
Play Toman Meeting — a free browser AI fan game set in the world of Tokyo Revengers. Live LLM narrative, real character sprites, and a meeting at Musashi Shrine where every word changes the night. No download needed.
Final Product: Toman Meeting — Tokyo Revengers AVG




Toman Meeting is a playable AI visual novel set at the heart of the Tokyo Revengers world. You are Takemichi Hanagaki at a Tokyo Manji Gang captains meeting on the Musashi Shrine steps — Mikey and Draken hold the circle, Chifuyu stands with you, and Kisaki is smiling somewhere in the ranks.
Everything you say is written live by an AI storyteller. Every choice shifts three meters — Loyalty, Suspicion, and Courage — and every shift bends the night toward a different future. High loyalty and courage can hold the brotherhood together. High suspicion without courage leaves you alone on the steps.
Play it now: Toman Meeting — Tokyo Revengers AVG →
Game Features
- Live LLM Narrative — Every scene, every reply, and every character — Mikey, Draken, Chifuyu, and Kisaki — is written in real time by an LLM as you play. No two meetings at the shrine unfold the same (deepseek-chat real-time narrative).
- Three Meters, One Night — Loyalty, Suspicion, and Courage tick up and down with every line you speak. The ending is not fixed — it is built from the brotherhood you keep or the cracks you leave open.
- Free-Form Dialogue — Type anything: ask Mikey a question, warn Chifuyu about Kisaki, or stay silent and watch the captains. The AI reads your intent and answers in character.
- The Cast of Toman — Takemichi, Mikey, Draken, Chifuyu, and Kisaki appear with original cel-shaded sprites and scene backgrounds — shrine steps, captains circle, and night paths of delinquent Tokyo.
- Milestone Story Beats — The night advances through real story milestones: the steps, the circle, Mikey's smile, a smile in the ranks, one warning spoken aloud — and the oath that decides Toman's future.
- Browser Playable — Runs directly in your browser, no download needed. Live LLM dialogue on every turn.
Character Sprites
Production Process Breakdown
AI receives the prompt "Create a Tokyo Revengers world with time leaping, gang conflicts, and the Tokyo Manji Gang" and generates the Tokyo Revengers world — 38 atom cards: 9 characters, 11 locations, 10 events, 4 factions, 4 rules of time. Each card carries original descriptions, cover art, and interconnections.
AI designs the game from the atom cards: writes the story rules, designs the scene flow around a single night at Musashi Shrine, and generates all art — the title background, scene backgrounds, and the character sprites. Each sprite was generated with a full-body sprite prompt on a pure white background, then background-removed to a transparent PNG via BiRefNet.
Game built and published with one click, instantly shareable online. A live LLM (deepseek-chat) improvises every line of dialogue in each character's voice — Takemichi, Mikey, Draken, Chifuyu, and Kisaki — as you play.
Scene Backgrounds






Asset Prompts
"Cinematic anime visual novel title background, 16:9 landscape, Musashi Shrine at night in delinquent Tokyo 2005, stone stairs and torii path, warm paper lanterns, black and red Tokyo Manji Gang energy, silhouettes of teenage delinquents on the steps, moonlit clouds, cel shaded shonen manga style, high contrast urban night, atmospheric, NO text, NO logo, NO watermark, NO UI, empty quiet area on left for title text"
"Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing, and feet. Plain pure white matte background (#ffffff) for clean cutout... Tokyo Revengers anime style, cel shading, sharp shadows, flat color, manga street delinquency aesthetic, bold ink outlines. Teen boy Takemichi Hanagaki, messy blond hair, crybaby eyes, black Tokyo Manji Gang uniform jacket with white collar, anxious but earnest neutral expression."
"Anime visual novel scene background 16:9, Musashi Shrine night 2005 Tokyo, stone stairs, lanterns, shrine trees, sacred delinquent meeting ground, moonlit atmosphere, empty foreground for characters, cel shaded shonen style, NO text NO logo NO UI"
"Anime visual novel scene background 16:9, present-day Tokyo 2017 at night, lonely neon city, empty street, convenience store light, modern office blocks, hollow melancholic atmosphere, cel shaded, no people close-up, NO text NO logo NO UI"
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V3
One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing lets you inherit characters, locations, and events from any public world, then rewrite what you want.
Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined. The Discord learning community provides tutorials and real-time support — from your first world to your first game.
Studio Interior



Start Creating
This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.