verdigris-manor-the-sixth-dinner
Final Product: Verdigris Manor: The Sixth Dinner




Verdigris Manor: The Sixth Dinner is a playable interactive murder-mystery investigation game generated from the AVG-cases world in Neta Studio. A guest is found lifeless in the manor — and the victim, the weapon, the crime room and the killer’s hidden identity are all decided fresh for every playthrough. Four guests remain inside. One of them is lying.
Search six rooms — Study, Billiards Room, Conservatory, Entrance Hall, Kitchen and Lounge — for hidden evidence, open the case file, and question the remaining suspects in free text. Type an accusation, a doubt or a casual observation: the AI director answers in the moment, in each character’s own voice. Every dinner is a new case. Every case is a new lie to untangle.
Play it now: Verdigris Manor →
Game Features
- Live LLM Narrative — Every suspect’s testimony, every answer to your typed questions, is written live by an LLM as you play. Type a follow-up, an accusation or an observation and the character responds in the moment — no two interrogations of the same suspect ever sound alike (deepseek-v4-flash real-time narrative).
- A New Case Every Dinner — Victim, murderer, weapon, crime room and the killer’s secret identity are randomized for every playthrough: one of eight guests, one of eight weapons, one of six rooms, one of six hidden identities — embezzler, blackmailer, forged heir, insurance fraudster, dismissed heir or double agent.
- Free-Form Suspect Interrogation — Ask anything in your own words. The game reads intent — question, doubt, trust, accuse — and each suspect answers with a distinct voice: Sabrina’s slow, blade-tested words; Reynard’s unnerving anticipation; Jonathan’s careful half-truths.
- Six Rooms, Hidden Evidence — Study, Billiards Room, Conservatory, Entrance Hall, Kitchen and Lounge, each rendered in a unified vintage palette and hiding interactive hotspots: a wiped picture frame, a chalk smear on the baize, a dampened fibre under a pot, a soup pot still warm.
- Clues, Red Herrings & the Case File — True evidence points to the weapon, the scene of the act and the murderer’s trail; misleading clues — a nervous alibi, a false lead, a stopped clock — are planted to throw you off. The case file logs every clue and testimony you gather.
- Verdict, Endings & Browser Play — Accuse when you are ready: piece together the truth to unmask the killer with a full recap of motive and means — or let the case go cold. Runs directly in your browser with original BGM, no download needed.
Character Sprites
Production Process Breakdown
AI receives a one-line seed prompt and generates the AVG-cases world — a studio library of interactive game cases. Verdigris Manor: The Sixth Dinner was built from a single premise: a dinner guest dies inside a locked manor, and one of the survivors is lying.
AI designs the game from that premise: a procedural case engine that randomizes victim, murderer, weapon, crime room and hidden identity; six room backgrounds, eight full-body character sprites cut out to transparent PNG via BiRefNet, crime-scene key art, plus weapon and clue illustrations — all in a unified vintage mystery palette.
Game built and published with one click, instantly shareable online. A live LLM (deepseek-v4-flash) performs every interrogation in real time — each suspect’s voice, their evasions and half-truths, and the way the case file fills as you ask.
Scene Backgrounds






Asset Prompts
"Full-body visual novel character sprite source image for AVG runtime. Sabrina, a woman in a white dress with a light blue apron, standing in a vintage kitchen: soft pastel palette, refined early-20th-century illustration style. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing and feet. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no decorative backdrop, no gradient, no shadowy environment. No text, no logo, no watermark, no UI, no frame, no border."
"Full-body visual novel character sprite source image for AVG runtime. Jonathan, a man in a white dress shirt and black tailored trousers, standing in a manor hallway: soft pastel palette, refined early-20th-century illustration style. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no decorative backdrop, no gradient, no shadowy environment. No text, no logo, no watermark, no UI, no frame, no border."
"Full-body visual novel character sprite source image for AVG runtime. Lexia, a woman in a light blue maxi dress, standing in a sunroom conservatory: soft pastel palette, refined early-20th-century illustration style. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no decorative backdrop, no gradient, no shadowy environment. No text, no logo, no watermark, no UI, no frame, no border."
"Empty interior establishing shot, no people. A formal manor study at night: dark green fireplace with a framed portrait above the mantel, floor-to-ceiling bookshelves, a green leather desk with papers, a chandelier, warm candlelight with deep shadows. Unified vintage mystery palette of greens, yellows and warm neutrals, painterly illustrated visual-novel background. No people, no text, no watermark, no UI."
"Empty interior establishing shot, no people. A manor billiards room at night: a large wooden pool table with green baize, two cues and a cue ball, dark green wall paneling with gold trim, a fireplace with a framed house portrait above it, green-curtained windows. Unified vintage mystery palette of greens, yellows and warm neutrals, painterly illustrated visual-novel background. No people, no text, no watermark, no UI."
"Vintage 1950s illustrated mystery novel game cover for AVG-cases Verdigris Manor: The Sixth Dinner. A grand candlelit manor dining room at night, a long mahogany table set for six with crystal glasses and silver candelabras, eight elegant dinner guests in formal 1950s attire gathered around it, one empty chair, a faint detective silhouette in the doorway, deep emerald green and gold palette with warm candlelight and dramatic noir shadows, painterly storybook illustration style, rich detail, no text, no watermark, no logo."
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5, GPT Image 2, DeepSeek V4.
One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing.
Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined.
Studio Interior



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This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.