
Play Vikings — Westward Voyage, a free browser AI visual novel set in the Viking Age world of Ragnar Lothbrok. Live LLM narrative, real character sprites, and a saga where every choice writes the westward voyage. No download needed.
Final Product: Vikings — Westward Voyage





Vikings — Westward Voyage is a playable AI visual novel set in the world of the Viking Age. It is the night before the first voyage west. Kattegat's old lord has decreed that longships raid east and east only — but the farmer Ragnar Lothbrok stands across the firepit with his eyes on the sea. You are a young free-born Viking in his hall: the longhouse debate, the shipyard hull, the cliff council and the moment of launch are all yours to shape.
Everything you say is written live by an AI storyteller. Every choice shifts three meters — Glory, Loyalty, and Faith — and every shift bends the saga toward a different dawn. Defy the old lord beside Ragnar. Keep the clan's loyalty with Lagertha. Read the gods with Floki. Or hold back with Rollo, the brother who waits in the shadows.
Play it now: Vikings — Westward Voyage →
Game Features
- Live LLM Narrative — Every scene, every reply, and every character — Ragnar, Lagertha, Rollo, and Floki — is written in real time by an LLM as you play. No two westward voyages unfold the same (deepseek-v4-flash real-time narrative).
- Three Meters, One Saga — Glory, Loyalty, and Faith tick up and down with every line you speak. The ending is not fixed — it is built from the fame you chase, the kin you keep, and the gods you choose to hear.
- Free-Form Dialogue — Type anything: challenge the old lord in the longhouse, ask Floki about the hull, argue with Rollo by the fire, or stay silent and let the hall decide. The AI reads your intent and answers in character.
- The Cast of Kattegat — Ragnar, Lagertha, Rollo and Floki appear with original full-body sprites — cut out to transparent PNGs — over scene backgrounds painted in the semi-realistic splash-art style of the world.
- Milestone Story Beats — The saga advances through real milestones: the longhouse night, the shipyard hull, the cliff council, and the launch — each one a decision that carries westward.
- Browser Playable — Runs directly in your browser, no download needed. Live LLM dialogue on every turn.
Character Sprites








Production Process Breakdown
AI receives the prompt "Create a Vikings world where the old lord of Kattegat forbids sailing west, a farmer named Ragnar hears the sea calling, and the first westward voyage will shake England and Francia" and generates the world — 20 atom cards: 6 characters, 5 locations, 4 events, 3 factions, 2 religions. Each card carries original descriptions, cover art, and interconnections.
AI designs the game from the atom cards: writes the story rules, designs the scene flow around the night before the first westward voyage, and generates all art — the dusk Kattegat title background, the longhouse, shipyard, North Sea and cliff scene backgrounds, and the full-body character sprites. Each sprite was generated with a full-body sprite prompt on a pure white background, then background-removed to a transparent PNG via BiRefNet.
Game built and published with one click, instantly shareable online. A live LLM (deepseek-v4-flash) improvises every line of dialogue in each character's voice — Ragnar, Lagertha, Rollo, and Floki — as you play.
Scene Backgrounds





Asset Prompts
Create a cinematic 16:9 title background for a Vikings historical AVG. Scene: dusk Kattegat fjord, dark water, wooden longships at shore ready to sail west, cold indigo sky with last gold light on peaks, low-detail dark foreground left for title typography, empty of people faces close-up, epic restrained mood. Style: semi-realistic, painterly strokes, game splash art, nordic historical drama, cinematic lighting, highly detailed, no text, no watermark, no logo, no UI.
Create a clean 16:9 AVG scene background, NO characters, NO text. Viking longhouse interior at night: timber beams, firepit glow, smoke haze, shields on walls, dirt floor, space in center for a standing sprite, dark lower third for dialogue panel. Style: semi-realistic, painterly strokes, game splash art, nordic historical drama, cinematic lighting, highly detailed, no text, no watermark, no logo, no UI.
Create a clean 16:9 AVG scene background, NO characters, NO text. Fjord shipyard: wooden scaffolds, half-built longship hull, wood shavings, cold overcast daylight, mountains and water behind, center open space for sprite, dark lower third for dialogue. Style: semi-realistic, painterly strokes, game splash art, nordic historical drama, cinematic lighting, highly detailed, no text, no watermark, no logo, no UI.
@拉格纳·洛德布罗克, Full-body visual novel character sprite source image for AVG runtime. One character standing upright in a natural neutral pose, entire body visible from head to shoes, centered with generous margin around hair, hands, clothing, and feet. Plain pure white matte background (#ffffff) for clean cutout; no scenery, no interior, no exterior, no decorative backdrop, no gradient, no shadowy environment, no checkerboard transparency pattern, no pixel grid, no fake transparent background. Keep face, outfit, silhouette, and color palette consistent. No text, logo, watermark, frame, card border, or UI. Character: Ragnar Lothbrok, Viking farmer-king, lean athletic build, shoulder-length light brown/blond hair, sharp blue eyes, leather and fur tunic, simple iron arm ring, calm assessing expression, historical 8th century Norse clothing, not fantasy armor overload.
@拉葛莎, Full-body visual novel character sprite source image for AVG runtime. One character standing upright, entire body visible head to shoes, centered with generous margin. Plain pure white matte background (#ffffff); no scenery, no gradient, no checkerboard, no fake transparency. No text, logo, watermark, frame, or UI. Character: Lagertha, legendary shieldmaiden, athletic woman, long blond braided hair, leather armor and cloak, determined calm expression, 8th century Norse, historical not anime.
Why Choose Neta Studio
Professional — Cloud harness system supports the full workflow from world building to game publishing, all running in the cloud with no local setup. Stable access to the latest models: Claude Opus 5 GPT Image 2 DeepSeek V3
One-click generation — Officially tuned skills drive every step: world building, character design, art generation, game packaging. World fork resource sharing lets you inherit characters, locations, and events from any public world, then rewrite what you want.
Community-first — Users build unlimited worlds, all public worlds can be forked, remixed, reimagined. The Discord learning community provides tutorials and real-time support — from your first world to your first game.
Studio Interior



Start Creating
This game was generated by Neta Studio AI from a single sentence. The world took minutes. The game took minutes. You can do it too — adapt this world or start fresh from any IP. No coding required, free to start.