — from your first world to your first game.

Studio Interior

Start Creating

This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.

World: TerraTechType: Visual Novel24 atom cards · 3 sprites · 6 backgrounds · 1 coverShare: Play →
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